Author Topic: Mount&Blade 2: Bannerlord  (Read 31754 times)

Pentagathus

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Re: Mount&Blade 2: Bannerlord
« Reply #45 on: January 01, 2013, 10:09:27 PM »
I usually go sword and board so tis not a problem for me.
Edit:
If the new engine actually makes combat more dynamic in terms of sidestepping/evasion I could see a shield bash working if it was basically implemented as a strike rather than something like the current kick or the shieldbash I've seen in mods, the advantage being that you could strike from a block without having to lower the shield first so your opponent wouldn't get so much warning, the disadvantage being that opens you up to attack and requires a step forward as part of the animation. If it worked when striking against a blocking opponent though it would mess up battles in formation or whenever fighters are mushed up together.
« Last Edit: January 01, 2013, 10:19:19 PM by Pentagathus »

Silver Wolf

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Re: Mount&Blade 2: Bannerlord
« Reply #46 on: January 03, 2013, 06:23:17 PM »
Yes, that would be ok.

I just want them to change the combat system a least a little bit.
Add in a few new things, or even change every possible segment, I don't even care.
The point is... If they're changing it, I want to see something fresh.

Like War of the Roses, for example. Occasional killing moves make battles so much more dynamic.
Just a step forward to make battles more fluid and believable.
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Pentagathus

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Re: Mount&Blade 2: Bannerlord
« Reply #47 on: January 03, 2013, 08:03:08 PM »
I haven't played War of the Roses but it looked interesting. Was it good/worth buying?

Silver Wolf

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Re: Mount&Blade 2: Bannerlord
« Reply #48 on: January 03, 2013, 10:22:54 PM »
I have no idea.
But I saw a few videos and the battles look really good.
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Pentagathus

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Re: Mount&Blade 2: Bannerlord
« Reply #49 on: January 04, 2013, 11:36:12 AM »
Oh right, I heard it isn't that good but I did hear that on TW so it could just be the M&B fanbase muddying the waters of competition :)

Silver Wolf

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Re: Mount&Blade 2: Bannerlord
« Reply #50 on: January 04, 2013, 12:14:07 PM »
Well it certainly looks better, but from what I've seen it looks like it has no campaign map. Just online battles. :/
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Pentagathus

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Re: Mount&Blade 2: Bannerlord
« Reply #51 on: January 04, 2013, 04:30:10 PM »
Yeah I think it has some sort of linear single player but its pretty much all about the fps style multiplayer.

Skull

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Re: Mount&Blade 2: Bannerlord
« Reply #52 on: January 07, 2013, 10:08:14 PM »
Well,it seems that I found a very interesting little site...
https://tricider.com/en/brainstorming/TPYL

My suggestion is that Helmets Obstract your view. ;D
And yeah,Tale Worlds will read the requests... :)
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Silver Wolf

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Re: Mount&Blade 2: Bannerlord
« Reply #53 on: January 07, 2013, 10:19:03 PM »
My suggestion is that Helmets Obstract your view. ;D

Yes, that's immersive, but can also be horribly frustrating at the same time.

Should be left as an option.
I remember playing Oblivion with a similar mod. And though it's great, your head really starts to hurt after some time.
Especially if you're trying to pick up something from floor.
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Pentagathus

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Re: Mount&Blade 2: Bannerlord
« Reply #54 on: January 07, 2013, 10:43:40 PM »
I remember a mod from M&B had that as an option, I liked it and if it got annoying you could just switch to 3rd person view. Actually that mod had a lot of cool features, such as lord parties chasing you away from cities if they were lurking inside them.

Marcus

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Re: Mount&Blade 2: Bannerlord
« Reply #55 on: January 08, 2013, 01:48:39 AM »
The only thing with helmets obstructing your view is that on a standard pc monitor you already have a limited FOV, so in my view making it worse is not necessary.
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Silver Wolf

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Re: Mount&Blade 2: Bannerlord
« Reply #56 on: January 08, 2013, 01:53:27 AM »
Yes, that's true. I can't remember what's the exact arc in first person games but it's 120 degrees in real life (part of that being blurry peripheral vision).
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Marcus

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Re: Mount&Blade 2: Bannerlord
« Reply #57 on: January 08, 2013, 02:08:05 AM »
Yeah, part of it is blurry peripheral vision, but you'd be amazed how useful that is in RL. The only time I could see a FOV restriction being realistic is when you're wearing a bucket helm or similar with only eyeholes to see out of.
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Silver Wolf

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Re: Mount&Blade 2: Bannerlord
« Reply #58 on: January 08, 2013, 02:36:21 AM »
I was just trying to say that first person has much smaller arc.

Third person view is much closer to the actual field of view.
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Skull

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Re: Mount&Blade 2: Bannerlord
« Reply #59 on: January 08, 2013, 10:47:54 AM »
My suggestion is that Helmets Obstract your view. ;D

Yes, that's immersive, but can also be horribly frustrating at the same time.

Should be left as an option.
I remember playing Oblivion with a similar mod. And though it's great, your head really starts to hurt after some time.
Especially if you're trying to pick up something from floor.
Agreed.
But we could have a option of lifting the helmet - less Armour,more visibility!
And I think that would put a end to those silly players who wear a ton of armour and are archers. :)


I remember a mod from M&B had that as an option, I liked it and if it got annoying you could just switch to 3rd person view. Actually that mod had a lot of cool features, such as lord parties chasing you away from cities if they were lurking inside them.
Name?
Please,don't tell me you forgot...  :(

Yeah, part of it is blurry peripheral vision, but you'd be amazed how useful that is in RL. The only time I could see a FOV restriction being realistic is when you're wearing a bucket helm or similar with only eyeholes to see out of.
What do you mean?
I was just trying to say that first person has much smaller arc.

Third person view is much closer to the actual field of view.
Well,we can fix that pretty easily...
Skull, the one of poor grammar, the enemy of all Grammar Nazi and destroyer of all linguistic reasoning!