Author Topic: Workshop: The Map  (Read 9726 times)

ahowl11

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Workshop: The Map
« on: February 18, 2014, 07:09:52 AM »
Here are the base files for our new map! The first instructions are below from Gigantus. Let's start making this thing!

http://depositfiles.com/files/bei5z3ihq

From Gigantus:
Quote
Underneath the radar map of the area. I didn't include map_fog and map_trade_routes.
Note to map_features: I left the coastline layout in case you want to add more rivers - for use simply fill in the background with black (RGB 0,0,0)



There is no real order on how to progress with the map, but the first step would be to make it playable. With a map this size you will need about 12-15 evenly sized regions, 2 factions with a named character each and the slave faction. When creating those regions it's advisable to give them their correct names already, eg. Latium for the whole of Italy with Roma as settlement. That way you later just have to resize the region without changing anything else.
Allocate one region to each faction, the rest to the slaves. Once the map works start working on ground_types and climates.
Once it look's to your satisfaction create the final regions and place trading resources, sort out the development details of settlements and add characters.

Here are mapping tutorials and resources for us to use. Just about anything and everything is answered below!
http://www.twcenter.net/forums/showthread.php?208570-Creating-a-World-%96-Basic-mapping-from-scratch
http://forums.totalwar.org/vb/showthread.php?50437-Making-a-new-campaign-map
http://www.twcenter.net/forums/showthread.php?429382-Bull3pr00f-s-Completely-Known-Tutorials
http://www.twcenter.net/forums/showthread.php?58786-How-To-Add-Relocate-Delete-Campaign-Map-Resources
http://forums.totalwar.org/vb/showthread.php?85902-Campaign-Map-Not-Loading
http://www.twcenter.net/forums/showthread.php?33471-Landbridges-and-how-to-implement-them
http://forums.totalwar.org/vb/showthread.php?68402-Mercenaries-mini-guide
http://forums.totalwar.org/vb/showthread.php?52483-How-to-make-real-rivers-%28or-Land-Bridges%29
http://forums.totalwar.org/vb/showthread.php?51387-Newbie-Mod-Tutorials-Provinces
http://forums.totalwar.org/vb/showthread.php?43747-How-to-limit-recruitment-construction-by-area-%28hidden-resources%29
http://forums.totalwar.org/vb/showthread.php?63614-Game-AI-stuff-%281-5%29
http://rtw.heavengames.com/rtw/mods/tutorials/map_features/index.shtml
http://rtw.heavengames.com/rtw/mods/tutorials/resources/index.shtml
http://rtw.heavengames.com/rtw/mods/tutorials/adding_new_regions/index.shtml
http://rtw.heavengames.com/rtw/mods/tutorials/descr_strat/index.shtml
http://forums.totalwar.org/vb/showthread.php?43149-Putting-features-on-the-Campaign-map-%28custom-tiles%29
http://www.twcenter.net/forums/showthread.php?122162-toggle_terrain-highly-useful-for-mapping
http://forums.totalwar.org/vb/showthread.php?51366-How-To-%C2%96-Edit-a-trade-resource
http://forums.totalwar.org/vb/showthread.php?51378-How-to-include-new-rebel-factions
http://www.twcenter.net/forums/showthread.php?13660-Descr_Strat-tutorial
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

ahowl11

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Re: Workshop: The Map
« Reply #1 on: February 19, 2014, 03:03:35 AM »
Okay so taking Gigantus' advice, I've marked the locations as to where we should have our settlements.

Key:
1. Rome
2. Carthage
3. Numantia
4. Bibracte
5. Camulodunum
6. Teutoburgum
7. Sarmizegetusa
8. Gelonus
9. Thule
10. Sparta
11. Sinope
12. Alexandria
13. Mar'ib
14. Seleucia
15. Bactra
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Hereje

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Re: Workshop: The Map
« Reply #2 on: March 12, 2014, 04:09:48 PM »
looks good. theres an other tool u can use for mapping: http://www2.demis.nl/worldmap/mapper.asp

take a look.

ahowl11

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Re: Workshop: The Map
« Reply #3 on: March 12, 2014, 04:15:06 PM »
I've heard of that tool before, yeah it's good. Basically all we have for the map is what you see above, nothing else! Haha
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Hereje

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Re: Workshop: The Map
« Reply #4 on: March 13, 2014, 12:38:28 PM »
so easy to use it. Let me show you what I did for my mod with photoshop:

Spoiler (click to show/hide)


Im gonna try to make the same with your map for now.

ahowl11

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Re: Workshop: The Map
« Reply #5 on: March 14, 2014, 06:14:53 AM »
Great, looking forward to it. We are very excited to have you here. Mappers are so rare :)
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Hereje

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Re: Workshop: The Map
« Reply #6 on: March 14, 2014, 12:43:00 PM »
I love maps  ;D

ahowl11

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Re: Workshop: The Map
« Reply #7 on: March 14, 2014, 03:31:01 PM »
Hereje we actually have the base files of the map already. I forgot.. The link to them is in the OP at the top. You can use those if you want, they were made by Gigantus.
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Hereje

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Re: Workshop: The Map
« Reply #8 on: March 14, 2014, 08:07:34 PM »
I can improve that

ahowl11

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Re: Workshop: The Map
« Reply #9 on: March 14, 2014, 08:09:29 PM »
Okay thanks. Let me know when you are ready to add settlements, or if anything comes up :)
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Hereje

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Re: Workshop: The Map
« Reply #10 on: March 15, 2014, 07:14:47 PM »
this is my idea: an extended map.




Bercor

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Re: Workshop: The Map
« Reply #11 on: March 15, 2014, 07:49:37 PM »
That would be good if we didn't had hardcoded limits like 199 provinces, 21 factions and 7 cultures. With that map, the provinces would be way to big and the rebels would hold most of it. The original map seems to be the best compromise.

Fëanáro

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Re: Workshop: The Map
« Reply #12 on: March 15, 2014, 11:25:19 PM »
That would be good if we didn't had hardcoded limits like 199 provinces, 21 factions and 7 cultures. With that map, the provinces would be way to big and the rebels would hold most of it. The original map seems to be the best compromise.

I agree. Most would also never be able to see the more cast-off parts. Which would mean that a lot of effort would have gone into something more that is more likely than not; going to be ignored.

Alavaria

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Re: Workshop: The Map
« Reply #13 on: March 16, 2014, 01:14:55 AM »
Massive tracts of Terra Incognita.

Or random settlements in the edges of the map suddenly have a ton more land under their magical control.

ahowl11

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Re: Workshop: The Map
« Reply #14 on: March 16, 2014, 04:17:22 AM »
It would be great in retrospect but I have to agree with the others. Too much empty space, and it would take more away from the center of the map, which is our focus.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?