Author Topic: Current Units In Alagaesia  (Read 11142 times)

Lord Dakier

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Current Units In Alagaesia
« on: September 03, 2008, 01:49:35 AM »
---Units For Alagaesia---

Experience Ratings;
-1        Untrained:                                    Will run from most battles
-2       Being Trained:                               Will often run from battle
-3       Trained Well:                                Likely to run from battle
-4       Inexperienced:                              More than likely to run from battle
-5       Experienced:                                 Running could be a possibility
-6       Well Experienced:                         Unlikely to run from battle
-7       Feared:                                         Very unlikely to run from battle
-8       Superior:                                      Will rarely run from battle
-9       Elite:                                            Will very rarely run from battle
-10     Legendary:                                     Will not run from battle



Imperial Legion Of Dragons - Although Dragons are used by many factions and races. The dragon warriors believe that they are miss used and should not be used by the lesser and weaker creatures. The Imperial Legion Of Dragons are dangerous and very aggressive. These monstrous like men will have many advantages over normal soldiers including numbers, defence and skill. It is fair to say that using the Dragons in battle can be easy and also hard... dependent on whom your enemy is. Because of their flexible army it is best for their enemies not to engage in head to head battle and use scouts and strategy.

Attributes;
- Rough Skin: Skin that is rough enough to give a slight bonus to defence
- Dragon Armour: Dragon armour which gives a mediocre defence bonus
- Dark Dragon Armour: Dragon armour which gives a good defence bonus
- Elite Dragon Armour: Dragon armour which gives a very good defence bonus
- Fear: Scares enemy units
- Fire Magic: Uses fire magic as a projectile and has a small area of effect
- Superior Fire Magic: Advanced fire magic which has a large area of effect

Units;
- Hatchling Swordsmen
- Hatchling Pikemen
- Hatchling Fire Breathers
- Riderless Scorpion Hatchlings
- Dragon Imperial Swordsmen
- Dragon Imperial Pikemen
- Dragon Imperial Fire Throwers
- Dragon Imperial Phalanx
- Imperial Scorpion Cavalry
- Dark Dragon Imperial Swordsmen
- Dark Imperial Scorpion Cavalry
- Dark Dragon Imperial Phalanx
- Dark Dragon Imperial Fire Masters
- Dark Dragon Imperial Knights
- Scorpion Mounted Imperial Knights
- Dark Dragon Mounted Knights Commander
- Flightless Siege Dragons
- Riderless Young Dragon
- Riderless Mid Dragon
- Riderless Old Dragon


Name: Hatchling Swordsmen
Class: Light Infantry
Troops: 50
Attributes: Rough Skin
Rating: 1/10, Untrained
Cost: 350

Name: Hatchling Pikemen  
Class: Short Pikes        
Troops: 50
Attributes: Rough Skin
Rating: 1/10, Untrained
Cost: 400          

Name: Hatchling Fire Breathers
Class: Javelineers
Troops: 30
Attributes: Rough Skin
Rating: 2/10, Being Trained
Cost: 500

Name: Riderless Scorpion Hatchlings
Class: Light Cavalry
Troops: 30
Attributes:
Rating: 2/10, Being Trained
Cost: 500

Name: Dragon Imperial Swordsmen
Class: Light Infantry
Troops: 40
Attributes: Rough Skin
Rating: 2/10, Being Trained
Cost: 500

Name: Dragon Imperial Pikemen
Class: Short Pikes
Troops: 40
Attributes: Rough Skin
Rating: 2/10, Being Trained
Cost: 550

Name: Dragon Imperial Fire Throwers
Class: Javelineers
Troops: 20
Attributes: Rough Skin, Fire Magic
Rating: 3/10, Trained Well
Cost: 800

Name: Dragon Imperial Phalanx
Class: Phalanx
Troops: 30        
Attributes: Rough Skin
Rating: 3/10, Trained Well
Cost: 700

Name: Scorpion Imperial Cavalry
Class: Light Cavalry [Sword]
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 750

Name: Dark Dragon Imperial Swordsmen
Class: Heavy Infantry
Troops: 30
Attributes: Dark Dragon Armour
Rating: 6/10, Well Experienced
Cost: 950

Name: Dark Imperial Scorpion Cavalry
Class: Heavy Cavalry [Spear]
Troops: 20
Attributes: Dark Dragon Armour
Rating: 5/10, Experienced
Cost: 950

Name: Dark Dragon Imperial Phalanx
Class: Phalanx
Troops: 20
Attributes: Dark Dragon Armour
Rating: 7/10, Feared
Cost:

Name: Dark Dragon Imperial Fire Masters
Class: Javelineers
Troops: 5
Attributes: Superior Fire Magic
Rating: 8/10, Superior
Cost: 1250

Name: Dark Dragon Imperial Knights
Class: Heavy Infantry
Troops: 15
Attributes: Elite Dragon Armour
Rating: 8/10, Superior
Cost: 1750

Name: Scorpion Mounted Imperial Knights
Class: Heavy Cavalry
Troops: 15
Attributes: Elite Dragon Armour
Rating: 9/10, Elite
Cost: 2000

Name: Dark Dragon Mounted Knights Commander
Class: Heavy Cavalry [Spear]
Troops: 10
Attributes: Elite Dragon Armour
Rating: 9/10, Elite
Cost: 2500

Name: Siege Dragons
Class: Siege Dragon
Troops: 4
Attributes: Superior Fire Magic
Rating: 7/10, Feared
Cost: 2450

Name: Riderless Young Dragon
Class: Dragon
Troops: 1
Attributes: Dark Dragon Armour, Fear
Rating: 8/10, Superior
Cost: 3800

Name: Riderless Mid Dragon
Class: Dragon
Troops: 1
Attributes: Elite Dragon Armour, Fear
Rating: 9/10, Elite
Cost: 5400

Name: Riderless Old Dragon
Class: Dragon
Troops: 1
Attributes: Elite Dragon Armour, Fear
Rating: 10/10, Legendary
Cost: 7900



Kirtan Noble Monks - Kirtan Monks are a religious group that believe 'the more one shall fight. The more in the after life they shall be rewarded'. Kirtan Monks have four tiers of training which they use. 1st is the young which ranges from an age of 13 to 22, 2nd is the middle-aged which ages from 23 to 39, 3rd is the old which ages from 40 to 60 and lastly is the masters whos ages are unknown, however the are rumored to not be able to die of age because of their religious dedication. Although masters are strong they lack numbers unlike the youthfull. Kirtans require a special kind of play which means fusing young and old together to make a powerful army... strong enough to defeat their enemies. Kirtan Monks have one other unit that is so unique and so powerful that it is considered to be a rumour... their hitmen...! Kirtan Hitmen are used to sneak round enemy lines then engage the enemy. If used correctly they can defeat armies.

Attributes;
- Wisemen: Gives all units a morale bonus
- Master Nobles: Gives all units a good morale bonues
- Master Stealth: Allows units to use stealth anywhere

Units;
- Kirtan New Students
- Kirtan Young Swordsmen
- Kirtan Young Pikemen
- Kirtan Young Archers
- Kirtan Mid Swordsmen
- Kirtan Mid Pikemen
- Kirtan Mid Archers
- Kirtan Old Swordsmen
- Kirtan Old Pikemen
- Kirtan Old Archers
- Kirtan Master Swordsmen
- Kirtan Master Pikemen
- Kirtan Hitmen
- Kirtan School Teacher

Name: Kirtan New Students
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 200

Name: Kirtan Young Swordsmen
Class: Light Infantry
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 400

Name: Kirtan Young Pikemen
Class: Short Pikes
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 450

Name: Kirtan Young Archers
Class: Archer
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 500

Name: Kirtan Mid Swordsmen
Class: Light Infantry
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 600

Name: Kirtan Mid Pikemen
Class: Short Pikes
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 650

Name: Kirtan Mid Archers
Class: Archer
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 700

Name: Kirtan Old Swordsmen
Class: Light Infantry
Troops: 20
Attributes: Wisemen
Rating: 6/10, Well Experienced
Cost: 800

Name: Kirtan Old Pikemen
Class: Short Pikes
Troops: 20
Attributes:
Rating: 6/10, Well Experienced
Cost: 850

Name: Kirtan Old Archers
Class: Archer
Troops: 20
Attributes: Wisemen
Rating: 6/10, Well Experienced
Cost: 900

Name: Kirtan Master Swordsmen
Class: Heavy Infantry
Troops: 10
Attributes: Wisemen, Master Nobles
Rating: 8/10, Superior
Cost: 1000

Name: Kirtan Master Pikemen
Class: Short Pikes
Troops: 10
Attributes: Wisemen, Master Nobles
Rating: 8/10, Superior
Cost: 1050

Name: Kirtan Hitmen
Class: Archer
Troops: 5
Attributes: Wisemen, Master Nobles, Master Stealth
Rating: 9/10, Elite
Cost: 1550

Name: Kirtan School Teacher
Class: Heavy Infantry
Troops: 10
Attributes: Wisemen, Master Nobles
Rating: 9/10, Elite
Cost: 2500


High Elves - The High Elves are a race of much strengh and command over dragons, however they have many enemies one of which is the Dark Elves. A civil war between them is already in progress.

Attributes;
- Elven Cloak: Makes units invisible
- Silverthorn: Greatly increases units attack
- Fear: Scares the enemy units

Units;
- High Elven Towns Men
- High Elven Swordsmen
- High Elven Spearmen
- High Elven Archers
- High Elven Light Cavalry
- High Elven Golden Dragon Swordsmen
- High Elven Golden Dragon Cavalry
- High Elven Golden Dragon Archers
- High Elven Commander

Name: High Elven Towns Men
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 300

Name: High Elven Swordsmen
Class: Ligh Infantry
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 700

Name: High Elven Spearmen
Class: Short Pikes
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 750

Name: High Elven Archers
Class: Archer
Troops: 30
Attributes:
Rating: 6/10, Well Experienced
Cost: 900

Name: High Elven Light Cavalry
Class: Light Cavalry [Swords]
Troops: 30
Attributes:
Rating: 6/10, Well Experienced
Cost: 1000

Name: High Elven Golden Dragon Swordsmen
Class: Heavy Infantry
Troops: 20
Attributes:
Rating: 7/10, Feared
Cost: 1250

Name: High Elven Golden Dragon Cavalry
Class: Heavy Cavalry [Spear]
Troops: 20
Attributes:
Rating: 7,10 Feared
Cost: 1500

Name: High Elven Golden Dragon Archers
Class: Archer
Troops: 15
Attributes: High Elven Cloak, Silverthorn
Rating: 8/10, Superior
Cost: 1750

Name: High Elven Commander
Class: Heavy Infantry
Troops: 10
Attributes:
Rating: 8/10, Superior
Cost: 2500

Name: Young Dragon
Class: Dragon
Troops: 1
Attributes: Fear
Rating: 8/10, Superior
Cost: 4800

Name: Mid Dragon
Class: Dragon
Troops: 1
Attributes: Fear
Rating: 9/10, Elite
Cost: 6400

Name: Old Dragon
Class: Dragon
Troops: 1
Attributes: Fear
Rating: 10/10, Legendary
Cost: 8900



Dark Elves - Dark Elves have good assassins and warriors however now they have tresspassed on the sacred land of the High Elves and now both are contending for territory in a full scale civil war. Playing as the Dark Elves should be an interesting game, defeating the High Elves could be dependent on the progress of the Thralls.

Attributes;
- Elven Cloak: Makes units invisible

Units;
- Dark Elven Towns Men
- Dark Elven Swordsmen
- Dark Elven Spearmen
- Dark Elven Archers
- Dark Elven Light Cavalry
- Dark Elven Assassins
- Dark Elven Nobles
- Dark Elven Veterans
- Dark Elven Veteran Commander
- Flightless War Dragon

Name: Dark Elven Towns Men
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 300

Name: Dark Elven Swordsmen
Class: Light Infantry
Troops: 40
Attributes:
Rating: 3/10, Trained Well
Cost: 500

Name: Dark Elven Spearmen
Class: Short Pike
Troops: 35
Attributes:
Rating: 4/10, Inexperienced
Cost: 550

Name: Dark Elven Archers
Class: Archer
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 600

Name: Dark Elven Light Cavalry
Class: Light Infantry [Swords]
Troops: 20
Attributes:
Rating: 5/10, Experienced
Cost: 600

Name: Dark Elven Assassins
Class: Archer
Troops: 10
Attributes: Elven Cloak
Rating: 9/10, Elite
Cost: 2400

Name: Dark Elven Nobles
Class: Heavy Infantry
Troops: 30
Attributes:
Rating: 7/10, Feared
Cost: 1250

Name: Dark Elven Veterans
Class: Heavy Infantry
Troops: 20
Attributes:
Rating: 9/10, Elite
Cost: 1750

Name: Dark Elven Veteran Commander
Class: Heavy Infantry
Troops: 10
Attributes:
Rating: 9/10, Elite
Cost: 2500

Name: Flightless War Dragon
Class: Siege Dragon
Troops: 1
Attributes:
Rating: 9/10, Elite
Cost: 2750



Dwarves Of Beor Mountains - The Dwarves are a proud race of warriors whos soldiers know no fear on the battlefield. After the recent assassination attempt on the Dwarven King the Beor Mountains has been fully prepared for war. The Dwarves should be a fairly easy faction to play as because the assassins of Marna are too far to do real damage and the Dwarves of Orthiad do not have the resources of what the Dwarven Kingdom has.

Attributes;
- Very Heavy Armour: Gives a large increase in defence

Units;
- Dwarven Citizens
- Dwarven Axemen
- Dwarven Axe Throwers
- Dwarven Phalanx
- Dwarven Royal Swordsmen
- Dwarven Royal Axe Throwers
- Dwarven Royal Axemen
- Dwarven Royal Phalanx
- Dwarven Kings Personal Axemen
- Dwarven Battlemaster
- Dwarven Catapults

Name: Dwarven Citizens
Class: Light Infantry
Troops: 50
Attributes:
Rating: 1/10, Untrained
Cost:

Name: Dwarven Axemen
Class: Light Infantry
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 600

Name: Dwarven Phalanx
Class: Phalanx
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 650

Name: Dwarven Axe Throwers
Class: Slingers
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 650

Name: Dwarven Royal Swordsmen
Class: Heavy Infantry
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 800

Name: Dwarven Royal Axe Throwers
Class: Slingers
Troops: 15
Attributes:
Rating: 7/10, Feared
Cost: 900

Name: Dwarven Royal Axemen
Class: Heavy Infantry
Troops: 20
Attributes: Very Heavy Armour
Rating: 7/10, Feared
Cost: 1000

Name: Dwarven Royal Phalanx
Class: Phalanx
Troops: 20
Attributes: Very Heavy Armour
Rating: 7/10, Feared
Cost: 1250

Name: Dwarven Kings Personal Axemen
Class: Heavy Infantry
Troops: 10
Attributes: Very Heavy Infantry
Rating: 8/10, Superior
Cost: 1750

Name: Dwarven Battlemaster
Class: Heavy Infantry
Troops: 10
Attributes: Very Heavy Armour
Rating: 8/10, Superior
Cost: 2500

Name: Dwarven Catapults
Class: Catapults
Troops: 2
Attributes:
Rating: 8/10, Superior
Cost: 2350



Dwarven Brotherhood Of Orthiad - The Brotherhood Of Orthiad are brave Dwarves that are trying to overthrow the Kindom they were once part of. Dwarves Of Orthiad are a somewhat harder faction to play as becuase they own much less part of the mountains than the Dwarven Kingdom.

Attributes;
- War Charge: Gives extra charge bonus

Units;
- Orthiad Citizens
- Orthiad Axemen
- Orthiad Phalanx
- Orthiad Axe Throwers
- Orthiad Loyal Swordsmen
- Orthiad Loyal Axe Throwers
- Orthiad Loyal Axemen
- Orthiad Loyal Phalanx
- Orthiad Dual-Wielding Axemen
- Orthiad Battlemaster
- Orthiad Catapults

Name: Orthiad Citizens
Class: Light Infantry
Troops: 50
Attributes:
Rating: 1/10, Untrained
Cost:

Name: Orthiad Axemen
Class: Light Infantry
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 600

Name: Orthiad Phalanx
Class: Phalanx
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 650

Name: Orthiad Axe Throwers
Class: Slingers
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 650

Name: Orthiad Royal Swordsmen
Class: Heavy Infantry
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 800

Name: Orthiad Royal Axe Throwers
Class: Slingers
Troops: 15
Attributes:
Rating: 7/10, Feared
Cost: 900

Name: Orthiad Royal Axemen
Class: Heavy Infantry
Troops: 20
Attributes: War Charge
Rating: 7/10, Feared
Cost: 1000

Name: Orthiad Royal Phalanx
Class: Phalanx
Troops: 20
Attributes: War Charge
Rating: 7/10, Feared
Cost: 1250

Name: Orthiad Dual-Wielding Axemen
Class: Heavy Infantry
Troops: 10
Attributes: Very Heavy Armour
Rating: 8/10, Superior
Cost: 1750

Name: Orthiad Battlemaster
Class: Heavy Infantry
Troops: 10
Attributes: Very Heavy Armour
Rating: 9/10, Superior
Cost: 2500

Name: Orthiad Catapults
Class: Catapults
Troops: 2
Attributes:
Rating: 8/10, Superior
Cost: 2350



Ceris Dark Noblemen - Ceris noblemen like the fighters from Kirtan specialise in a more different kind of battle. The nobles that live in Ceris and its nearby villages train to defeat their rivals... the Kirtan. Although both are very similiar the Dark Noblemen have been depending more on the dark arts than head on combat.

Attributes;
- Basic Dark Magic: Gives a small bonus to magic
- Mediocre Dark Magic: Gives a mediocre bonus to magic
- Greater Dark Magic: Gives a good bonus to magic and gives a decent area of effect
- Superior Dark Magic: Gives a great bonus to magic and gives a good area of effect

Units;
- Ceris' Newest Youngsters
- Ceris' 1st Tier Swordsmen
- Ceris' 1st Tier Pikemen
- Ceris' 1st Tier Dark Art Users
- Ceris' 2nd Tier Swordsmen
- Ceris' 2nd Tier Pikemen
- Ceris' 2nd Tier Dark Art Users
- Ceris' 3rd Tier Swordsmen
- Ceris' 3rd Tier Dark Art Users
- Ceris' 4th Tier Dark Art Users
- Ceris School Teacher

Name: Ceris' Newest Youngsters
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 250

Name: Ceris' 1st Tier Swordsmen
Class: Light Infantry
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 400

Name: Ceris' 1st Tier Pikemen
Class: Short Pike
Troops: 40
Attributes:
Rating: 2/10
Cost: 450

Name: Ceris' 1st Tier Dark Art Users
Class: Javelineer
Troops: 30
Attributes: Basic Dark Magic
Rating: 3/10, Trained Well
Cost: 550

Name: Ceris' 2nd Tier Swordsmen
Class: Light Infantry
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 600

Name: Ceris' 2nd Tier Pikemen
Class: Short Pike
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 650

Name: Ceris' 2nd Tier Dark Art Users
Class: Javelineer
Troops: 20
Attributes: Mediocre Dark Magic
Rating: 5/10, Experienced
Cost: 750

Name: Ceris' 3rd Tier Swordsmen
Class: Heavy Infantry
Troops: 20
Attributes:
Rating: 6/10, Well Experienced
Cost: 800

Name: Ceris' 3rd Tier Pikemen
Class: Short Pike
Troops: 20
Attributes:
Rating: 6/10, Well Experienced
Cost: 850

Name: Ceris' 3rd Tier Dark Art Users
Class: Javelineer
Troops: 10
Attributes: Greater Dark Magic
Rating: 7/10, Feared
Cost: 950

Name: Ceris' Last Tier Dark Art Users
Class: Javelineer
Troops: 5
Attributes: Superior Dark Magic
Rating: 9, Elite
Cost: 2100

Name: Ceris School Teacher
Class: Heavy Infantry
Troops: 10
Attributes: Very Heavy Armour
Rating: 9/10, Elite
Cost: 2500



Undead Of Alagaesia - After many years of battle. Spirtits and bodies were severed from each other. Now a new evil has awoken. The Legion Of Dragons to help their conquest they decided to revive an evil dragon lord named King Doroxian Drugal. The powerfull King Drugal has the power to conjure dead souls and bodies making an instant army. However King Drugal can only resurrect the stronger soldiers as his power recovers. Against the dead army everyone stands... Although the dragons are the largest enemy of the undead they refuse to ally themselves with Surda, Varden, The Empire or the High Elves. King Drugal can only become more stronger the longer everyone waits.

Attributes;
- Broken Soul: Makes units no longer run from battle
- Enchanted Armour: Gives good bonus to defence
- Immortal: Unit can be brought back only after death
- Perfect Warrior: Gives an unbelievable amount of attack and defence bonus to the user.

Units;
- Undead Spirits
- Half Undead
- Undead Skeletons
- Undead Skeleton Phalanx
- Undead Corpses
- Undead Warriors
- Undead Phalanx
- Undead Drugal Spear Guards
- Undead Drugal Guards
- Undead Captain
- King Drugal

Name: Undead Spirits
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 200

Name: Half Undead
Class: Light Infantry
Troops: 60
Attributes:
Rating: 2/10, Being Trained
Cost: 300

Name: Undead Skeletons
Class: Light Infantry
Troops: 50
Attributes:
Rating: 3/10, Trained Well
Cost: 400

Name: Undead Skeleton Phalanx
Class: Phalanx
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 500

Name: Undead Corpses
Class: Light Infantry
Troops: 50
Attributes:
Rating: 4/10 Inexperienced
Cost: 450

Name: Undead Warriors
Class: Ligh Infantry
Troops: 40
Attributes: Broken Soul
Rating: 5/10 Experienced
Cost: 550

Name: Undead Phalanx
Class: Phalanx
Troops: 30
Attributes: Broken Soul, Enchanted Armour
Rating: 6/10, Well Experienced
Cost:

Name: Undead Drugal Spear Guard
Class: Short Pikes
Troops: 20
Attributes: Broken Soul, Enchanted Armour
Rating: 7/10, Feared
Cost: 1000

Name: Undead Drugal Guards
Class: Heavy Infantry
Troops: 20
Attributes: Broken Soul, Enchanted Armour
Rating: 7/10, Feared
Cost: 1000

Name: Undead Captain
Class: Heavy Infantry
Troops: 10
Attributes: Broken Soul, Enchanted Armour
Rating: 7/10, Feared
Cost: 2500

Name: King Drugal
Class: Giant Infantry
Troops: 1
Attributes: Broken Soul, Perfect Warrior, Immortal
Rating: 10/10, Legendary
Cost: 150,000



Cultist Of Marna - Although they are not seen as much of a faction. The Cultist of Marna have had their hand in many assassinations. They train the best of assassin and stealth based units. They usually kill for money however after the failed attempt to kill the Dwarven King for the Brotherhood Of Orthiad they now have a reputaton of assassins rather than there cover up of religion. Playing as the Cultist Of Marna will be very difficult especially cause they lack units which can stand and fight on the frontline.

Attributes;
- Stealth: Units can hide in forests
- Good Stealth: Units can hide in tall grass
- Expert Stealth: Units can hide anywhere

Units;
- Marna Villagers
- Marna Chapel Keepers
- Marna Scouts
- Marna Chapel Guards
- Marna Priests
- Marna Hunters
- Marna Spear Throwers
- Marna Assassins
- Marna Elite Assassins

Name: Marna Villagers
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 200

Name: Marna Chapel Keepers
Class: Light Infantry
Troops: 30
Attributes: Stealth
Rating: 3/10, Trained Well
Cost: 400

Name: Marna Scouts
Class: Archer
Troops: 30
Attributes: Good Stealth
Rating: 4/10, Inexperienced
Cost: 600

Name: Marna Chapel Guards
Class: Short Pikes
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 1000

Name: Marna Hunters
Class: Archer
Troops: 20
Attributes: Good Stealth
Rating: 5/10, Experienced
Cost: 700

Name: Marna Priests
Class: Light Infantry
Troops: 20
Attributes: Stealth
Rating: 6/10, Well Experienced
Cost: 900

Name: Marna Spear Throwers
Class: Javelineer
Troops: 25
Attributes: Good Stealth
Rating: 6/10, Well Experienced
Cost: 800

Name: Marna Assassins
Class: Archer
Troops: 12
Attributes: Expert Stealth
Rating: 6/10, Well Experienced
Cost: 1250

Name: Marna Elite Assassins
Class: Archer
Troops: 6
Attributes: Expert Stealth
Rating: 8/10, Superior
Cost: 1750

Name: Marna Bishop
Class: Heavy Infantry
Troops: 10
Attributes:
Rating: 8/10, Superior
Cost: 2500



The Kingdom Of Varden - Varden led the rebellion against the Empire with the secretive support of The Kingdom Surda. Varden should have a similiar game to Surda but because they have more selection of troops they should be better off.

Attributes;
- Very Heavy Armour: Gives a good defense bonus

Units;
- Varden Peasants
- Varden Swordsmen
- Varden Pikemen
- Varden Archers
- Varden Phalanx
- Varden Knights
- Varden Light Cavalry
- Varden Loyalist Archers
- Varden Loyalist Phalanx
- Varden Loyalist Knights
- Varden Mounted Knights
- Varden Mounted Captain
- Varden Catapults
- Young Dragon
- Mid Dragon
- Old Dragon

Name: Varden Peasants
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 200

Name: Varden Swordsmen
Class: Light Infantry
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 350

Name: Varden Pikemen
Class: Short Pikes
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 400

Name: Varden Archers
Class: Archer
Troops: 30
Attributes: 35
Rating: 3/10, Trained Well
Cost: 450

Name: Varden Phalanx
Class: Phalanx
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 550

Name: Varden Knights
Class: Heavy Infantry
Troops: 30
Attributes:
Rating: 5/10, Experienced
Cost: 600

Name: Varden Light Cavalry
Class: Light Cavalry [Swords]
Troops: 25
Attributes:
Rating: 5/10, Experienced
Cost: 600

Name: Varden Loyalist Archers
Class: Archer
Troops: 20
Attributes:
Rating: 7/10, Feared
Cost: 750

Name: Varden Loyalist Phalanx
Class: Phalanx
Troops: 20
Attributes: Very Heavy Armour
Rating: 7/10, Feared
Cost: 800

Name: Varden Loyalist Knights
Class: Heavy Infantry
Troops: 25
Attributes: Very Heavy Armour
Rating: 7/10, Feared
Cost: 850

Name: Varden Mounted Knights
Class: Heavy Cavalry [Spears]
Troops: 15
Attributes: Very Heavy Armour
Rating: 8/10, Superior
Cost: 1500

Name: Varden Mounted Captain
Class: Heavy Cavalry
Troops: 10
Attributes: Very Heavy Armour
Rating: 8/10, Superior
Cost: 2500

Name: Varden Catapults
Class: Catapults
Troops: 2
Attributes:
Rating: 7/10, Feared
Cost: 2250

Name: Young Dragon
Class: Dragon
Troops: 1
Attributes: Fear, Very Heavy Armour
Rating: 8/10, Superior
Cost: 4800

Name: Mid Dragon
Class: Dragon
Troops: 1
Attributes: Fear, Very Heavy Armour
Rating: 9/10, Elite
Cost: 6400

Name: Old Dragon
Class: Dragon
Troops: 1
Attributes: Fear, Very Heavy Armour
Rating: 10/10, Legendary
Cost: 8900


Kingdom Of Surda - Surda supported the Varden two centuries ago against the Empire, since the fall of the Empire the Kingdom Of Surda has grown and expanded it's boarders slightly. Surda should have a similiar game to the Varden but have less army selection but more richer lands.

Attributes;
- Very Heavy Armour: Gives a good defense bonus

Units;
- Surda Peasants
- Surda Swordsmen
- Surda Pikemen
- Surda Archers
- Surda Light Cavalry
- Surda Loyalist Archers
- Surda Loyalist Swordsmen
- Surda Loyalist Cavalry
- Surda Mounted Captain
- Young Dragon
- Mid Dragon
- Old Dragon

Name: Surda Peasants
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 200

Name: Surda Swordsmen
Class: Light Infantry
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 350

Name: Surda Pikemen
Class: Short Pikes
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 400

Name: Surda Archers
Class: Archer
Troops:
Attributes: 35
Rating: 3/10, Trained Well
Cost: 450

Name: Surda Light Cavalry
Class: Light Cavalry [Swords]
Troops: 25
Attributes:
Rating: 5/10, Experienced
Cost: 600

Name: Surda Loyalist Archers
Class: Archer
Troops: 20
Attributes:
Rating: 7/10, Feared
Cost: 750

Name: Surda Loyalist Swordsmen
Class: Heavy Infantry
Troops: 25
Attributes: Very Heavy Armour
Rating: 7/10, Feared
Cost: 850

Name: Surda Loyalist Cavalry
Class: Heavy Cavalry [Spear]
Troops: 20
Attributes: Very Heavy Armour
Rating: 8/10, Superior
Cost: 1250

Name: Surda Mounted Captain
Class: Heavy Cavalry
Troops: 10
Attributes: Very Heavy Armour
Rating: 8/10, Superior
Cost: 2500

Name: Surda Catapults
Class: Catapults
Troops: 2
Attributes:
Rating: 7/10, Feared
Cost: 2250

Name: Young Dragon
Class: Dragon
Troops: 1
Attributes: Fear, Very Heavy Armour
Rating: 8/10, Superior
Cost: 4800

Name: Mid Dragon
Class: Dragon
Troops: 1
Attributes: Fear, Very Heavy Armour
Rating: 9/10, Elite
Cost: 6400

Name: Old Dragon
Class: Dragon
Troops: 1
Attributes: Fear, Very Heavy Armour
Rating: 10/10, Legendary
Cost: 8900



Urgals - The Urgals are savage creatures who have had their differences between the Humans, now they refuse to take orders from any Humans and intend to establish the many tribes into one. Urgals should have a good game although they have very strong infantry they lack different kinds of support.

Attributes;
- Beserker: Gives a good bonus to attack but lowers defensive skill
- Ruthless: Gives a superior bonus to attack but lowers defensive skill

Units;
- Urgal Children
- Urgal Tribesmen
- Urgal Warriors
- Urgal Skirmishers
- Kull
- Urgal Berserkers
- Nar's Guard
- Urgal Tribe Leader

Name: Urgal Children
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 200

Name: Urgal Tribesmen
Class: Light Infantry
Troops: 50
Attributes:
Rating: 2/10, Being Trained
Cost: 350

Name: Urgal Warriors
Class: Light Infantry
Troops: 40
Attributes:
Rating: 3/10, Trained Well
Cost: 500

Name: Urgal Skirmishers
Class: Skirmishers
Troops: 25
Attributes:
Rating: 3/10, Trained Well
Cost: 550

Name: Urgal Spearmen
Class: Short Pikes
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost:

Name: Kull
Class: Heavy Infantry
Troops: 15
Attributes: Ruthless
Rating: 8/10, Superior
Cost: 1450

Name: Urgal Berserkers
Class: Light Infantry
Troops: 25
Attributes:
Rating: 7/10, Feared
Cost: 1250

Name: Nar's Pikemen Guard
Class: Short Pike
Troops: 15
Attributes: Ruthless
Rating: 8/10, Superior
Cost: 1550

Name: Nar's Infantry Guard
Class: Heavy Infantry
Troops: 10
Attributes: Ruthless
Rating: 9/10, Elite
Cost: 1750

Name: Urgal Tribe Leader
Class: Heavy Infantry
Troops: 10
Attributes: Ruthless
Rating: 9/10, Elite
Cost: 2500



Nomads - The Nomads are a faction that have long lived on the edges of the Hadarac desert. They raid settlements and pillage others to financially support their poor lands. Playing as the Nomads could mean that you will have to stop recruiting thousands of hordes just so you can support the upkeep cost of the Nomads.

Attributes;
- Stolen Armour: Gives a fair defense bonus
- Earth: Gives a moderate increase to stamina
- Crush: Gives a good charge bonus

Units;
- Village Slaves
- Captured Warriors
- Nomad Thieves
- Mountain Axemen
- Mountain Swordsmen
- Desert Spearmen
- Tribal Archers
- Nomad Cavalry
- Tribal Horse Archers
- Mountain Cavalry
- Nomad Archers
- Chief's Guards
- Nomad Chief
- Desert Elephaunts
- Large Desert Elephaunts

Name: Village Slaves
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 200

Name: Captured Warriors
Class: Light Infantry
Troops: 40
Attributes:
Rating: 4/10, Inexperienced
Cost: 450

Name: Nomad Thieves
Class: Light Infantry
Troops: 50
Attributes: Stolen Armour
Rating: 2/10, Untrained
Cost: 300

Name: Mountain Axemen
Class: Light Infantry
Troops: 40
Attributes: Earth
Rating: 3/10, Trained Well
Cost: 450

Name: Mountain Swordsmen
Class: Light Infantry
Troops: 45
Attributes:
Rating: 2/10, Being Trained
Cost: 400

Name: Desert Spearmen
Class: Short Pikes
Troops: 40
Attributes:
Rating: 3/10, Trained Well
Cost: 400

Name: Tribal Archers
Class: Archer
Troops: 30
Attributes: Earth
Rating: 5/10, Experienced
Cost: 550

Name: Nomad Cavalry
Class: Light Cavalry [Swords]
Troops: 25
Attributes: Earth
Rating: 6/10, Well Experienced
Cost: 750

Name: Tribal Horse Archers
Class: Horse Archer
Troops: 20
Attributes: Earth
Rating: 6/10, Well Experienced
Cost: 800

Name: Mountain Cavalry
Class: Heavy Cavalry [Swords]
Troops: 20
Attributes:
Rating: 7/10, Feared
Cost: 1000

Name: Nomad Archers
Class: Archer
Troops: 20
Attributes: Earth
Rating: 8/10, Superior
Cost: 1250

Name: Chief's Guards
Class: Heavy Cavalry [Spears]
Troops: 15
Attributes: Earth
Rating: 9/10, Elite
Cost: 1550

Name: Nomad Mounted Chief
Class: Heavy Cavalry
Troops: 10
Attributes: Earth, Stolen Armour
Rating: 9/10, Elite
Cost: 2500

Name: Desert Elephaunts
Class: Elephaunt
Troops: 4
Attributes: Crush
Rating: 7/10, Feared
Cost: 2750

Name: Large Desert Elephaunts
Class: Elephaunt
Troops: 2
Attributes: Crush
Rating: 8/10, Superior
Cost: 3800

 

The Empire - The Empire two centuries ago ruled the majority of Alagaesia but could not expand far enough because of the trouble they would have moving armies through the Hadarac Desert. Now the Empire has returned due to the disagreements between politicians in the Broddring Kingdoms United Nations. The Empire intend to defeat both Surda and Varden once and for all. The Empire in Alagaesia:TW should have a fair advantage because although they are being attacked by two factions they're large choice of armies and rich lands can support them.

Attributes;
- Very Heavy Armour: Gives a good bonus to defense
- The Kings Influence: Gives a good morale bonus
- Master Stealth: Unit can use stealth anywhere
- Advanced Magic: Gives an area of effect to magical damage

Units;
- Empire Peasants
- Empire Swordsmen
- Empire Pikemen
- Empire Archers
- Empire Phalanx
- Empire Javelineers
- Empire Light Cavalry
- Empire Loyal Swordsmen
- Empire Loyal Pikemen
- Empire Loyal Archers
- Empire Loyal Phalanx
- Empire Loyal Javelineers
- Empire Loyal War Lions
- Empire Loyal Heavy Cavalry
- Empire Elite Swordsmen
- Empire Elite Archers
- Empire Elite Phalanx
- Empire Elite War Lions
- Empire Elite Heavy Cavalry
- Empire Elite Assassins
- Empire Sorcerers
- Empire Heavy Cavalry Mounted Captain
- Empire Catapults
- Young Dark Dragon
- Mid Dark Dragon
- Old Dark Dragon


Name: Empire Peasants
Class: Light Infantry
Troops: 60
Attributes:
Rating: 1/10, Untrained
Cost: 200

Name: Empire Swordsmen
Class: Light Infantry
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 300

Name: Empire Pikemen
Class: Short Pikes
Troops: 40
Attributes:
Rating: 2/10, Being Trained
Cost: 350

Name: Empire Archers
Class: Archer
Troops: 30
Attributes:
Rating: 3/10, Trained Well
Cost: 400

Name: Empire Phalanx
Class: Phalanx
Troops: 30
Attributes:
Rating: 3/10, Trained Well
Cost:450

Name: Empire Javelineer
Class: Javelineer
Troops: 35
Attributes:
Rating: 3/10, Trained Well
Cost: 350

Name: Empire Light Cavalry
Class: Light Cavalry
Troops: 30
Attributes:
Rating: 4/10, Inexperienced
Cost: 500

Name: Empire Loyal Swordsmen
Class: Heavy Infantry
Troops: 30
Attributes: Kings Influence
Rating: 5/10, Experienced
Cost: 550

Name: Empire Loyal Pikemen
Class: Short Pikes
Troops: 30
Attributes: Kings Influence
Rating: 5/10, Experienced
Cost: 600

Name: Empire Loyal Archers
Class: Archer
Troops: 20
Attributes: Kings Influence
Rating: 6/10, Well Experienced
Cost: 650

Name: Empire Loyal Phalanx
Class: Phalanx
Troops: 20
Attributes: Kings Influence
Rating: 6/10, Well Experienced
Cost: 700

Name: Empire Loyal Javelineers
Class: Javelineer
Troops: 25
Attributes: Kings Influence
Rating: 6/10, Well Experienced
Cost: 600

Name: Empire War Lions
Class: Trainer
Troops: 30
Attributes: Kings Influence
Rating: 6/10, Well Experienced
Cost: 700

Name: Empire Loyal Heavy Cavalry
Class: Heavy Cavalry
Troops: 20
Attributes: Kings Influence
Rating: 7/10, Feared
Cost: 900

Name: Empire Elite Swordsmen
Class: Heavy Infantry
Troops: 20
Attributes: Kings Influence
Rating: 7/10, Feared
Cost: 900

Name: Empire Elite Archers
Class: Archer
Troops: 10
Attributes: Kings Influence
Rating: 8/10, Superior
Cost: 1000

Name: Empire Elite Phalanx
Class: Phalanx
Troops: 10
Attributes: Kings Influence, Very Heavy Armour
Rating: 8/10, Superior
Cost: 1150

Name: Empire Large War Lions
Class: Trainer
Troops: 15
Attributes: Kings Influence
Rating: 8/10, Superior
Cost: 1250

Name: Empire Elite Heavy Cavalry
Class: Heavy Cavalry
Troops: 10
Attributes: Kings Influence, Very Heavy Armour
Rating: 9/10, Elite
Cost: 1450

Name: Empire Elite Assassins
Class: Archer
Troops: 5
Attributes: Master Stealth
Rating: 9/10, Elite
Cost: 1850

Name: Empire Sorcerers
Class: Javelineer
Troops: 6
Attributes: Advanced Magic
Rating: 9/10, Elite
Cost: 2750

Name: Heavy Cavalry Mounted Captain
Class: Heavy Cavalry
Troops: 10
Attributes: Kings Influence, Very Heavy Armour
Rating: 9/10, Elite
Cost: 2500

Name: Empire Catapults
Class: Catapult
Troops: 2
Attributes:
Rating: 7/10, Feared
Cost: 2250

Name: Young Dark Dragon
Class: Dragon
Troops: 1
Attributes: Fear, Very Heavy Armour
Rating: 8/10, Superior
Cost: 4800

Name: Mid Dark Dragon
Class: Dragon
Troops: 1
Attributes: Fear, Very Heavy Armour
Rating: 9/10, Elite
Cost: 6400

Name: Old Dark Dragon
Class: Dragon
Troops: 1
Attributes: Fear, Very Heavy Armour
Rating: 10/10, Legendary
Cost: 8900


The Gleavmeed - The Gleavmeeds are bat-like creatures that once had the ability to fly which was lost when they became used to fighting on the ground against Broddrings United Nations. Now they fight Surda and Varden and have no love for Humanity.

The Thrall - Thrall are Elves that wielded so much magic that they could not handle it. Overtime time the magic they used turned dark and now they are slaves to the dark magic which they tried so hard to control.

Rebels & Free People - The rebels refuse to join anyone and would rather duke it out on their own. They see fault with everyones intentions and many different races join them, making them a multi-factional side.


There Maybe  More Units. These Units Are Just The Ones That Will Be Done Sooner. Most Factions Have Some Key Unit Which Could Make All The Difference. Expect Marna, Kirtan and Ceris To All Have A Hard Time Because They Dont Have Cavalry... Marna Dont Have Decent Fighters So They Must Rely On Stealth. Yes It Is True What You See... The Dragon King Does Cost That Much, Which Means As Soon As The Undead Have Him On Their Side Dont Think You Will Be Able To Push Them Around. There Are Still Varden, Surda And The Empire Which Will Have Dragons For Key Units. Some Units You See There May Change Guess You'll Have To Find Out...

Pinkkiller

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« Reply #1 on: October 02, 2008, 08:46:18 PM »
how are you gonna make the dragons?  :unsure:                                                        rtw engine dosen't support flying units...

stormcloud

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« Reply #2 on: October 02, 2008, 09:54:44 PM »
you would be suprised

Andalus

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« Reply #3 on: October 03, 2008, 03:15:07 AM »
Put them on the back of an invisible Yubsteb?

Make them a projectile?
Du bist kein Schmetterling! Du bist nur eine kleine Raupe in Verkleidung!

Marcus

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« Reply #4 on: October 03, 2008, 07:14:22 AM »
LOTR:TW managed The Nazgul's flying beasts.
"So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well learned politesse, or I'll lay your soul to waste."

Jubal

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« Reply #5 on: October 03, 2008, 05:07:53 PM »
Basically you get an elephant slkeleton, and sticki it on the back.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Lord Dakier

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« Reply #6 on: October 03, 2008, 10:24:16 PM »
We already know that the RTW engine supports them, too many people have asked that question. The RTW engine limits alot of things but you can not assume that it limits everything.

Private Clark

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« Reply #7 on: October 04, 2008, 06:51:02 PM »
Screenshots?

Lord Dakier

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« Reply #8 on: October 04, 2008, 07:21:35 PM »
This is the list of units, we have only just started on skinning and models.

We're expecting to start by seeing;

- Flight War Dragons for the Dark Elves
- High Elven and different variants
- Miniature dragons that are used for siege by the LOD

I've editted the units and have added the latest, these new ones are mostly the complete set now :D