A CALL TO ARMS - SCREENSHOT THREADSome screenies, these are all of units added in the last few days.
Kislevite War Wagons: These battle wagons are poor in direct combat, but very tough and carry huge amounts of ammunition so make a durable but mobile attack platform, particularly suited to supporting Kislev's infantry. Thanks go to Parthian Shot and the Amazon: TW team for the cart model.
Spirit Host: These are ghost warriors, recalled to the battlefield by the Vampire counts from the other world and dragged back to fight yet more battles in the service of dark masters. Whilst weak in attack they make an exceptionally durable blocking force as soldiers struggle to damage their forms, shifting in and out of the physical realm.
Araby Djinn Mages - a new skin so these now look much better than in previous versions where they just looked the same as RTW javelineers. The djinn mages are a powerful but short-ranged wizard unit capable of producing fireballs to destroy infantry formations.
Witch Elves - the devotees of the Elven war god, Khaine, these women are happy to shed blood for their lord both on and off the battlefield - and can be used to great effect. Their calls and chanting will help drive Dark Elven forces on in battle, and they have a powerful close combat attack with their serrated, bloodied sacrificial swords.
Dark Elf Dark Riders and
Cold One Knights - in the foreground, the Dark Riders are an early medium cavalry force for the Dark Elves, good at fast, aggressive raiding missions, with a good charge bonus but weak if caught in combat. Behind them, their heavy cavalry cousins ride on ferocious sharp-toothed Cold Ones, cold-blooded lizard mounts given saddles and barding. Cold One Knights are both fast and tough, and are an effective counter-cavalry or powerful shock force.