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Started by Phodex Games, January 29, 2021, 08:06:00 PM

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Phodex Games

#30
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dubsartur

The ability to change the environment in games is always fun!  When I was playing more games, up to 2010 or so, that was usually not possible.  Some games, like Warcraft II, did not even let you build or summon walls and other static barriers!

Humh, I guess that could be an advantage of a Near Eastern setting!  When buildings are either massive mud brick or flimsy wood and reed mats and curtains, short of high explosives it is usually pretty clear what a character can destroy and what they cannot. 

Phodex Games

#32
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Phodex Games

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Phodex Games

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Phodex Games

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Phodex Games

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Phodex Games

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Phodex Games

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Phodex Games

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Phodex Games

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Jubal

Will these various factions like bandits and goblins be quite interactable if they have this much in the way of buildings/infrastructure, or is it going to be mostly there as backdrops for fights with them?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Phodex Games

Quote from: Jubal on April 28, 2021, 11:45:49 PM
Will these various factions like bandits and goblins be quite interactable if they have this much in the way of buildings/infrastructure, or is it going to be mostly there as backdrops for fights with them?

Interesting question. It's mostly for scenery, however, to a certain degree the creatures will interact with the environment, like working at a workbench, sitting at the campfire, etc. How would you expect to interact with them? I mean they are hostile enemies.

There will be interactable NPCs however just not in dungeons. Just recently I have implemented a quest system, though you should expect complex multi-layered quests.

Phodex Games

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Tusky

Looks good!

If the goblins tend to attack the player... it makes me wonder how the first picture was taken!
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