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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
The Siege Workshop - TW Modding Info and Discussion
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CG's Workshop
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Atlantis
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Topic: Atlantis (Read 14497 times)
Son of the King
Megas Domestikos
Voting Member
Posts: 3368
Karma: 29
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Re: Atlantis
«
Reply #45 on:
October 10, 2013, 03:19:05 PM »
Just out of interest, how did you get the map on the faction select screen looking so similar to the vanilla ones?
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SotK
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SotK's Python Tutorials
Township
comrade_general
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Re: Atlantis
«
Reply #46 on:
October 10, 2013, 07:11:35 PM »
I forget exactly what options I set, but you just add the faction color over the plain map in a layer and set it to 'color overlay' or something, and possibly make it more opaque, then gauss the edges properly and add an outer glow.
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Son of the King
Megas Domestikos
Voting Member
Posts: 3368
Karma: 29
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Re: Atlantis
«
Reply #47 on:
October 10, 2013, 07:19:56 PM »
Where is the plain map though?
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SotK
My Website (not complete)
SotK's Python Tutorials
Township
comrade_general
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Re: Atlantis
«
Reply #48 on:
October 10, 2013, 08:27:56 PM »
You have to make it.
Take Parthia and Spain and combine the empty halves.
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Son of the King
Megas Domestikos
Voting Member
Posts: 3368
Karma: 29
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Re: Atlantis
«
Reply #49 on:
October 10, 2013, 09:54:53 PM »
Genius!
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SotK
My Website (not complete)
SotK's Python Tutorials
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« previous
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
The Siege Workshop - TW Modding Info and Discussion
»
CG's Workshop
»
Atlantis