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Exilian
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Game Design and Project Resources: The Workshops Quarter
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Computer Game Development - The Indie Alley
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Coding Medieval Worlds
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Coding Medieval Worlds 2021: Tony Masinton on Level-of-Detail in Medieval Worlds
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Topic: Coding Medieval Worlds 2021: Tony Masinton on Level-of-Detail in Medieval Worlds (Read 3238 times)
Jubal
Megadux
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Coding Medieval Worlds 2021: Tony Masinton on Level-of-Detail in Medieval Worlds
«
on:
April 02, 2022, 10:46:28 PM »
I've liked just about all the talks we've had at Coding Medieval Worlds events, but this is definitely one of the ones I come back to thinking on most, it's a bit outside my area but such cool stuff. As ever, thoughts & comments welcome below.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Computer Game Development - The Indie Alley
»
Coding Medieval Worlds
»
Coding Medieval Worlds 2021: Tony Masinton on Level-of-Detail in Medieval Worlds