Author Topic: RTR Project 'Grand Campaign' BETA Testing through 0.4  (Read 43772 times)

b257

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #105 on: January 04, 2014, 08:06:46 PM »
I finished the 20 turn limit on the Seleucids and so far so good. Aside from the tower bug there was nothing else wrong. The Seleucids are well balanced and Challenging, makes you pick your fronts. I ended up losing most of my eastern provinces to the Parthians while campaigning in Anatolia to drive the Egyptians out. The Armenians eventually attacked me and were allied with the Parthians. Proudest moment for me was when my army from Seleucia united with he rabble I collected from my eastern villages I knew I couldn't hold and faced down an Armenian-Parthian attack and won. Long story short almost drove out the Egyptians from Anatolia but lost the some cities in the east to the Parthians while launching an offensive against the Armenians, now on to carthage :)

z3n

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #106 on: January 04, 2014, 10:00:03 PM »
It has something to do with adding in the DTW walls. I wouldn't know how to fix it. I'll see if z3n knows.

Can you tell me what your export descr buildings looks like for building defenses?

Btw, it was Christmas holiday's so I was away for some time. :)



edit:

It could also be descr_engines/skeleton you need to look at, along with descr_walls, it seems like you're missing some of the code.

;EASTERN SMALL STONE/TOWN WALLS
wall
{
   culture eastern carthaginian egyptian
   level 3
   siege_tower_size medium

   straight
   {
      eastern_town_wall_straight
      breach_inner_link 0 10
      breach_outer_link 0 -10
      breach_width 10
   }

Also here's a list of files involved with walls.

data\descr_building_battle.txt
data\descr_engines.txt
data\descr_walls.txt
data\descr_building_battle\dbb_walls_*culture*.txt
data\descr_items.db
data\descr_items.txt
data\descr_items\di_*.txt
data\descr_projectile_new.txt
data\descr_oil_effect.txt
« Last Edit: January 04, 2014, 10:05:35 PM by z3n »

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #107 on: January 05, 2014, 04:05:21 AM »
@b257
Good to hear!

@z3n
So where do you think it stems from? EDB, descr_engine_skeleton, or descr_walls?

I have made a decision on the first version. I will keep the Roman Families and I will keep the units the way they are. I want to get a release out to generate interest and I am not far away from a releasable version. I just need to do the following:

-Add in EDU edits by phalanx_man
-Add in Pinarius Horses
-Add in Roman Symbols and Banners
-Edit descr_strat to balance diplomacy and starting positions
-Make UI's for all units
-Add in RS2 settlement trees
-Add in other aesthetics
-Check for and fix any bugs/final testing
-Release

The UI's will definitely prolong the process. If ANYONE can do UI's let me know. Two people working on this would make things go a lot faster!
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z3n

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #108 on: January 05, 2014, 04:21:06 AM »
Well it could be any of them. Check the EDB wall defenses lines for tower level of stone walls coding ,since that could be one problem, which is why I asked in the original post to see yours. :)


ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #109 on: January 05, 2014, 04:23:17 AM »
See anything? I honestly don't know what to look for  ::)
Code: [Select]
building defenses
{
    levels wooden_pallisade magic_wall wooden_wall stone_wall large_stone_wall epic_stone_wall
    {
        wooden_pallisade requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
        {
            capability
            {
                wall_level 0
                tower_level 1
            }
            construction  1
            cost  400
            settlement_min town
            upgrades
            {
                wooden_wall
magic_wall
            }
        }
        magic_wall requires hidden_resource nobuild ; CAN'T AND SHOULDN'T BUILD THIS
        {
            capability
            {
            ;;;; THIS IS JUST A TOKEN BUILDING TO RAPE SILLY RTW ENGINE MECHANICS
                wall_level 1
                gate_strength 1
                tower_level 1
            }
            construction 2
            cost 800
            settlement_min town
            upgrades
            {
                wooden_wall
            }
        }
        wooden_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
        {
            capability
            {
                wall_level 1
                gate_strength 1
                tower_level 1
            }
            construction  2
            cost  800
            settlement_min large_town
            upgrades
            {
                stone_wall
            }
        }
        stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
        {
            capability
            {
                wall_level 2
                tower_level 1
                gate_defences 1
                gate_strength 1
            }
            construction  3
            cost  1600
            settlement_min city
            upgrades
            {
                large_stone_wall
            }
        }
        large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
        {
            capability
            {
                wall_level 3
                tower_level 1
                gate_defences 2
                gate_strength 2
            }
            construction  5
            cost  3200
            settlement_min large_city
            upgrades
            {
                epic_stone_wall
            }
        }
        epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
        {
            capability
            {
                wall_level 4
                tower_level 2
                gate_defences 2
                gate_strength 2
            }
            construction  6
            cost  6400
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins
    {
    }
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z3n

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #110 on: January 05, 2014, 08:24:40 PM »
Everything looks fine, so then it must be a problem in descr_walls or other file.

Did you copy everything you were supposed to over?

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #111 on: January 05, 2014, 08:41:01 PM »
Yeah, I believe so. I don't know what I could have missed.
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ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #112 on: January 06, 2014, 07:40:48 AM »
I have contacted ALOT of people over at TWC for BETA testing since only b257 and CanOmer have been able to do so. I understand if you guys are busy, I've been there. I'm hoping that with more progress that a little team can be formed as I want this to be an official RTR installment.

I'm off tomorrow, and barring any surprises I should have a lot of free time. That means I will more than likely:

Add in Pinarius Horses
Add in Roman Faction Symbols and Banners
Add in phalanx man's EDU stats etc


I tested Pontus today. Had a fun go around. Ended up conquering a few regions. I monitored the other factions and everything seems balanced. Nobody is blitzing anyone else.
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comrade_general

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #113 on: January 06, 2014, 01:00:17 PM »
Have you run any ai campaigns?

Jubal

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #114 on: January 06, 2014, 01:39:35 PM »
ahowl - do you want me to do a round of other places? I can put beta tester calls on twitter/facebook/the org/TW Heaven if you want.  :)
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ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #115 on: January 06, 2014, 05:11:46 PM »
@comrade_general
Have not had time :(

@Jubal
Yes, that would be great thank you
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Cozmicus

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #116 on: January 06, 2014, 10:50:29 PM »
Hi!

I can do thrace and Getai/Dacia!


ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #117 on: January 06, 2014, 10:53:25 PM »
Go for it Cozmicus, it should only take a few hours to get both of them done :)
And welcome to exilian!
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ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #118 on: January 06, 2014, 11:02:16 PM »
Okay the following factions still need BETA testers:

Brutii
Senate (Optional, could do this with an ai campaign)
Egypt
Parthia
Gaul
Germania
Britannia
Greek Cities
Spain


Also, along with playing a campaign with your factions, do an ai campaign as well to see how the computer controls the faction.
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Zephyronian

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #119 on: January 07, 2014, 05:10:51 PM »
First thank you ahowl for notifiyng that you are doing this marvelour project :D Second I will test the Greeks and Brutii :)
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