Climates for new map

Started by DCLXVIMRTRVEBLAKKOKKVLTDCLXVI, October 17, 2016, 05:52:29 PM

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Hi guys,

I've got plans to reassign climate slots. I will merge the 3 temperate deciduous forest climates into one which opens up 2 climate slots. I will split the rocky desert climate in two climates: Temperate desert (with snow in winter) and volcanic desert (for the large volcanic areas in the Sahara and Arabian deserts. I will also use it for parts of the Anatolian plateau and Ethiopia (well I will actually use it for all arid or semi arid areas that are volcanic). The other freed slot will be used for a tropical climate with palm trees (not rainforest, but can have a wet season) which will be used for parts of the indus valley, Ethiopia, small parts of arabia, the nile valley, the Tigris and Euphrates. I will also redo the grass textures for all climates.

ahowl11

Sounds good, go ahead and do it.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

Gigantus

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Muizer

#3
Hi,

If you're reassigning climates, might I suggest you have a look at this data:

https://nelson.wisc.edu/sage/data-and-models/atlas/maps.php?datasetid=25&includerelatedlinks=1&dataset=25

IMHO it is the most relevant, complete and detailed data source available for a vegetation map and I would prefer to use it, in combination with a "snow in winter" map, to define boundaries on the climate map.

Clearer perhaps, I've been using these data to implement the following zones in RTR VII:


In case you're wondering what those "climate groups" are: those are climates that can be mixed freely without resulting in jarring visual effects on the campaign or battlemap. The transition climates can be used as buffers between groups.


Gen.jamesWolfe

If you get this done, can I have a copy for my SYW mod?

Seriously, this will look most stunning on the map!

xeofox

#5
Few maps. I hope it will be useful.
Spoiler












P.S.: Bigest part of desert zone of Kazakhstan it`s not the sandy place. There are solonchak (like salt marshes) and quick-drying grass. Bushes and small trees near water.
Spoiler






Norh Caspian area (close to sea) have lot of sor (shor) it`s like solonchak but more wet.

Photo from my expedition (north of caspian region:
Spoiler










Ustyurt and Mangyshlak



#6

ahowl11

God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

Gigantus

Looking good to me, just bear in mind that the climate works together with the ground type - that combination then creates the desired look on the map (see descr_aerial_map_ground_types).
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Muizer

Looks ok to me. May have to ask you at some point where those new climates are supposed to go.

xeofox

Looks good! About prev. map in Central Asia- a lot of sand. We need another kind of soil solanchiki (same like salt marshes)