The Settlement - New Version Checklist and News

Started by Crossbow Joe, February 07, 2011, 10:55:31 AM

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Crossbow Joe

This version is now released, I'll update this again once I begin adding features to the next version.
Spoiler
Already Implemented:
Features
- Added in Jinnai's customizable sparring matches
- Added in Captain Ardal who can transport you to selected coastal towns, his medic can heal you too. Thanks to Kolba for the script
- New Tavern Scene for Port Horizon, this means that Port Horizon is almost entirely converted when it comes to travelling about in it.
- A few new weapons for the Arlen Tribe
- Lumos's Outposts script implemented. This allows you to build outposts and forts on the map as well as enlist patrols to protect them. Working on the scenes currently. Almost all have been done
- Three new companions
- The world map has been changed
- New firearm on the market
- Great new battle music by rejenorst and Utrehd
- Sea travel is in, sea battles not functioning correctly yet
- Tempered's Camp entrenchment script is in. Now you can feel safe when you camp for the night. :D
- Custom Battle
- Some of Brytenwaldas skins have been implemented, with permission of course
- "Realistic colours + taller grass" graphical pack has been added
- Added in Tabuka Island, a rather exclusive and interesting tropical island where some quests will revolve around.
- 50-60 New scene props (Some of them need changing)
- New ui images for the factions when a battle commences
- New Elgante swords, I did not like the old ones so I made new ones :D
- New weapons for the snake tribe
- New Rebel Armour has been added. This adds some much needed variety to the look of the rebels
- Factional Merchants
- Finally added Arlen Tribe to multiplayer
- New HD textures for the world map, also Improved buildings textures, sky-boxes and expanded horizons have all been added.
- Garrison-able Villages
- Several new multiplayer maps
- Ability to create your own vassal titles
- Changed the UI
Bug Fixes
- Moved Saren off the river
- Removed Buggy Tribal Chest Plate
- Fixed a few models that had not been optimized
- Fixed Coastal Raiders spawning in the ocean


Planned Features:
- Realistic colours mod, if permission can be obtained.
- Sea travel and battles *high priority*
- Implement Diplomacy Mod
- Implement Custom Commander Mod
- Extended Storyline
- Artillery (Probably just for multiplayer)
- After Death Cam
- Lumos's Outposts Script
- I have a layout for some more companions, so they should be in soon
- More Scenes for towns and so on
- More music
- Add in Arlen Tribe to multiplayer and add more to the Lundmen in multiplayer
- Permanent wars and Alliances
- And of course all sort of new items will be (and have been) added in for most factions

Crossbow Joe

#1
Screenshots of the New Version:
- Comrade Temuzu has come up with an awesome scene (as always) for the outposts script.
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I may use it for camp entrenchment as well :wink:
- Winternor Castle, of which I am close to finishing
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- I have added in some awesome models from the Brytenwalda team and they fit very well with the Karkans. This will finally stop the fact that tribes are running around with linen/cloth pants. All up it is 7 new pieces of body armor and the boar head
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A big thanks to Idibil and the team for permission to use these models.
- After obtaining permission to use some models from Song of Talesin I have set about adding them in, this offers more opputunity for scene editing for the outposts script.
Spoiler: click to toggle

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- Using these new scene props I have made a rebel camp
Spoiler: click to toggle

- I modeled some New Elgante Swords
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- Thanks to my growing team I have some new scenes to add in
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These last ones were made by Nordous, a new scene editor in my team.
Tabuka Island: right now it is just for multiplayer but I have plans for its use in singleplayer
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Here are some screenshots of some of the cool new textures added:
The grass is from painbringer but I thought his was too bright for the part so I have edited it heavily.
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Some new sky-boxes thanks to sendmesmile
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This is a native castle that I thought showed off the new improved buildings textures perfectly (also by sendmesmile)
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If you look around some of the native castles can be really good.


Marcus

I like them, except for that tent, it is far too stiff, it looks like it's made out of cardboard. Adding a bit of sag to the canvas would improve it IMHO.
"So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well learned politesse, or I'll lay your soul to waste."

Crossbow Joe

I see what you mean. But the hide tents are indeed fitting and very well done.
If I can learn to make collision meshes then I'll be making my own scene props. But I can indeed change it to be less stiff.

Marcus

The hide tents are good, but the canvas tent isn't.
"So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well learned politesse, or I'll lay your soul to waste."

Crossbow Joe

Screenshots updated, I have managed to get a few people helping out with my mod and they are doing a fantastic job :D,
They are all scene editors but one of them I am teaching how to model too, he has already come up with a great two handed sword.

Cuddly Khan

Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Cuddly Khan

Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Crossbow Joe

Just updated it again. A fair few features have been added in the past 24 hours, a release is within the next 1-3 days.