Aerial HEXfight!

Started by stormwell, June 03, 2019, 07:42:36 AM

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stormwell

Organising a Play-By-Post game of Frozen Skies has prompted thought over how to handle aerial combat in this medium. Theatre of the mind's eye I feel wouldn't work as well as I feel things would get too confusing with positioning. So some sort of map seems the best option, but again that has it limitations. Fortunately I think I found a decent compromise for what I'm looking for.

http://www.utherwaldpress.com/2019/06/aerial-hexfight.html

Jubal

That seems a decent system :) I guess one of the limitations is that all craft have to be assumed to be at pretty similar height for the logic of a 2d hex grid to work? Unless you have several layers, but then distances for attacking from one layer to another get complex.
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