So excited about the start of this mod! Thanks Del.
There has been some good feedback about nice features to add to the game. I'm sure you had plans for all that stuff anyway, so I wanted to talk about troop balancing.
Not sure how familiar you are with the tabletop game, but wanted to throw in some ideas on how to keep the army style "authentic".
I'm thinking it could be a matter of converting the 'stats' from the tabletop game to the stats of the troops. Example: WS(weapon skill) BS(ballistic skill) S(trength) T(oughness) etc.
After checking some of the already existing troops from native, I'm thinking somewhere around 30-40pts of a weapon proficiency from M&B would be about 1pt of WS or BS from warhammer. Only messing with the wood elves, it seems to work pretty well, although with them they have special rules for their archery so I had to fudge it a bit.
Also things like armor. I'm thinking somewhere around 20 armor in M&B = +1 armor in warhammer. So light armor maybe a lil over 20, heavy armor around 40, and the full plate of the empire would be closing in on 60 like lordly plate from native. Or maybe it should be more like 30-45-60.
Then we have movement speed. Movement of humans is 4, elves 5, and some skaven are even 6! You can get respective increases by playing with agility and athletics.
And the mounts. Sorry to say it, but I think you overkilled the cold ones lol :$
They have movement 7 as well as the boars, so boar and cold one should share similar speeds, which should only be a bit more than certain very fast skaven units! However, the charge of the cold one is about right, but the boar should possibly get an even bigger boost (tusk charge rule). And elven steeds should be the fastest thing you are going to find around. Fast Cavalry special rule could come in the form of very high riding ability as well as very high maneuverability of a specific steed assigned as fast cav.
Also, trying to give it a more authentic feel beyond just stat points. Example, taking the "Forest Guard" and turning them into "Eternal Guard" from the actual wood elf rulebook. I think it involved giving them only an elven spear and upping their wep proficiency a fair bit. Dropping the shield made them very vulnerable to ranged attacks, but in a way this is a good thing. It makes you play them more like you would on the tabletop! You now have a reason to employ some more advanced tacs and screen them with some Glade Guard
or use terrain to your advantage to avoid archer fire.
And the dirty horrible skaven -_- lol you did good work on them, but I'm wondering if there is a way to balance them to have more the feel of the ranged troops from the books. Jazziels, tone down accuracy but greatly increase damage. Ratlings, extreme rate of fire, low accuracy. Problem with this is, it leaves them open to run out of ammo before you even get close enough to their lines for their shots to be effective since AI is retarded. Not sure if there is a work around. Maybe just giving them tons of ammo?
Anyway, just some ideas to work with that I think could make it more satisfying to a warhammer player. I will test things alot more and give more feedback on what I find.
Again, thanks for this mod!
(Added another idea) Forgive me because for all I know you already did this, but if there is a way to make the lords of a race/faction/army/whatever to diversify. Like some lords tend to go range heavy, some melee infantry heavy, some cav heavy, some an even mix, etc. That would not only give alot of variety in fighting the AI, but it would give each lord more character too