Escape! - A Lovecraftian Horror Adventure

Started by Lizard, April 22, 2014, 04:18:57 PM

Previous topic - Next topic

Lizard

Hey guys.

So supplementary to my main game development project (which I will keep you all posted about) I'm also working on a little text-based adventure in Java. I'm just trying to gauge interest really, what people think about the idea of a horror-genre text-based adventure and if you'd play it.

And when I say 'text-based' that's exactly what I mean - no fancy GUI, no maps... Real back to the 90s stuff :P
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."

Tom

Sounds awesome, hope it goes well for you. :) I will definitely give it a shot but I'm quite busy atm. :/

Cuddly Khan

I love text based games, sort of. I can find some of them annoying. I like the ones that give you a choice of action in the form of a button to press. Would it be similar to Jubals game?
Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Lizard

I haven't actually played Jubal's game (shame on me) but I will, so I'll let you know if it's similar!
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."

Cuddly Khan

Naa, it's fine. Neither have I. ;) (Sorry Jubal)
Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.

Lizard

Well what a useless point of comparison that game is :P

It's going to be pretty similar to classic MUDs, only without the multi-user bit. If that makes any kind of sense.
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."

comrade_general

Quote from: Lizard on April 25, 2014, 03:38:29 PM
Well what a useless point of comparison that game is :P
Kind of a harsh way to put it. :P

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Lizard

D: D: D:

I meant it was useless because neither of us had played it! Not that it was useless in general!

I'm sure, for a text parser, it's passable :P
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."

Lizard

This game is starting to take shape - it's changed it's title to 'Submarine' and is set on, you guessed it, a sinking submarine. It's kinda got an accidental steampunk flavour to it as well, if you're into that sort of thing.
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."

Jubal

Accidental steampunk is an excellent and very respectable sort of steampunk :D

Is the game purely text-based, or is it just the command system that's a parser?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Lizard

The game is purely text-based.

I'm using something called Quest, which is a beautifully-written visual language for writing text-based adventures (after trying to build my own, and failing miserably. Why reinvent the wheel, anyway?)
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...