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Messages - bigosaur

#451
Quoteif you use the sunset scroll on lvl 2 it affects the ogre & battering ram

Fixed it. It will be in the next version. Thanks.

Moving on... A new sword is added to the game:

It's called Thunderstriker currently. If you have an idea for a better name, please tell me.



It has regular swing and overhead strike attacks and the special rage attack is to shoot a lighting bolt. The bolt doesn't knock down enemies, and does 25 damage/hit, so it can deal anywhere between 50 damage to lesser enemies to 125 damage to a boss. The shorter range of the special attack is compensated by the longer range of the sword (currently it's the weapon with the farthest reach in the game), decent damage and ability to shoot lightning through obstacles.

Get an Infinite rage potion and have some fun.

UPDATE: Lightning staff added as well: https://twitter.com/Bigosaur/status/814242256110710786
#452
Quote from: Jubal on December 25, 2016, 01:50:44 PM
I don't think there's ever much reason to use the dog in the forest levels - in the castle there are some things behind fences that you can't blow up, but it's pretty rare that there's anything you can't get at in the forest.

Well, there are situations where it's hard to get to the voodoo doll, ex. if the shaman is on the other side of the screen walled off by a bunch of barrels and you're busy with enemies. And there are some configurations in the locked room where you need 2-3 bombs to get to the pedestal item on the other side. Since it's the first level, you could go to the shop and get a dog to help.

Quote from: Jubal on December 25, 2016, 01:50:44 PM
I like the look of the new stuff :) If there's immunity to petrifying that presumably means there will be petrifying enemies - does that basically mean one hit will kill you from those if you don't have the pendant?

Petrification (is that a word?) is a slow process, you have enough time to use the Life Staff or Dragon Fire potion to remove it before you turn into stone completely.
#453
Quote from: Jubal on December 23, 2016, 11:42:01 PM
The fox can't always be moved into position to unlock chests

That one is intentional.

Quote from: JubalThe item-fetching dog, if it's placed after one of the scout animals (tiger or chicken) in the queue, will carry items to its place in the queue, not to the player, so it will just pick up things and run away to whichever door the chicken/tiger is scouting, which can make it worse than useless!

That's a bug. I'll fix it.

BTW, the dog can be deadly. If you're using a melee weapon and the dog brings you the voodoo doll you are marked with it's easy to kill yourself ;)

P.S. Some new items coming in the next version as well:



There's a reusable map, bottomless bag of bombs, and a magic chest that turns mana into gold.

Beside those, there will be a bunch of pendants granting you immunity to fire, ice, poison and petrifying. The Run Like the Wind potion is removed from the pool because it was OP - a new amulet is introduced instead which gives you a permanent speed upgrade.

The Overdose potion is going to be replaced with a Beer item, so that drinking unknown potions isn't so punishing.
#454
Hey Jubal,

feel free to post link to this page in Discussions area in game's Steam forum so more people learn about it:

http://steamcommunity.com/app/539400/discussions/
#455
This looks like a very interesting project. Are you doing it all by yourself?

What's the combat going to look like? A standard 3D FPS?
#456
It sure is ok. Santa looks super fun  ;D

As for the game... I have been silent because I'm preparing a lot of content for the next chapter:



The goblins are storming into the castle. While the guards are fighting back, you are trying to get to the dungeon. You need to go through the keep while the goblins and guards are both attacking each other and you as well. This gives you some interesting tactical options. Do you just evade them and let them battle it out before attacking the winner, or you try to help the weaker side to even out the balance of power.

The next update will feature a new area with different graphics, background music and environment (traps, destructable items). And a couple of new enemies and a new boss.
#457
I have been so busy with development (and sick with a flu), so I barely managed to give any updates on the progress. Anyway, the Archer's ready:



He shows up randomly in the forest as an NPC and gives you a quest. Once you complete the quest, he will be unlocked and you can select him.

And the game is available on MacOSX and Linux.
#458
This looks pretty good! I love the sound effects.

Do you have any idea when will it be released? I see that the Steam page says mid-2017.
#459
In case anyone missed it, My Mom is a Witch is on Steam.



http://store.steampowered.com/app/539400

I was in Paris last week, showing it on IndieCade, and now I'm back into development.



Currently working on the Archer character. Should be ready soon. There will be a simple quest to unlock him - collecting 200 arrows in the forest.

#460
I have been quiet with adding new features to the game as I was preparing for the Steam release. Many bugs were fixed, netcode works properly again, and I made some changes to enable full controller support. That's right, now you can lean back and play it all with a controller, even stuff like entering player names and password codes for online multiplayer.

The Glacier has been nerfed a little bit - the special Freeze All Enemies power is now magic based instead of rage based. It needs 2 mana bars to activate. It's still very powerful, but not game breaking anymore.

I also added health bars to enemies:



I was a little bit conflicted about this change. Neither Castle Crashers nor The Binding of Isaac have those. But Rampage Knights has, and the combat feels better. You would rarely look at the health bar for enemy, but sometimes it gets important, esp. when you're dealing with bigger crowds - it makes it easier to pick those you can one-shot and remove from the battle. I understand some players might not like it, so it's optional. You can turn it off in the Graphics settings.
#461
Quote from: Jubal on October 10, 2016, 12:07:53 PM
Could you just have "enable d key to fire ranged weapons" as an option on the main menu "settings" screen that's disabled by default but which people can turn on if they want to?

Looks like that would be the best option. Although, I hate having such things as options, because it usually means that I failed in game design. There must be some other way...
#462
Quote from: Jubal on October 09, 2016, 09:56:31 PM
I really like being able to do tactics that involve very quick weapon switches (fire poison/ice arrow then switch to melee for example), which are less intuitive when you have to hold down X or C to shoot

Oh, I see your point now. Being able to use the same key to attack even after you switch weapons. That makes sense, and actually that was the reasoning the game worked like that before.

Quote from: Jubal on October 09, 2016, 09:56:31 PM
I think you used to be able to just tap the D key once to start firing the arrow

Yes. And that was actually one of the problems with new players. Once they did that with D, they never tried holding the key down to shoot continuously, and would also never discover that you can back away from the enemy and shoot back at him. See how this player struggles, for example:

https://youtu.be/5FxRsq0VMW0?t=9m02s

He's just an example, I have seen 80% of players on EGX doing the same.

I'm currently thinking to add a hidden counter in the game. Once you fire 20 magic orbs or, say, 10 arrows, the game would enable the old behavior with D key as well. This would solve the problem, but it might introduce a new one - the controls might feel inconsistent and players will think there's a bug in the game...

#463
Quote from: Jubal on October 05, 2016, 04:10:24 PM
That's fantastic news, well done!

Thanks. I won't be able to get the release out on time for Exilicon, so I moved it to November 10th.

Quote from: Jubal on October 05, 2016, 04:10:24 PM
I'm looking forward to seeing a few more different enemies on the battlements

Two more planned: The Guard Captain (has a shield like the Goblin Defender, but can move while shielding), and The Wind Mage (I'm still undecided about his abilities, most probably buffing other units' speed and shooting regular magic orbs at players as well).

Quote from: Jubal on October 05, 2016, 04:10:24 PM
The dragon is a good boss. I think what it needs is possibly a few more options that make the fight easier without being an auto-win

Actually, I tried hard to make the Dragon beatable with just basic weapons and a lot of dodging. It's mostly safe to stay close to him and avoid fire. He can stomp you, but I nerfed that attack, so it does almost no damage. Here's how I beat him fair and square with the Celestial Smasher:



Quote from: Jubal on October 05, 2016, 04:10:24 PM
2x Gamble to turn it into a goblin

Wow. I never considered using Gamble like that. Awesome!

Quote from: Jubal on October 05, 2016, 04:10:24 PM
A 2-3 battle potion of fire resistance, or a pet that confers fire resistance

Yes, fire resistance is on my TODO list, so that will be added at some point.

Quote from: Jubal on October 05, 2016, 04:10:24 PM
I can't keep my fingers resting on the same set of keys, it makes it miles more likely that I'll accidentally trigger my special ability when I don't want to, the fact I need to hold it down makes it harder to concentrate on running/dodging whilst I'm doing that, and I'm not really sure what it adds.

It was changed during EGX and by watching some players play on YouTube videos. Many (majority) of players didn't figure out that you can move backward and shoot the other way and complained how it was hard to play with a Mage or that it felt awkward that you have to stop and turn to shoot. After the change, everyone figured it out on their own. I think you might be biased because you're used to playing with the old controls. Basically, the D key is now only used for stomping. If you ignore it, everything works the same as before, you just move your index finger one key to the left or right depending on the shooting direction.

Quote from: Jubal on October 05, 2016, 04:10:24 PM
It may well be different when using controllers

Actually, it's even harder because you're using your right thumb to control the stick and you have to let it go if you want to press any of the buttons.

Quote from: Jubal on October 05, 2016, 04:10:24 PM
I've almost entirely stopped bothering to pick up bows/arrows when those were my favourite things to use in the older build I had.

I'll think about ways to find some better compromise perhaps.

Quote from: Jubal on October 05, 2016, 04:10:24 PM
I think speeding up the attacks from the goblin warriors was a good call, I definitely have a rather healthier respect for them as enemies now!

Thanks. I also lowered their HP, so it doesn't take too long to take them out when they start hiding behind the shield.
#464
I have some great news. My Mom is a Witch has been greenlit yesterday. I'm starting to plan for a Steam Early Access release, possibly for Exilicon. Not sure if I'll be able to make it. We shall see.
#465
Quote from: Jubal on September 16, 2016, 11:52:24 AM
Two further questions on this topic:
1. Is that a tiny obese giraffe?
2. Can I have a pangolin?

1. Yes.
2. I'll see what we can do about it  :)