Author Topic: work in progress  (Read 85114 times)

Sibylla

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« Reply #105 on: May 30, 2009, 09:40:52 AM »
I've done a bridge I'll make some other varieties later:
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Tintin

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« Reply #106 on: May 30, 2009, 10:00:12 AM »
Thats cool. I can't wait to see a finished elven town

Sibylla

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« Reply #107 on: May 30, 2009, 11:34:52 AM »
yeah me too, actually I haven't seen Misho for some time is he ok???

EDIT:

I finished those swords:
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 I'll start making their Sheaths/Scabbards then I'll start on those ones:
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Millenium

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« Reply #108 on: May 30, 2009, 12:04:57 PM »
Awesome!

Slappy101

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« Reply #109 on: June 01, 2009, 08:31:43 AM »
I decided not to finish the bow since I didn't want to have to do anything too complicated just yet (the string and animation), so I started working on this axe to continue brushing up on my modeling skill.

It could be used as either a dwarf or Urgal axe but I'm guessing it would be better as a dwarf axe since I'm going to have a lot of stone texture on it.

Maya Screenshot
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Render
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« Last Edit: June 01, 2009, 08:33:13 AM by Slappy101 »

Sibylla

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« Reply #110 on: June 01, 2009, 09:07:04 AM »
AWESOME!!! really happy to see someone using maya too :D

Goromous

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« Reply #111 on: June 01, 2009, 09:16:52 AM »
Sweetness. I really need to put more time into modeling. :p

Well.. Sibylla, what timezone are you on? Cause its like definitely four in the morning here. xD

Slappy101

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« Reply #112 on: June 01, 2009, 09:20:10 AM »
I haven't really done any texturing before so I'm looking up some texturing tutorials. I was hoping there was a way I could use the textures in Maya (solid fractals on lamberts) and just export them. So I'm going to spend some time looking up how to do texturing.

Sibylla

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« Reply #113 on: June 01, 2009, 11:20:02 AM »
gmt+1 (summer time) right now it's 11:19 am
« Last Edit: June 01, 2009, 12:57:11 PM by Sibylla »

Millenium

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« Reply #114 on: June 01, 2009, 12:44:37 PM »
14.44 here.

Bah, had to send Darwin the source the hard way.

Slappy101

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« Reply #115 on: June 01, 2009, 01:15:53 PM »
I finished doing the textures for my axe, it's fairly low-res (512x512) but I think it's fairly good for my first try.

In Maya
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In Maya with mesh
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Render
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« Last Edit: June 01, 2009, 01:37:45 PM by Slappy101 »

Sibylla

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« Reply #116 on: June 01, 2009, 01:48:24 PM »
really good just try to adjust the UVs a bit in the lower part.

Darwin

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« Reply #117 on: June 01, 2009, 06:54:29 PM »
@modellers

:o :o awesome!!!

@millenium
very hard way :(

Slappy101

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« Reply #118 on: June 02, 2009, 07:01:49 AM »
Does anyone know what the average texture size is for the Mount & Blade items? Will 1024x1024 be too much or should I just keep it at 512x512?

Sibylla

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« Reply #119 on: June 02, 2009, 07:55:32 AM »
I use all sort of resolutions so I don't think there's a restriction.
PS: native's textures are 1024*1024 if I remember.