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Messages - bigosaur

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This looks really cool. I'm getting some FTL vibes, but the graphics seem much better to me, something more like Halcyon 6.

Looking forward to try the full release once it exits Early Access.

I was considering, but not sure if my English is up to the task. I will skip this one, but I am eager to read whatever you all come up with  :)

I've read bits of your writing in English and it's absolutely fine (and I can neaten any edges up in proofreading stages anyway), don't let that stop you :)

Alright, then. Sign me up.

really anything but history.

One question, though. Is there some way to get an e-mail when it's my turn? I wouldn't want to miss it.

I was considering, but not sure if my English is up to the task. I will skip this one, but I am eager to read whatever you all come up with  :)


I just learned about this game (by reading the Updates from the Forge) and I like the setting a lot. The game mechanics also look pretty interesting, I don't think I have seen a game that combines these before.

Hope to see you post some of the progress in the future.

I just wanted to say that I love the art style. It reminds me of a game called Nihilumbra, which I played a lot on Android.

Looking forward to playing this one when it's complete.

Good luck with your project!

Bigosaur / Re: Windmill Kings
« on: November 26, 2019, 08:02:28 AM »
last battle to go now.

I still haven't managed to beat that one. If you succeed, please let me know. I'm starting to think that it's impossible and maybe I should reduce the difficulty, but maybe there's some strategy I didn't try.

Bigosaur / Re: Windmill Kings
« on: November 25, 2019, 06:58:55 AM »
I'm also now stuck - got two obelisks done, the fire and giant spells, and the healers unlocked, and I can't seem to get anywhere with the four available battles after that.

I ran into the exactly same bottleneck while testing. The next one that I did was the fortress that unlocks the upgraded archers. It mostly boils down to timing things right and using buildings to block enemies at right moments. When enemies attack your buildings, you can attack them without getting hurt. Against archers, it means waiting for them to approach and start shooting and then constructing a building right in front of them which provides coverage for your melee troops to come closer.

After a couple of rounds of that, you should be able to make a giant and spam dozens of healers to keep him alive. Using that tactics, I was able to win that battle after about dozen tries  ;D

Once you unlock the archers, you have a high damage support unit and other battles become easier.

Bigosaur / Re: Windmill Kings
« on: November 24, 2019, 05:40:33 PM »
So, just downloaded the Steam version: I'm getting a lot of /[UNKNOWN] readouts on various control readouts etc, and also I don't seem to be able to play any way *other* than the mouse any more, which is a problem (not least because it's worse for my wrists than the keyboard).

Oh, it's incompatibility with versions. I forgot about that. If you can, use the mouse to go to "Settings", "Keyboard" and redefine the keys from scratch.

Or, go to game's setting directory and delete the file called It's usually located in

Code: [Select]

Bigosaur / Re: Windmill Kings
« on: November 21, 2019, 01:32:54 PM »
If you want testing done, do fire a copy my way :)

Oh, I completely forgot that I sent you a binary build and not a Steam key before. I sent you a Steam key via e-mail now.

For PC version, I have also added support for mouse, so you can play only using the mouse as well.

Bigosaur / Re: Windmill Kings
« on: November 20, 2019, 08:11:53 PM »
Dark World Update

If you ever felt like the game was too easy, this is for you.

The Dark World is the continuation of the main game story. After you deal with the black wizard and restore the order in the kingdom, you may think that everything is done.

But no. There are more black wizards in the cult and they decided to strike back. They captured all your allies and cast a spell on you that made you forget all the magic spells. Your friends are kept in dungeons and fortresses deep inside the underworld.

Explore the Dark World, rescue your allies and re-learn the secrets of magic before you take on hordes of new enemy types.

The black wizards have somewhat different minions. They are slighly stronger than your army and don't require special buildings to upgrade. The battles in this mode will test every ounce of strategy you can muster.

The Steam version of the game will launch in January 2020 with this update included. Nintendo Switch version will be updated in the meantime, I hope mid-December if all goes well.

Bigosaur / Re: Windmill Kings
« on: October 25, 2019, 05:55:59 PM »

The game will be released on Nintendo Switch on November 1st 2019, and on Steam in January 2020.

The store page is live now:

Please wishlist the game on Steam, it helps.

Oh no. Now I'm actually going to be impatient while waiting for the next episode.  :)

Bigosaur / Re: Windmill Kings
« on: September 28, 2019, 01:54:32 PM »
As it is, it doesn't feel like the replay value is huge

The game's main focus in PvP. Single player campaign is only added so that players can get a nice tour to learn unit types, magic use, etc. Also, it isn't meant to be a full featured game like Son of a Witch, and it will have a lower price as well to reflect that.

Maybe if the game becomes popular, I would add multiple maps, with more units and/or maybe you having to combine which ones to take with you. However, I don't have any long term plans for this game. It's just a small project I wanted to do because I got the idea and now I'm going back to Son of a Witch.

The campaign's big blocking point is the first archer battle, which is really quite hard to beat.

I noticed this too. I feel like it's a good thing, so players cannot just steamroll through the game. You can beat the archers with knights+mages+freeze, but it's really hard.

Giants are *really* powerful to the extent that they do tactically dominate a bit. I was usually ensuring I never spent star-mana-stuff unless I had at least 20 in reserve, because I'd always need frost or to summon my own giant in case the opponent did so.

You can take down a giant with 5 champions, so it balances out (you need low amount of stars, but a lot of gold to pull it off). If you manage to stack champions can add some healers behind, you can kill the giants without having to spend stars on ice. This usually means that you allow the enemy to progress and then meteor the battlefield, get a lot of gold and build champions+healers quickly. Doesn't always work, but it's a valid strategy most of the time.

Alternative tactics is to storm the opponent with ninjas + earthquakes because Giants cannot block "star" earning from ninjas. This works fine for all battles except attack on the castle which takes 10 earthquakes, so you might need to combine it with other tactics as well.

It might be good to make it clearer that archers don't stack, I know it says so in their descriptions but it took me time to work out what that meant and I often wasted money on archers who had to stay way out of range.

I think you're right about this issue. Maybe I should add some tips on game startup screen similar to SoaW.

Anyway, thanks for testing and great feedback!

Bigosaur / Re: Windmill Kings
« on: September 24, 2019, 05:43:49 PM »
I'll happily have a go with it :)

I sent you the link via e-mail.  :)

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