Author Topic: RTR Project 'Grand Campaign' BETA Testing through 0.4  (Read 50484 times)

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #90 on: January 02, 2014, 10:00:55 PM »
Awesome! Anyone else? Please? Haha
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Jubal

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #91 on: January 02, 2014, 10:07:14 PM »
I'm totally flat out on coursework until the middle of the month, sorry :(
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ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #92 on: January 02, 2014, 10:22:12 PM »
That's okay! I'm hoping a few new members will appear and test.
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comrade_general

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #93 on: January 03, 2014, 12:19:41 AM »
I will really try this weekend. No promises.  :-\

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #94 on: January 03, 2014, 12:27:55 AM »
Which faction(s)?
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comrade_general

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #95 on: January 03, 2014, 12:31:47 AM »
Just put me down for Julii and Macedonia for now.

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #96 on: January 03, 2014, 12:34:51 AM »
You got it!
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CanOmer

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #97 on: January 03, 2014, 12:38:48 PM »
Hello,

I am ready for test, I quickly started as Julii to see what is there.

Spoiler: Campaign Map (click to show/hide)



ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #98 on: January 03, 2014, 05:53:59 PM »
So, is there no way to fix the jagged edges? If someone could fix that it would make things look a lot better as I have noticed the same things. The rivers are what bother me most. Thanks for pointing those out though.

As for the LOD's I thought I'd be fine without making sprites, but I realize that there are still people out there with older PC's. comrade_general do you have any experience with making sprites? I have never made them. Isn't there a sprite generator out there?

Thank you CanOmer for the finds. I cannot wait to see your faction analysis.
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comrade_general

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #99 on: January 03, 2014, 06:00:31 PM »
I have made them before. They are a paaaaiiiinnnn. :P

I might look into fixing the map up for you, usually I find map stuff more fun than gameplay tests.

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #100 on: January 03, 2014, 08:03:46 PM »
That would be wonderful if you could do that!
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b257

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #101 on: January 03, 2014, 09:47:08 PM »
Found a bug, forgot to turn on fraps though so you have to bare with me. In my Seleucid campaign Egypt assaulted Sardes with a single siege tower, Sardes is defended by a regular stone wall. When the Egyptians attacked They were using the siege tower used on Epic Stonewalls, the one that shoots ballistae bolts. Long story short it was too tall for the wall and the Enemy AI could not attack my city effectively and my Towers won me the battle, other than that the seleucids are proving to be very enjoyable and balanced so far and I'm 7 turns in, I look forward to playing as the numidians and Carthage, I just wish my mouse wasn't acting up, the damn scroll wheel isn't working right so I had to make the Z and X keys my zoom in buttons

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #102 on: January 03, 2014, 10:13:47 PM »
It has something to do with adding in the DTW walls. I wouldn't know how to fix it. I'll see if z3n knows.
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CanOmer

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #103 on: January 03, 2014, 11:37:01 PM »
I am playing with Scipii on H/H. I fought many battles with Carthage, they use too many town milita. So, battles were very easy. Province of Gaetulia is very big, it shouldn't cover the large part of Sahara IMO.

I think ports should be at least 1 pixel away from cities. For example, when I blockade the port of Carthage, chain circle of the port interlaces in the middle of Carthage city.

Spoiler (click to show/hide)

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #104 on: January 04, 2014, 12:18:33 AM »
Maybe playing on VH/VH would change things?
For Sahara regions, this will be changed I have noticed it.
For ports, should be a simple fix.

It looks easy, especially if youre that advanced in 258 BC.

Then again I have mainly changed aesthetics, not gameplay. Gameplay will come once all visuals etc are implemented. That is why I am having you all test now, that way I know what needs to be changed.

Carthage having a lot of Town Militia may have to deal with the fact that they don't start off with many barracks.
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