Author Topic: Remember when...  (Read 2962 times)


  • Devourer of Souls
  • Megas Domestikos
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Remember when...
« on: November 15, 2011, 09:31:06 PM »
They ran a donation campaign to get one solid month's worth of work out of a developer? Well, this is the result so far...

One of the most commonly requested features is saving in single-player games. I've implemented that now - you can simply hit the "save game" button when playing ...

Carry on to read more. Glad the money is working, so many times these days we see money just get injected into a black hole, with no positive outcome from it.
"So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well learned politesse, or I'll lay your soul to waste."


  • Megadux
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Re: Remember when...
« Reply #1 on: November 15, 2011, 10:38:39 PM »
Yeah, and hopefully we'll be seeing some useful AI updates soon - running it in a separate background thread, for example, which will give it a whole 100ms to run before hitting framerate at all instead of AI slowness having an instant effect.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...