So I guess for me the problem space of the witcher 1's combat felt close tactical - most of the decisions were about picking and having the right tools for the job, with fairly simple timed clicks and not getting swamped as issues to deal with. Whereas witcher 2 felt like it was a position and timing matter for the most part, and that's much more awkward for me to cope with.
In the interests of not spending money I actually played through the Shadowrun Returns base campaign, Dead Man's Switch, this week. It's fun enough, though not a patch on Dragonfall which just has vastly better character development.