History/Research: The Peoples of the Steppe

Started by ahowl11, February 23, 2014, 09:40:35 PM

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xeofox




Bercor

Great! I'll probably use the first example.

ahowl11

We are going to have so much information when we start implementing the nomad culture :)
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

Bercor

I reckon this is a pretty acceptable nomad camp stratmap model:

No?

xeofox




The Sloth

Quote from: xeofox on March 06, 2014, 12:09:25 AM
It is a variant of urbanization ( Sakas or Dahae before will begin to build the city, army a lot but only horse archers)


it is for example/ Please discuss, correct!

Not sure I understand this.

"sanctuary"  --> temples?
"colltection of natural reserves" --> hunting and gathering?
"army" --> barracks?
"1,2,3,4,5" --> city levels?

It would be best to keep the structure of the tech tree as it is, but since nomads will be their own culture, descriptions, effects, icons and images of buildings can be anything we want them to be. I'm sure there are possibilities for customization.

For instance, hunting grounds and pastures make good nomadic "farms".

Jubal

I think that's suggesting a similar tech tree structure, but making buildable "actions" rather than the standard buildings.  :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

xeofox

#112
"sanctuary"  --> temples? yes
"colltection of natural reserves" --> hunting and gathering? yes (for winter)
"army" --> barracks? no. I mean differences from Parthia. another army
"1,2,3,4,5" --> city levels? yes

the biggest problem is  nomads havent buildings. If they have built it is not nomads. If the first city levels are not standard then we will give the illusion of urbanization of nomadic tribes.

I think that's suggesting a similar tech tree structure, but making buildable "actions" rather than the standard buildings.
Yes, the building will be constructed (for example another simple yurt or a simple building (unremarkable)). BUT on the menu will be referred to as actions.

*the image of structures level in dropbox for you correction and you fantasy (nomad_economy.psd)



Bercor

Success! After many tribulations, and with the indispensable help of Jarlaxe, I managed to implement xeofox's buildings in the stratmap.
Behold, the nomadic settlement of Aleria: :P
Spoiler
Bear in mind that this is not the final version, and improvements are to be expected.

ahowl11

Looking good! Try talking Jarlaxe into joining us if he can. He said he would but he is busy a few months ago. Maybe something has changed?
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

Bercor

#115
Here's the final version of the nomad camp stratmap model:
Spoiler
Any complaints?

Bercor


Alavaria


Bercor

Of course. :)

I'm just using the current map to show off.