Author Topic: 0.6-1.0  (Read 25444 times)

Mausolos of Caria

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Re: 0.6-1.0
« Reply #60 on: March 09, 2014, 11:38:53 PM »
Well done with that  :) Are we completely revising artillery later then? Since you seem to have deleted every artillery apart from Roman onagers  ;)
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Re: 0.6-1.0
« Reply #61 on: March 09, 2014, 11:42:46 PM »
We are. And roman onagers, as they're currently depicted ingame, should also go, in my opinion.

Mausolos of Caria

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Re: 0.6-1.0
« Reply #62 on: March 09, 2014, 11:56:50 PM »
What's wrong with them?
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Augustus

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Re: 0.6-1.0
« Reply #63 on: March 10, 2014, 12:01:21 AM »
They're completely ahistorical. The onagers used by the romans were much smaller and similar to this:

Mausolos of Caria

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Re: 0.6-1.0
« Reply #64 on: March 10, 2014, 12:20:18 AM »
To be honest I scarcely remember those from vanilla RTW haha, but they do look more like that in Rome II I think.
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Re: 0.6-1.0
« Reply #65 on: March 10, 2014, 12:27:08 AM »
This...


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Mausolos of Caria

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Re: 0.6-1.0
« Reply #66 on: March 10, 2014, 01:16:59 AM »
Their unrealistic movement over the battlefield was the best part of it  :P
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Re: 0.6-1.0
« Reply #67 on: March 10, 2014, 03:38:18 AM »
We'd have to make a new one
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Bercor

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Re: 0.6-1.0
« Reply #68 on: March 10, 2014, 08:16:05 AM »
Or simply get rid of it. :P

Mausolos of Caria

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Re: 0.6-1.0
« Reply #69 on: March 10, 2014, 03:32:33 PM »
Well, the Romans, Syracuse, the Diadochi and Carthage surely fielded a number of very interesting siege weapons we could try to include in the mod - especially because I can only think of RS II as a mod putting in completely new artillery.
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Re: 0.6-1.0
« Reply #70 on: March 10, 2014, 03:42:22 PM »
The problem is: siege engines were, historically, only used in sieges, and not in field battles. If artillery its included in the mod, we could end up with largely ahistorical battles.

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Re: 0.6-1.0
« Reply #71 on: March 10, 2014, 04:06:40 PM »
Well in the Battle of Mantineia 207 BC the Spartans used siege weapons (katapeltai) who routed the Achaian Thorakitai with their missile fire and I think the Pergamene army also did once against the Galatians.

But you are of course right that it is annoying to have siege weapons in every second land battle. Any ideas how to fix it? Because doing without them completely and only using rams & ladders at sieges would be boring and ahistorical, too.
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Re: 0.6-1.0
« Reply #72 on: March 10, 2014, 04:22:40 PM »
That's the exception that proves the rule. :P

Yeah, I guess we will have to leave that in the hands of the player. If he wants to fight every battle with a couple of ballistas there's nothing we can do, without harming the overall gameplay.


Mausolos of Caria

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Re: 0.6-1.0
« Reply #73 on: March 10, 2014, 04:33:41 PM »
And the AI? Is there a way to influence which units it uses?
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Re: 0.6-1.0
« Reply #74 on: March 10, 2014, 04:46:03 PM »
I don't think so. Good news, though, the AI almost doesn't use artillery, it's too stupid for that. However, it's also handicapped in siege battles