Pixel Dungeon Adventure - A Web Comic

Started by pixeldungeonadventure, August 13, 2018, 04:43:50 PM

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Jubal

Fair enough :)

This one feels a bit of a cliffhanger in any case...
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

bigosaur

Looks like there are some new episodes up. The story is coming along nice.

Jubal

I think I may wait for the forum update - the fewer websites I can check up on, the better, given everything lately!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...




Jubal

Very cool :)

I feel like this villain should get a name at some point... a solid recurring enemy would be a nice thing for this comic to start having, I feel.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

pixeldungeonadventure

Thanks, yeah, I think you're right. I've got some ideas for this character, but I need to hammer out a more solid villainous arc.


Jubal

I've been starting to learn Savage Worlds as a ruleset lately with a view to GMing it. Wizard skills in that are multipart (power + trapping effect) so the number of possible combinations there is a teensy bit terrifying.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

pixeldungeonadventure

How's the Savage Worlds system? I haven't tried it out myself but have heard good things.
I love playing a wizard  in most table top games but yeah, those magic systems take a good minute to  figure out.

Jubal

From what I see so far I'm liking it, it's quite focused on combat, but generally pretty lightweight and really aesthetically nice if you like polyhedral dice (a key system element is that you upgrade the die type rather than a stat number when you upgrade skills, so the worst is a d4 and the best is a d12 - gives quite a cool feeling as you get a physically different die the better you are).
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...


pixeldungeonadventure

Quote from: Jubal on April 01, 2019, 11:35:11 PM
From what I see so far I'm liking it, it's quite focused on combat, but generally pretty lightweight and really aesthetically nice if you like polyhedral dice (a key system element is that you upgrade the die type rather than a stat number when you upgrade skills, so the worst is a d4 and the best is a d12 - gives quite a cool feeling as you get a physically different die the better you are).
Oh cool, I kind of like that idea. Might have to suggest it to the group I table top with.

Jubal

I want to say I am fully supportive of Val's choice and would 100 percent have done the same thing.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...