Author Topic: Pixel Dungeon Adventure - A Web Comic  (Read 41313 times)

Jubal

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #135 on: March 19, 2019, 11:39:04 PM »
Fair enough :)

This one feels a bit of a cliffhanger in any case...
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bigosaur

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #136 on: March 23, 2019, 09:58:20 PM »
Looks like there are some new episodes up. The story is coming along nice.

Jubal

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #137 on: March 23, 2019, 11:22:41 PM »
I think I may wait for the forum update - the fewer websites I can check up on, the better, given everything lately!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

pixeldungeonadventure

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #138 on: March 24, 2019, 05:56:49 AM »

pixeldungeonadventure

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #139 on: March 24, 2019, 05:57:05 AM »

pixeldungeonadventure

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #140 on: March 24, 2019, 05:57:51 AM »

Jubal

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #141 on: March 24, 2019, 10:07:33 PM »
Very cool :)

I feel like this villain should get a name at some point... a solid recurring enemy would be a nice thing for this comic to start having, I feel.
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pixeldungeonadventure

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #142 on: March 31, 2019, 08:03:48 AM »
Thanks, yeah, I think you're right. I've got some ideas for this character, but I need to hammer out a more solid villainous arc.

pixeldungeonadventure

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #143 on: March 31, 2019, 08:03:58 AM »

Jubal

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #144 on: April 01, 2019, 09:43:03 PM »
I've been starting to learn Savage Worlds as a ruleset lately with a view to GMing it. Wizard skills in that are multipart (power + trapping effect) so the number of possible combinations there is a teensy bit terrifying.
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pixeldungeonadventure

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #145 on: April 01, 2019, 11:25:18 PM »
How's the Savage Worlds system? I haven't tried it out myself but have heard good things.
I love playing a wizard  in most table top games but yeah, those magic systems take a good minute to  figure out.

Jubal

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #146 on: April 01, 2019, 11:35:11 PM »
From what I see so far I'm liking it, it's quite focused on combat, but generally pretty lightweight and really aesthetically nice if you like polyhedral dice (a key system element is that you upgrade the die type rather than a stat number when you upgrade skills, so the worst is a d4 and the best is a d12 - gives quite a cool feeling as you get a physically different die the better you are).
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pixeldungeonadventure

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #147 on: April 08, 2019, 03:49:44 AM »

pixeldungeonadventure

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #148 on: April 08, 2019, 03:51:38 AM »
From what I see so far I'm liking it, it's quite focused on combat, but generally pretty lightweight and really aesthetically nice if you like polyhedral dice (a key system element is that you upgrade the die type rather than a stat number when you upgrade skills, so the worst is a d4 and the best is a d12 - gives quite a cool feeling as you get a physically different die the better you are).
Oh cool, I kind of like that idea. Might have to suggest it to the group I table top with.

Jubal

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Re: Pixel Dungeon Adventure - A Web Comic
« Reply #149 on: April 08, 2019, 12:58:56 PM »
I want to say I am fully supportive of Val's choice and would 100 percent have done the same thing.
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