Playtesting signups and release timetable

Started by Jubal, September 05, 2013, 04:09:42 PM

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Jubal

Okay, there is now a rough timetable for the full release.

From NOW until next TUESDAY I will be giving people who sign up here testing copies.

From the 11th to the 18th I'm out of the country and playtesters will be able to spend that time filing bug reports or balance issues

On the 19th I'll blitz fixing balance issues, with full release being the 20th or 21st probably.

SIGN UP HERE and the first few people and/or people who can persuade me they'd be most useful will get a playtesting copy. I'm not planning to give out more than about five or six, maybe ten at maximum, so do hurry!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

comrade_general


slayergr

#2
Reporting for duty sir ! My university doesnt start until mid octomber so I have tons of free time for play testing.And I really wish to examine the new units in terms of gameplay balance

Clockwork

I shall take up this cause mighty Jubal. R2 is disappointing and I've got no college until 16th so I'll be sitting on my arse until then.
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Talonmaster

Adeo mori servus imperator fictus
Ave Dominus Nox

goldfang

aight

im quite anxious to play this and help out any way i can

Dunadd

#6
I'd like to try - assuming i can manage to download it at my parents' house (their internet connection isnt the fastest)

EDIT : going to be at my own house after all so downloading shouldn't be a problem

goldfang

are you gonna wait untill next week or are you gonna give it to us tomorrow or somefing?

goldfang

pardon me

but i seem to have misplaced my eyes

didnt see the message >.<

wotringe

Here I'm for the testings :)

Do you have a to-do list, test every faction etc...?

Gen_Glory

Tis but a scratch...


Clockwork

I would assume treat it as a regular test by which I mean: Test as many factions as you can for as many campaign modes as you can, assess cost-effectiveness of units instead of purely effectiveness e.g instead of 'Zombies suck' 'Zombies are weak but useful for early game expansion because of their low cost, as the game progressed however they became useless/were still a viable unit as a meat shield and to use siege equipment'.

Also custom battle matchups to see unit vs unit if they're supposed to be comparable. Remember to spoiler it ;)
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Dunadd

Won't it be more efficient if we each try the campaign as a different faction too, so we're not duplicating finding the same errors as much?

Clockwork

#13
Duplicating errors is good, it means it's not a one off problem. Also balance is more easily addressed if everyone is saying something like 'Ironbreakers have too much attack and not enough defence compared with Chaos Warriors(nearish equivalent)', one persons idea of balanced is not necessarily everyone elses.

EDIT: Just making assumptions here but Jubs not present at the mo and we've got our files to get started ;)
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Dunadd

Ah right ok i see your point - if it's duplicated it shows its not just a random crash but an error ?