« Reply #3 on: March 29, 2022, 10:03:57 AM »
I do have some more plans for Fenlander in the coming months, and I've done some recent bits of side-work:
- I worked with a friend of a friend who wanted to play, to get Fenlander working on her Mac computer. It was a bit janky, I had to rip out the whole sound engine to get it to work so there's an unsolved problem there still about what was going wrong with the audio, BUT everything else basically worked fine so given I've never tried to get my games running cross-platform I'm actually reasonably happy with that.
- I've submitted a conference proposal to talk a bit about Fenlander at the Middle Ages in Modern Games twitter conference. It's only a tiny game but I think that opens up some interesting space to talk about medievalisms expressed through design constraints etc which people might find interesting, and it'll be a much more breathable thing to put together than trying for a heavier paper especially this year with my thesis writeup still going on.
- I'm thinking about packaging up a version of the engine that I used for Fenlander and LIFE in case anyone else wants to use it in future. No idea if there'd be interest, but it's not a project that should take much work.
Fenlander does definitely want more content too, but I'm less sure when I'm going to carve out the time for that.

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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...