Author Topic: Coding Medieval Worlds 2022  (Read 828 times)

Jubal

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Coding Medieval Worlds 2022
« on: October 06, 2021, 10:04:39 PM »
I'm starting to think about this - another workshop of game developers and historians, probably held next February. Anyone got good ideas, feedback after the last one, etc? I'm thinking there should maybe be more of a theme this time and some format shifts but I'm not sure what.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Stormstout

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Re: Coding Medieval Worlds 2022
« Reply #1 on: January 10, 2022, 02:04:27 PM »
I love the idea!

How about a list of pros and cons from the previous workshop? What ideas worked, what didn't, and what could be improved or left out? Also, which part was fan-favorite and could be used to promote the event. If there is anything I can do to help, let me know.

Jubal

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Re: Coding Medieval Worlds 2022
« Reply #2 on: January 10, 2022, 03:34:40 PM »
Thank you! And welcome to Exilian :)

I'm now a fair way through organising, the main announcement was here.

Help is always welcome with this sort of thing though, and we can probably fit an extra person or two if you're interested - drop me a message or I can email you if you'd like to discuss it more?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...