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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
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Rome - Total Realism
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RTR 0.5 Imperial Campaign
(Moderators:
ahowl11
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Vrosivs Avgvstvs Rakvs
) »
0.6-1.0
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Topic: 0.6-1.0 (Read 25444 times)
Mausolos of Caria
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Posts: 358
Karma: 7
RTR Project Historian
Re: 0.6-1.0
«
Reply #60 on:
March 09, 2014, 11:38:53 PM »
Well done with that
Are we completely revising artillery later then? Since you seem to have deleted every artillery apart from Roman onagers
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''I found a city of bricks and left a city of marble''
Augustus
Bercor
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Karma: 10
Re: 0.6-1.0
«
Reply #61 on:
March 09, 2014, 11:42:46 PM »
We are. And roman onagers, as they're currently depicted ingame, should also go, in my opinion.
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Mausolos of Caria
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Posts: 358
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RTR Project Historian
Re: 0.6-1.0
«
Reply #62 on:
March 09, 2014, 11:56:50 PM »
What's wrong with them?
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''I found a city of bricks and left a city of marble''
Augustus
Bercor
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Re: 0.6-1.0
«
Reply #63 on:
March 10, 2014, 12:01:21 AM »
They're completely ahistorical. The onagers used by the romans were much smaller and similar to this:
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Mausolos of Caria
Citizens
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Posts: 358
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RTR Project Historian
Re: 0.6-1.0
«
Reply #64 on:
March 10, 2014, 12:20:18 AM »
To be honest I scarcely remember those from vanilla RTW haha, but they do look more like that in Rome II I think.
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''I found a city of bricks and left a city of marble''
Augustus
Bercor
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Re: 0.6-1.0
«
Reply #65 on:
March 10, 2014, 12:27:08 AM »
This...
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Mausolos of Caria
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Posts: 358
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RTR Project Historian
Re: 0.6-1.0
«
Reply #66 on:
March 10, 2014, 01:16:59 AM »
Their unrealistic movement over the battlefield was the best part of it
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''I found a city of bricks and left a city of marble''
Augustus
ahowl11
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RTR Project
Re: 0.6-1.0
«
Reply #67 on:
March 10, 2014, 03:38:18 AM »
We'd have to make a new one
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God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?
Bercor
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Re: 0.6-1.0
«
Reply #68 on:
March 10, 2014, 08:16:05 AM »
Or simply get rid of it.
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Mausolos of Caria
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RTR Project Historian
Re: 0.6-1.0
«
Reply #69 on:
March 10, 2014, 03:32:33 PM »
Well, the Romans, Syracuse, the Diadochi and Carthage surely fielded a number of very interesting siege weapons we could try to include in the mod - especially because I can only think of RS II as a mod putting in completely new artillery.
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''I found a city of bricks and left a city of marble''
Augustus
Bercor
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Re: 0.6-1.0
«
Reply #70 on:
March 10, 2014, 03:42:22 PM »
The problem is: siege engines were, historically, only used in sieges, and not in field battles. If artillery its included in the mod, we could end up with largely ahistorical battles.
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Mausolos of Caria
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RTR Project Historian
Re: 0.6-1.0
«
Reply #71 on:
March 10, 2014, 04:06:40 PM »
Well in the Battle of Mantineia 207 BC the Spartans used siege weapons (katapeltai) who routed the Achaian Thorakitai with their missile fire and I think the Pergamene army also did once against the Galatians.
But you are of course right that it is annoying to have siege weapons in every second land battle. Any ideas how to fix it? Because doing without them completely and only using rams & ladders at sieges would be boring and ahistorical, too.
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''I found a city of bricks and left a city of marble''
Augustus
Bercor
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Re: 0.6-1.0
«
Reply #72 on:
March 10, 2014, 04:22:40 PM »
That's the exception that proves the rule.
Yeah, I guess we will have to leave that in the hands of the player. If he wants to fight every battle with a couple of ballistas there's nothing we can do, without harming the overall gameplay.
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Mausolos of Caria
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Posts: 358
Karma: 7
RTR Project Historian
Re: 0.6-1.0
«
Reply #73 on:
March 10, 2014, 04:33:41 PM »
And the AI? Is there a way to influence which units it uses?
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''I found a city of bricks and left a city of marble''
Augustus
Bercor
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Posts: 573
Karma: 10
Re: 0.6-1.0
«
Reply #74 on:
March 10, 2014, 04:46:03 PM »
I don't think so. Good news, though, the AI almost doesn't use artillery, it's too stupid for that. However, it's also handicapped in siege battles
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« previous
next »
Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Rome - Total Realism
»
RTR 0.5 Imperial Campaign
(Moderators:
ahowl11
,
Vrosivs Avgvstvs Rakvs
) »
0.6-1.0