Author Topic: ahowl11’s Vanilla Enhancement Mod  (Read 2427 times)

ahowl11

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #30 on: October 29, 2018, 11:11:48 PM »
ahowl11's Vanilla Enhancement Mod v6
 Sons of Zalmoxis

 
Yet another faction that has not received a ton of love in the RTW modding community (aside from realistic overhauls). Dacia is a very interesting and diverse faction. Historically, they were located in modern day Romania, and were known as the Getae to the Greeks. A large debate has existed between scholars on whether the Dacians were actually part of the Thracian culture. Since RTW features both Dacia and Thrace I  thought I'd simply expand on that feature instead of merging them into  one faction like other mods.
 
 
Spoiler (click to show/hide)
The Dacians are more barbaric than Thracians so they keep the Barbarian culture, but we did majorly overhaul the look of their units.  Here are the features:
 - Complete overhaul of Dacian Roster
 - New Barbarian City models on the map, made by Lanjane
 - New Bastarnae Mercenary unit model and texture
 - Macedonian Cavalry units have normal unit sizes instead of unusually large sizes
 The thing that bugged me about vanilla Dacia is that they were basically the Gauls in brown with a falxmen unit, and it was pretty boring. Now they have a full fledged roster full of unique units. Even the common units don't look like Gallic copies. See for yourself!
 
 
Spoiler (click to show/hide)
The Dacian Roster in detail:
 
 
Spoiler (click to show/hide)
Spoiler (click to show/hide)

 Download and Installation:
 
 Download v6 HERE
 
 
 One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
 
 If you have the last version of the mod, simply extract into the same location and overwrite your files. Make sure to delete the map.rwm file in HRTW/data/world/maps/base folder.
 If this is your first crack at my mod then follow these instructions:
 To Install, simply extract HRTW into your Rome Total War Directory,  or if you use steam, your Rome Total War Alexander Directory. when  making a shortcut, use the Alexander.exe or in steam go to Launch  options and include this: -show_err -mod:HRTW
 
 
 
 
 Credits:
 - Lanjane for unit work, ui cards and new settlements, as well as fixing some sprites
 - Kirilakristi for expert advice and analysis on Dacia
 - crazyroman for testing
 - Diadochi Total War for the Veteran Swordsmen, and Veteran Spearmen models as well as a texture
 - Barbarians Revenge Mod for Dacian Noble Cavalry, and Dacian Horse Archer base models
 - Macedon Expansion Mod for Chosen Skirmisher and Chosen Archer Warband base models
 - Rise of Empire Mod for Chosen Spearmen, Pikemen, Chosen Pikemen, Champions and Heavy Cavalry base models
 - 77 BC mod for Axemen base model
 
 
 Finally, thank you all for downloading and making this mod happen!
 
 
 
 ~ ahowl11
« Last Edit: October 30, 2018, 12:10:00 AM by ahowl11 »
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Jubal

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #31 on: October 29, 2018, 11:23:14 PM »
Goddamnit, I'm going to have to rewrite a whole segment of tomorrow's newsletter on this now :P

Nice work!
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ahowl11

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #32 on: October 29, 2018, 11:37:00 PM »
Haha yeah I am trying to release something every 2-3 weeks
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korsakoff

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #33 on: October 31, 2018, 07:09:56 PM »
Those Dacians are looking good!  ;D

Jubal

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #34 on: November 05, 2018, 10:44:57 PM »
Got this in Updates again anyhow:
https://exilian.co.uk/forum/index.php?topic=5792.0

:)
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ahowl11

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #35 on: November 07, 2018, 01:29:08 AM »
Thanks Jubal, Thrace is being worked on now, followed by Scythia.
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Jubal

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #36 on: November 07, 2018, 02:32:39 PM »
Ooh, looking forward to seeing Thrace. Always one of my favourites :)
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ahowl11

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #37 on: November 17, 2018, 07:07:40 AM »
ahowl11's Vanilla Enhancement Mod v7
 Rise of the Serpent

 
Thrace is by far the most obscure faction in Rome Total War. It seems like the devs had originally planned for an Illyrian faction when at the last minute, they decided to make Thrace instead. Why? Every faction in this game that is non roman had a significant war or series of wars against Rome. Thrace had some minor altercations it seems. I was so perplexed by the idea of this faction that I almost turned them into  Illyria. However, this is a vanilla enhancement mod that is supposed to  add some historical flavor, not a realism mod.. so I left them in, and  made them as interesting as possible!
 
 
Spoiler (click to show/hide)

 
 Thrace is a weird faction to mod in game terms as well. They are 'greek' in culture but historically they seemed to be a mix of Greek and Barbarian. The engine doesn't allow us to do much with that, and I didn't want them to seem 'barbarian' so I kept them as Greek, but made their units wild and fearsome. This faction is extremely unique compared to some of the others, and they should be a lot of fun to play with!
 
 Here is a list of all the features in V7:
 - Complete Overhaul of Thracian Roster
 - New Feature: Culture. This is based off the BI religion feature and heavily influenced by XGM
 - Thracian 'Faction Destroyed' video now properly appears
 - Two new music tracks added to non roman and non barbarian campaigns. They are the Greek and Eastern intro tracks
 - Mod now runs with -noalexander. This enables intro videos to run again, so make sure you put that in your target line or the mod won't work!
 - Thrace has an exclusive Mercenary Unit to recruit in it's homelands: Bastarnae
 - All sprites are corrected, so there shouldn't be any missing anymore.
 The Thracian Roster is large and diverse, a far cry from the vanilla faction that seemed so bare. Check it out!
 
Spoiler (click to show/hide)
The Thracian Army in Detail:
 
Spoiler (click to show/hide)
Spoiler (click to show/hide)

 
 DOWNLOAD & INSTALLATION:
 Download here
 
 To Install:
 
 One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
 READ CAREFULLY: If you have the last version of the mod, you must first go to HRTW/data/world/maps/campaign and delete the Alexander & Battlefields folders. Then, simply extract into the same location and overwrite your files. Make sure to delete the map.rwm file  in HRTW/data/world/maps/base folder. THEN in your target line, make sure to add -noalexander to the end of it.
 
 If this is your first crack at my mod then follow these instructions:
 
 To Install, simply extract HRTW into your Rome Total War Directory,  or if you use steam, your Rome Total War Alexander Directory. when  making a shortcut, use the Alexander.exe or in steam go to Launch  options and include this: -show_err -mod:HRTW -noalexander
 IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS, NOTHING WILL WORK!
 
 Features listed in the forum or the latest article, once approved!
 
 
 
 Credits:
 
 - Lanjane for amazing unit cards and some model/texture edits as well as his own creations
 - BHL_20 for his awesome work on culture. He gave it his own flavor, and it fits in perfectly!
 - kirilakristi for analysis on Thracian Roster
 - Mausolos for letting me not forget about the Bastarnae
 - crazyroman for testing
 - XGM for Noble Falxmen Model & Culture idea
 - ME mod for some models & textures
 - Barbarians Revenge Mod for some models and textures
 - Rise of Empire mod for some models and textures
 - webbird for Thracian face skin
 - Everyone who's following and supporting this mod on moddb, Exilian and TWC
 - Everyone on Slack who keeps the community alive
 
 Finally, thank you all for downloading and making this mod happen!
 - ahowl11
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Jubal

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #38 on: November 19, 2018, 10:37:49 PM »
Very nice! The eye-shields are a fun touch :) I always loved Thrace as a faction, not sure why exactly.
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ahowl11

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #39 on: November 20, 2018, 04:41:15 PM »
Thanks Jubal, Scythia is next!
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Jubal

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #40 on: December 09, 2018, 11:19:43 AM »
Any news on the Scyths? :)
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ahowl11

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Re: ahowl11’s Vanilla Enhancement Mod
« Reply #41 on: Today at 07:10:09 AM »
If you follow the mod on twcenter.net you would have seen that yesterday I posted news of a Grand Christmas release...
Alrighty, this is slightly embarrassing but everything has changed.
Lanjane, the magnificent unit maker and ui creator, is no longer able to help the mod due to the fact that he needs to take care of things in RL, and he doesn't know if he will come back.. if he does, he doesn't know when. I want to personally thank him on all of the great things he has done for the RTW community, as well as my mods. I have known him since 2011, and I hope he can come back some day. Until then, I wish him the best of luck going forward in his life.
 Now, the problem with him leaving is the mod now needs to change course in direction. There is absolutely no way I can continue with this mod and keep it consistent with what we have done with the previous releases, beginning with v3 Gallic Pride. I have to revert unit rosters to v2 Egyptian Makeover. Now, notice how I only said 'unit rosters', that means that all other features from v1-7 will stay in, as well as the intended features I had for v8..
 
 Why am I going back to the old unit rosters?
 
 I first need to provide a short backstory of why I am reverting:
 
 In August I released the 2nd Version of the mod, making over Egypt. My plan was to then enhance all of the barbarian factions, by giving them some units to fill some holes. These were not going to be new units, but reskinned vanilla units. For example, Swordsmen for Germania, Archer Warband for Gaul. It was going to be it's own release, and I started with Gaul. One of the researchers who is no longer on the team convinced me to be more in depth with the rosters, and Lanjane also wanted this and offered to make the units. At first, I did not want to, I simply wanted vanilla style, with maybe some tweaks. However, Lanjane created some very beautiful units, and I could not resist.. thus Gallic Pride came about. However, I wondered if he would have enough desire and energy to continue with me on EVERY faction.. he seemed like he did, so we pressed on. The researcher left, and so the unit roster forming took a hit.. then around the Thracian release Lanjane became very busy and had no motivation to mod.. Then just today he gave me the news. With him gone, I see no need to continue with creating new units for every faction, as it's almost suicidal for the mod.. the mod simply WILL NOT live to see it's final state going in that direction. I have to go back to my original plan for units for this mod to succeed. Maybe when I am done, I can be more detailed with unit rosters.
 
 So, why am I just not going with what I have, and making due with what is out there to continue?
 
 It's simple: I want my mods to be consistent.. and by Lanjane leaving, his unit making and unit card making are no longer in the mod... There is no way the other factions will look or feel like the ones he worked on. The mod would be lopsided. Also, if I did continue in the same direction, it'd take me years to finish this. Even with Lanjane, we were not going to be finished until next fall as every faction is slowed down by the fact that units and their cards (and implementing them in general) are not easy or quick to make. It's a lot to implement a full unit, let alone a ton for each faction!
 Put more simply: creating/editing units is hard and takes a long time, time that I do not have, or am willing to give. I am thankful that Lanjane did what he did, as it was not easy.
 
 I will keep the old releases up and running, so you will always have access to the cool looking units, however I cannot continue in that direction.
 
 The plan moving forward, and what you can expect?
 
 I'll get all units and unit rosters reverted back to v2, where Egypt is a Hellenistic Kingdom. All other features will stay the same, so gameplay will remain..
 
 For units going forward, I will first stick to vanilla units and reskins, to keep the original theme. I have a lot of other things that I would like to add into the mod to make the game balance complete, and by having units take a back seat, I can finally focus on finishing the mod.
 
 Also, a map is in the making.. it is nothing crazy, but it will add more regions. We will see how far we get with that, and how it will effect the mod.
 
 Units and unit rosters will eventually be reworked and may include Lanjane's works again.. but it will be different from what you have seen as of late. There are many mods out there that have many units that would fit into this mod.. I just want to finish the actual mod and worry about units later.
 
 Finally, since I will be finishing the mod much more sooner than expected, this will allow me to have time to create separate mod campaigns that will give the game better immersion.
 
 I hope this all has made sense.. I will try and get a pretty finished and stable product out for Christmas. If you have any questions, just ask. Just know that this mod is not dead, and that I am here to stay but I have to operate to my own accord and not rely on others.. because of this, expect a fully polished mod to be released much sooner.
 
 Also, again many thanks to Lanjane, he is a dear friend of mine, and I wish him the best of luck.
 
 ~ahowl11
« Last Edit: Today at 07:18:52 AM by ahowl11 »
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