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Exilian
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Game Design and Project Resources: The Workshops Quarter
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Mods, Maps & Game Add-Ons - The Bazaar
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M&B Mods - The Explorer's Society
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Warsword
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Jubal's Progress
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Topic: Jubal's Progress (Read 12309 times)
Del
Posts: 61
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Jubal's Progress
«
Reply #15 on:
April 14, 2010, 12:56:12 AM »
sorry mate , I thought that was the only way to add new towns etc .
Shows you how much I know .lol
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Jubal
Megadux
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Jubal's Progress
«
Reply #16 on:
April 16, 2010, 11:26:12 AM »
The best way to do it is to get the co-ordinates from map editor then key those into module_parties.py.
As I say, I'll fix it sometime but it could be a while.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Del
Posts: 61
Karma: 0
Jubal's Progress
«
Reply #17 on:
April 20, 2010, 07:23:37 PM »
Jubal , I have just come across this
http://forums.taleworlds.com/index.php/topic,45772.0.html
It converts parties txt to module_parties , it works great i have just used it and tested.
Problem solved .lol
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Last Edit: April 20, 2010, 07:24:59 PM by Del
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
M&B Mods - The Explorer's Society
»
Warsword
»
Jubal's Progress