I made new port buildings in EDB. Now we have to decide which settlements get which level at the start of the campaign. Most settlements should get 1, 2, 3, some 4 the other levels are intended for exceptionally large ports like Carthage, Rhodes, Athens, Syracuse, Alexandria, e.t.c. My intention is that Alexandria will get a ninth level naval port at the start of the campaign and Carthage will get a ninth level trade port at the start of the campaign. Tell me if you disagree with that.
building port_buildings
{
levels mercantile_pier small_trading_dock trading_dock small_trading_port medium_trading_port large_trading_port great_trading_port enormous_trading_port huge_trading_port
{
mercantile_pier requires factions { barbarian, nomad, carthaginian, eastern, egyptian, greek, roman, }
{
capability
{
taxable_income_bonus bonus -5
trade_fleet 1
trade_level_bonus bonus 1 requires factions { barbarian, nomad, }
trade_level_bonus bonus 2 requires factions { carthaginian, eastern, egyptian, greek, roman, } and not hidden_resource trade_hub
trade_level_bonus bonus 4 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub
}
construction 6
cost 3000
settlement_min town ; village
upgrades
{
trading_dock
}
}
small_trading_dock requires factions { barbarian, nomad, carthaginian, eastern, egyptian, greek, roman, }
{
capability
{
taxable_income_bonus bonus -10
population_growth_bonus bonus 1
trade_fleet 1
trade_level_bonus bonus 1 requires factions { barbarian, nomad, }
trade_level_bonus bonus 2 requires factions { carthaginian, eastern, egyptian, greek, roman, } and not hidden_resource trade_hub
trade_level_bonus bonus 4 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub
}
construction 12
cost 5000
settlement_min large_town ; village
upgrades
{
trading_dock
}
}
trading_dock requires factions { barbarian, nomad, carthaginian, eastern, egyptian, greek, roman, }
{
capability
{
taxable_income_bonus bonus -20
population_growth_bonus bonus 1
trade_fleet 1
trade_level_bonus bonus 2 requires factions { barbarian, nomad, }
trade_level_bonus bonus 3 requires factions { carthaginian, eastern, egyptian, greek, roman, } and not hidden_resource trade_hub
trade_level_bonus bonus 5 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub
}
construction 18
cost 8000
settlement_min large_town ; village
upgrades
{
small_trading_port
}
}
small_trading_port requires factions { barbarian, nomad, carthaginian, eastern, egyptian, greek, roman, }
{
capability
{
taxable_income_bonus bonus -25
population_growth_bonus bonus 2
trade_fleet 1
trade_level_bonus bonus 2 requires factions { barbarian, nomad, }
trade_level_bonus bonus 3 requires factions { carthaginian, eastern, egyptian, greek, roman, } and not hidden_resource trade_hub
trade_level_bonus bonus 5 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub
}
construction 24
cost 12000
settlement_min city ; village
upgrades
{
medium_trading_port
}
}
medium_trading_port requires factions { barbarian, nomad, carthage, eastern, egyptian, greek, roman, }
{
capability
{
taxable_income_bonus bonus -30
population_growth_bonus bonus 2
trade_fleet 1
trade_level_bonus bonus 3 requires factions { barbarian, nomad, }
trade_level_bonus bonus 4 requires factions { barbarian, carthaginian, eastern, egyptian, greek, roman, } and not hidden_resource trade_hub
trade_level_bonus bonus 6 requires factions { barbarian, carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub
}
construction 30
cost 20000
settlement_min city ; village
upgrades
{
large_trading_port
}
}
large_trading_port requires factions { barbarian, carthage, eastern, greek, roman, }
{
capability
{
taxable_income_bonus bonus -35
population_growth_bonus bonus 3
trade_fleet 1
trade_level_bonus bonus 3 requires factions { barbarian, nomad, }
trade_level_bonus bonus 4 requires factions { barbarian, carthage, eastern, egyptian, greek, roman, } and not hidden_resource trade_hub
trade_level_bonus bonus 6 requires factions { barbarian, carthage, eastern, egyptian, greek, roman, } and hidden_resource trade_hub
}
construction 36
cost 30000
settlement_min large_city ; village
upgrades
{
great_trading_port
}
}
great_trading_port requires factions { carthaginian, eastern, greek, roman, }
{
capability
{
taxable_income_bonus bonus -40
population_growth_bonus bonus 3
trade_fleet 1
trade_level_bonus bonus 4 requires factions { barbarian, nomad, }
trade_level_bonus bonus 5 requires factions { carthage, eastern, egyptian, greek, roman, } and not hidden_resource trade_hub
trade_level_bonus bonus 7 requires factions { carthage, eastern, egyptian, greek, roman, } and hidden_resource trade_hub
}
construction 42
cost 40000
settlement_min large_city ; village
upgrades
{
enormous_trading_port
}
}
enormous_trading_port requires factions { carthaginian, eastern, greek, roman, }
{
capability
{
taxable_income_bonus bonus -45
population_growth_bonus bonus 3
trade_fleet 2
trade_level_bonus bonus 4 requires factions { barbarian, nomad, }
trade_level_bonus bonus 5 requires factions { carthage, eastern, egyptian, greek, roman, } and not hidden_resource trade_hub
trade_level_bonus bonus 7 requires factions { carthage, eastern, egyptian, greek, roman, } and hidden_resource trade_hub
}
construction 48
cost 50000
settlement_min huge_city ; village
upgrades
{
huge_trading_port
}
}
huge_trade_port requires factions { carthage, eastern, greek, roman, }
{
capability
{
taxable_income_bonus bonus -50
population_growth_bonus bonus 3
trade_fleet 3
trade_level_bonus bonus 4 requires factions { barbarian, nomad, }
trade_level_bonus bonus 5 requires factions { carthage, egyptian, greek, roman, } and not hidden_resource trade_hub
trade_level_bonus bonus 7 requires factions { carthage, egyptian, greek, roman, } and hidden_resource trade_hub
}
construction 60
cost 65000
settlement_min huge_city ; village
upgrades
{
}
}
}
plugins
{
}
}
building naval_port_buildings
{
levels naval_bay naval_dock naval_shipwright naval_harbour naval_dockyard large_naval_port great_naval_port enormous_naval_port huge_naval_port royal_naval_port
{
naval_bay requires factions { barbarian, nomad, carthaginian, eastern, egyptian, greek, roman, } and building_present_min_level port_buildings port
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, scythia, factiond, }
recruit "naval biremes" 0 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
taxable_income_bonus bonus -5
}
construction 6
cost 3000
settlement_min large_town ; village
upgrades
{
naval_dock
}
}
naval_dock requires factions { barbarian, nomad, carthage, eastern, egyptian, greek, roman, } and building_present_min_level port_buildings port
{
capability
{
recruit "naval boats" 1 requires factions { barbarian, scythia, factiond, }
recruit "naval large boats" 0 requires factions { barbarian, scythia, factiond, }
recruit "naval biremes" 1 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval triremes" 0 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
taxable_income_bonus bonus -10
}
construction 12
cost 5000
settlement_min large_town ; village
upgrades
{
naval_shipwright
}
}
naval_shipwright requires factions { eastern, greek, roman, egyptian, carthaginian, slave, } and building_present_min_level port_buildings port
{
capability
{
recruit "naval boats" 2 requires factions { barbarian, scythia, factiond, }
recruit "naval large boats" 1 requires factions { barbarian, scythia, factiond, }
recruit "naval biremes" 2 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval triremes" 1 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quadriremes" 0 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
taxable_income_bonus bonus -15
}
construction 18
cost 8000
settlement_min city ; village
upgrades
{
naval_harbour
}
}
naval_harbour requires factions { eastern, greek, roman, egyptian, carthaginian, slave, } and building_present_min_level port_buildings port
{
capability
{
recruit "naval boats" 3 requires factions { barbarian, scythia, factiond, }
recruit "naval large boats" 2 requires factions { barbarian, scythia, factiond, }
recruit "naval biremes" 3 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval triremes" 2 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quadriremes" 1 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quinquiremes" 0 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval corvus quinquireme" 0 requires factions { roman, }
taxable_income_bonus bonus -20
}
construction 24
cost 12000
settlement_min city ; village
upgrades
{
naval_dockyard
}
}
naval_dockyard requires factions { pontus, greek, roman, egyptian, carthage, } and building_present_min_level port_buildings port
{
capability
{
recruit "naval boats" 4 requires factions { barbarian, scythia, factiond, }
recruit "naval large boats" 3 requires factions { barbarian, scythia, factiond, }
recruit "naval biremes" 4 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval triremes" 3 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quadriremes" 2 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quinquiremes" 1 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval corvus quinquireme" 1 requires factions { roman, }
recruit "naval hexaremes" 0 requires factions { pontus, greek, roman, egyptian, carthage, }
taxable_income_bonus bonus -25
}
construction 30
cost 20000
settlement_min large_city ; village
upgrades
{
large_naval_port
}
}
large_naval_port requires factions { pontus, greek, roman, egyptian, carthage, } and building_present_min_level port_buildings port
{
capability
{
recruit "naval boats" 5 requires factions { barbarian, scythia, factiond, }
recruit "naval large boats" 4 requires factions { barbarian, scythia, factiond, }
recruit "naval biremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval triremes" 4 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quadriremes" 3 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quinquiremes" 2 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval corvus quinquireme" 2 requires factions { roman, }
recruit "naval hexaremes" 1 requires factions { pontus, greek, roman, egyptian, carthage, }
recruit "naval septiremes" 0 requires factions { pontus, greek, roman, egyptian, carthage, }
taxable_income_bonus bonus -30
}
construction 36
cost 30000
settlement_min large_city ; village
upgrades
{
great_naval_port
}
}
great_naval_port requires factions { pontus, greek, roman, egyptian, carthage, } and building_present_min_level port_buildings port
{
capability
{
recruit "naval boats" 5 requires factions { barbarian, scythia, factiond, }
recruit "naval large boats" 5 requires factions { barbarian, scythia, factiond, }
recruit "naval biremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval triremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quadriremes" 4 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quinquiremes" 3 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval corvus quinquireme" 3 requires factions { roman, }
recruit "naval hexaremes" 2 requires factions { pontus, greek, roman, egyptian, carthage, }
recruit "naval hexaremes" 1 requires factions { pontus, greek, roman, egyptian, carthage, }
recruit "naval octeres" 0 requires factions { pontus, greek, roman, egyptian, }
taxable_income_bonus bonus -35
}
construction 42
cost 40000
settlement_min huge_city ; village
upgrades
{
huge_naval_port
}
}
huge_naval_port requires factions { pontus, greek, roman, egyptian, carthage, } and building_present_min_level port_buildings port
{
capability
{
recruit "naval boats" 5 requires factions { barbarian, scythia, factiond, }
recruit "naval large boats" 5 requires factions { barbarian, scythia, factiond, }
recruit "naval biremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval triremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quadriremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quinquiremes" 4 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval corvus quinquireme" 4 requires factions { roman, }
recruit "naval hexaremes" 3 requires factions { pontus, greek, roman, egyptian, carthage, }
recruit "naval hexaremes" 2 requires factions { pontus, greek, roman, egyptian, carthage, }
recruit "naval octeres" 1 requires factions { pontus, greek, roman, egyptian, }
recruit "naval enneres" 0 requires factions { pontus, greek, roman, egyptian, }
recruit "naval deceres" 0 requires factions { pontus, greek, roman, egyptian, }
taxable_income_bonus bonus -40
}
construction 48
cost 50000
settlement_min huge_city ; village
upgrades
{
royal_naval_port
}
}
royal_naval_port requires factions { egypt, macedon, } and building_present_min_level port_buildings port
{
capability
{
recruit "naval boats" 5 requires factions { barbarian, scythia, factiond, }
recruit "naval large boats" 5 requires factions { barbarian, scythia, factiond, }
recruit "naval biremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval triremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quadriremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval quinquiremes" 5 requires factions { eastern, greek, roman, egyptian, carthaginian, slave, }
recruit "naval corvus quinquireme" 5 requires factions { roman, }
recruit "naval hexaremes" 4 requires factions { pontus, greek, roman, egyptian, carthage, }
recruit "naval hexaremes" 3 requires factions { pontus, greek, roman, egyptian, carthage, }
recruit "naval octeres" 2 requires factions { pontus, greek, roman, egyptian, }
recruit "naval enneres" 1 requires factions { pontus, greek, roman, egyptian, }
recruit "naval deceres" 1 requires factions { pontus, greek, roman, egyptian, }
recruit "naval endeceres" 0 requires factions { macedon, egyptian, }
recruit "naval dodeceres" 0 requires factions { macedon, egyptian, }
recruit "naval treiskaideceres" 0 requires factions { macedon, egyptian, }
recruit "naval tessarakaideceres" 0 requires factions { macedon, egyptian, }
recruit "naval pendeceres" 0 requires factions { macedon, egyptian, }
recruit "naval hexadeceres" 0 requires factions { macedon, egyptian, }
recruit "naval octodeceres" 0 requires factions { macedon, egyptian, }
recruit "naval eikoseres" 0 requires factions { macedon, egyptian, }
recruit "naval triakonteres" 0 requires factions { egyptian, }
taxable_income_bonus bonus -50
}
construction 60
cost 65000
settlement_min huge_city ; village
upgrades
{
}
}
}
plugins
{
}
}