RTR Project 'Grand Campaign' BETA Testing through 0.4

Started by ahowl11, December 02, 2013, 05:07:43 PM

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ahowl11

God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

Jubal

I'm totally flat out on coursework until the middle of the month, sorry :(
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

ahowl11

That's okay! I'm hoping a few new members will appear and test.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

comrade_general

I will really try this weekend. No promises.  :-\

ahowl11

God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

comrade_general

Just put me down for Julii and Macedonia for now.

ahowl11

God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

CanOmer

Hello,

I am ready for test, I quickly started as Julii to see what is there.

Campaign Map
RTH map is quite realistic map, I tried it before. But it is has some problems; such as saw teeth on beaches, graphical deformities on rivers, examples:
http://www.pictureshack.us/images/72231_1.jpg
http://www.pictureshack.us/images/82157_2.jpg
http://www.pictureshack.us/images/26014_3.jpg
http://www.pictureshack.us/images/39478_4.jpg

I edited map_heights.tga to fix it but map is not made by properly. There are 0,0,0 (RGB) black areas which are shouldn't be. I can't determine where are sea and land without examining the entire map. There should be 1,1,1 values for beaches to get rid of saw teeth glitch.

I think you should use Europa Barbarorum campaign map or another proper map. Also, old and abandoned RTRVII map was great but not completed.

Campaign map is very important for AI, there may not be CTD but it can cause AI to mess up whcih is hard to notice. As noted here: http://forums.totalwar.org/vb/showthread.php?50437-Making-a-new-campaign-map

Unit Level of Detail (LOD)

http://www.pictureshack.us/images/15504_RomeTW-BI_2014-01-03_13-42-39-438.jpg
Units are better than vanilla but it seems LOD isn't changed. I can't run on highest unit detail because of lag, so I need to lower unit details one level. So, as you see in the screenshot unit LOD (sprite I think) needs update.


ahowl11

So, is there no way to fix the jagged edges? If someone could fix that it would make things look a lot better as I have noticed the same things. The rivers are what bother me most. Thanks for pointing those out though.

As for the LOD's I thought I'd be fine without making sprites, but I realize that there are still people out there with older PC's. comrade_general do you have any experience with making sprites? I have never made them. Isn't there a sprite generator out there?

Thank you CanOmer for the finds. I cannot wait to see your faction analysis.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

comrade_general

I have made them before. They are a paaaaiiiinnnn. :P

I might look into fixing the map up for you, usually I find map stuff more fun than gameplay tests.

ahowl11

That would be wonderful if you could do that!
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

b257

Found a bug, forgot to turn on fraps though so you have to bare with me. In my Seleucid campaign Egypt assaulted Sardes with a single siege tower, Sardes is defended by a regular stone wall. When the Egyptians attacked They were using the siege tower used on Epic Stonewalls, the one that shoots ballistae bolts. Long story short it was too tall for the wall and the Enemy AI could not attack my city effectively and my Towers won me the battle, other than that the seleucids are proving to be very enjoyable and balanced so far and I'm 7 turns in, I look forward to playing as the numidians and Carthage, I just wish my mouse wasn't acting up, the damn scroll wheel isn't working right so I had to make the Z and X keys my zoom in buttons

ahowl11

It has something to do with adding in the DTW walls. I wouldn't know how to fix it. I'll see if z3n knows.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

CanOmer

I am playing with Scipii on H/H. I fought many battles with Carthage, they use too many town milita. So, battles were very easy. Province of Gaetulia is very big, it shouldn't cover the large part of Sahara IMO.

I think ports should be at least 1 pixel away from cities. For example, when I blockade the port of Carthage, chain circle of the port interlaces in the middle of Carthage city.

Spoiler

ahowl11

Maybe playing on VH/VH would change things?
For Sahara regions, this will be changed I have noticed it.
For ports, should be a simple fix.

It looks easy, especially if youre that advanced in 258 BC.

Then again I have mainly changed aesthetics, not gameplay. Gameplay will come once all visuals etc are implemented. That is why I am having you all test now, that way I know what needs to be changed.

Carthage having a lot of Town Militia may have to deal with the fact that they don't start off with many barracks.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?