Author Topic: Testing 0.6!  (Read 17774 times)

Marku

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Re: Testing 0.6!
« Reply #30 on: March 17, 2014, 10:29:44 AM »
Hi all, good to be here :-)

The Sloth

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Re: Testing 0.6!
« Reply #31 on: March 17, 2014, 03:00:29 PM »
I added a folder with some screenshots of my installing processes to the dropbox, with short explanations, since I have a German computer. Not much to see, though, and I can't even take a screen of the error message.

Bercor

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Re: Testing 0.6!
« Reply #32 on: March 17, 2014, 03:08:17 PM »
I'm pretty sure that the problem that its causing CTD lies in the files.

ahowl11

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Re: Testing 0.6!
« Reply #33 on: March 17, 2014, 07:59:11 PM »
Fixed. Please download to confirm
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Marku

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Re: Testing 0.6!
« Reply #34 on: March 19, 2014, 07:13:29 PM »
RTR from dropbox is working for me :-)

Where do i put the other files shown on that page?

ahowl11

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Re: Testing 0.6!
« Reply #35 on: March 19, 2014, 07:29:52 PM »
The 0.6 version will be up there by the end of the day. Don't worry about the files there. Do you have 0.5 installed?
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ahowl11

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Re: Testing 0.6!
« Reply #36 on: March 19, 2014, 10:42:34 PM »
0.6 is added, not much to test, just check names, starting positions, and the symbols/banners.

What was changed:

All ahistorical units removed
Senate feature removed
One Roman Faction
Hellenic Kingdoms Added
Greek States Added
Eastern Kingdoms Added
Thrace changed to Barbarian Tribes
Britons Changed to Celtic Tribes
Egypt is now Ptolemaic Empire and Greek
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The Sloth

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Re: Testing 0.6!
« Reply #37 on: March 20, 2014, 09:26:10 PM »
Works for me.

b257

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Re: Testing 0.6!
« Reply #38 on: March 21, 2014, 12:06:45 AM »
Works for me too :). How are units coming along, were you able to find modellers or did you get good alternative sources?

ahowl11

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Re: Testing 0.6!
« Reply #39 on: March 21, 2014, 05:03:58 AM »
Thank goodness it works. I have a lot of mods to pull units from. I am trying to learn some more tricks so I don't need a modeller.
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Jubal

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Re: Testing 0.6!
« Reply #40 on: March 22, 2014, 12:26:21 AM »
Alpha channels. All of the alpha channels.  :P
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ahowl11

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Re: Testing 0.6!
« Reply #41 on: March 22, 2014, 12:31:42 AM »
Yeah I guess RS2 was able to use one model for every single standard bearer in the game. I'd like to know how that is possible!
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Jubal

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Re: Testing 0.6!
« Reply #42 on: March 22, 2014, 12:40:03 AM »
How different do they look? Because I'm assuming that probably IS an alpha channels case; they're a very powerful modding tool if you use them right.  :)
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Alavaria

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Re: Testing 0.6!
« Reply #43 on: March 22, 2014, 04:01:03 AM »
Different textures assigned on the descr_model_battle for the banner unit, I would imagine.

They are all the same, holding a square and wearing the same equipment, it's just textured differently.

Ballacraine

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Re: Testing 0.6!
« Reply #44 on: April 18, 2014, 05:12:09 PM »
Hi Folks,

Just a quick update.

I appreciate we aren't looking at unit texturing at the moment, but it seems the back plate on the Hastati model is missing.

The Bruttian Rebel Hoplite Spearman seems to have an overly long spear....more like a phalangite & the melee animation doesn't match it well.

He punches with his fist with the spear pointing vertical rather than using the sharp end.

I am getting a repeatable game freeze when clicking start battle on a seige at Messana.

AI forces are:

40 strength 3 bronze chevron Hoplite
33 strength 1 bronze chevron militia hoplite
25 strength tyro militia hoplites
14 2 bronze chevron peltasts.

AI also has reinforcements that I can't detail in composition

I have a save game just prior if needed.

Balla.  8)