Thank you for downloading and trying the demo Jubal!
First things first, we really appreciate your constructive and clear feedback! This is what makes our dev hearts all warm
Also glad you like the look-and-feel. Being a two-person team, we've had to buy a lot of off-the-shelf assets, and also make a few ourselves, and we did our best to make it all look consistent.
We understand that the game is not yet optimized, and we haven't yet built all the settings to help with performance yet. It is definitely on our to-do list, and soon!
We'll be putting newer versions of the demo into the same Google Drive folder, so if you like you can bookmark it
We'll be including the packaging date in the name of the ZIP file.
- Frame-rate issues will be helped if you turn off the body-cam (lower left corner of screen) -- Hit Ctrl+Tab for that
- You can also set resolution and/or quality a bit lower in the "Settings" menu accessible from the main loading screen.
- Pathfinding/nav: The demo uses UE4's native pathfinding, but we'll be improving on that over the next few weeks. This should help both with the nav building times, and with the characters running into things.
- Windows task bar: While it's not obvious, the game is running in windowed mode. In the main menu (when you first load the game), click on "Settings" and make sure that "Fullscreen" is checked. Click "Apply" and that should resolve this. I will add this to the known issues list http://shysnake.boards.net/thread/5/demo-issues-read-before-reporting.
Camera controls, pause, and combat are fairly complex, so I made a video to show how they work:
We'll be working on making both the tutorial and the first missions more clear. In particular, we're already working on highlighting quest items and locations, so that you know where to go once you have completed your quest (if getting to a particular location is part of the mission). In Oxalana's map you're supposed to get her and yourself to the blue SUV.
Anyways, keep your feedback coming, so we can make Spy DNA into an awesome game!
Thank you,
Alex