Author Topic: JuBot: An Improved AI for 0AD Daedalus  (Read 29680 times)

Marcus

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JuBot: An Improved AI for 0AD Daedalus
« Reply #15 on: April 12, 2011, 08:49:56 PM »
Will test this when I get some time, perhaps this weekend. It looks really good so far though. :)
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debux

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JuBot: An Improved AI for 0AD Daedalus
« Reply #16 on: April 18, 2011, 02:17:00 AM »
"Alpha 5 Preview
0 A.D. News Feed  Posted by Jeru on Apr 17 2011, 04:53 PM
Comments: 0 - (Post a comment!)

Some of the new features that will be introduced in 0 A.D. Alpha 5 include new light rendering, fire/dust particles, and a more competitive AI, named "Jubot". Factions shown in the video: Hellenes, Celts, and, for the first time in 0 A.D., Iberians."

What the... you actually uploaded it? Great job Jubal! :D Hats off to you dear Megadux

EDIT: So how does Iberia look?  ;)
« Last Edit: April 18, 2011, 02:23:37 AM by debux »
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Jubal

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JuBot: An Improved AI for 0AD Daedalus
« Reply #17 on: April 20, 2011, 12:49:28 PM »
JuBot now has full support for the Iberians as well. They look pretty cool, great fun to play with.

I can still hand dear old JuBot a pasting, mostly because I can rush faster and optimise my resource gathering and building strategy more effectively. Nevertheless, I've had some pretty fun battles going on.
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debux

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JuBot: An Improved AI for 0AD Daedalus
« Reply #18 on: April 20, 2011, 07:05:48 PM »
So wait, we're getting the alpha of the JuBot that will be on Alpha 5? Awwww :P

Were you able to get a hint when Alpha 5 is going to be released? How are things looking with it? I can't wait for the new particle effects
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Jubal

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JuBot: An Improved AI for 0AD Daedalus
« Reply #19 on: April 21, 2011, 07:51:31 PM »
The particle effects are alright, I'm far more excited about the extremely cool looking Iberians. The swords & slings in their army contrast a lot to the spears and javelins of the greeks & celts, which is nice.
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debux

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JuBot: An Improved AI for 0AD Daedalus
« Reply #20 on: April 21, 2011, 10:27:54 PM »
I guess a new faction has all of us exited, a lot more than for the other features.

Man, I can't wait for them to release the Carthage faction, I'm curious for the names they are going to put on the buildings, as well as the unit rooster
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Jubal

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JuBot: An Improved AI for 0AD Daedalus
« Reply #21 on: April 22, 2011, 09:16:27 AM »
Added a bitchin' new 3-pronged attack strategy; prepare to be killed in lots of places at once!  :D
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debux

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JuBot: An Improved AI for 0AD Daedalus
« Reply #22 on: April 23, 2011, 01:10:54 AM »
Okay, I'm starting to get scared.
The great thing is that if you're getting these kinds of advancements, I'm guessing that by the release date of 0 A.D, if you change the difficulty setting it won't be that you get handcapped (or whatever, like what happens in RTW), but that the AI will really be harder :P
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Jubal

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JuBot: An Improved AI for 0AD Daedalus
« Reply #23 on: April 23, 2011, 11:33:50 AM »
Still a long way from that I'm afraid, my lack of ability to garrison towers is particularly proving a disadvantage for the AI as my defences are soooo much better than theirs.

It's also now official that a) I'm a 0AD member and b) JuBot will be Alpha 5's AI.  :)
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debux

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JuBot: An Improved AI for 0AD Daedalus
« Reply #24 on: April 23, 2011, 05:46:33 PM »
Wow! Nice work. Did they even have an A.I programmer?

I'm eagerly awaiting their announcement in the main page :P
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JuBot: An Improved AI for 0AD Daedalus
« Reply #25 on: April 23, 2011, 08:22:55 PM »
Impressive, sir.

Marcus

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JuBot: An Improved AI for 0AD Daedalus
« Reply #26 on: April 26, 2011, 09:42:30 AM »
Nice work Jubal. :)
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JuBot: An Improved AI for 0AD Daedalus
« Reply #27 on: April 30, 2011, 12:01:12 PM »
Getting some last few errors out the way before Alpha V!  :D
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debux

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JuBot: An Improved AI for 0AD Daedalus
« Reply #28 on: April 30, 2011, 10:18:45 PM »
I think I'm quite scared of if... I saw all the advancements you had done in the week before, and I'm scared too see how much more you've added
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JuBot: An Improved AI for 0AD Daedalus
« Reply #29 on: May 01, 2011, 09:33:44 AM »
I haven't really added much since then, and I can still destroy JuBot fairly easily mostly due to its less powerful economy and inability to guard chokepoints. I'll work on fixing those to some extent for Alpha 6 though.
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