Innkeep! - Serve Ale. Collect Rumors. Make Coin.

Started by BeerDrinkingBurke, April 30, 2015, 10:30:49 AM

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BeerDrinkingBurke

It's made using game maker. But everything on top of that engine I've coded by hand.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Lizard

Ah okay, I get it - looks impressive, either way!
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."

BeerDrinkingBurke

It's surprisingly versatile when it comes to what you can do in it. Some recent examples would be Gunpoint, Hotline Miami and Spelunky.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Tusky

How is development going on this? I like the concept
<< Signature redacted >>

BeerDrinkingBurke

Hi. Thanks. ;-)

I did a bunch of code streamlining and bug fixing since my last dev video, but I don't have much else to show. I had a very busy couple of months, and while things have quietened down since it really broke my flow. I'm going to be working less hours in a week from now though, so it's a great opportunity to get started again.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke




Hi everyone. Happy near year and best wishes for 2016.


Unfortunately this project ended up falling by the wayside for the most part for the last half a year. Time flies! It was a really busy time for me, and I think I burned myself out trying to do too much at once. This game was never far from my mind though, and I did get to make a fair bit of progress here and there, although mostly just fixing all the bugs and quirks, making everything work exactly as I wanted it to.


Anyhow, I'm now enjoying an actual lengthy break, and for the last week or so I've started actively developing every day. I'll be able to release a new dev video soon I think. ;-)
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

Good to see you back, and look forward to seeing what you come up with next - Happy New Year to you too!  :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Thanks! ;-)


Just want to finish one more feature before I make a video, but won't be long now I think.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

Let us know when it's done and we'll get it out on the tweeter, certainly  :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Here it is. :-)

Dev diary #7.

Be warned, the sound quality is not so good on this one.
https://youtu.be/Dmy9po5qOTg
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

Duly tweeted - I'll give better thoughts sometime next week once I've got my assessment deadline out the way!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke

And here is the January update. Expect the next one in around a month.  ;-)



https://youtu.be/WwoB2219clg







== New Features ==


- New guest type! This one is a soldier.
- New sprite for both the innkeeper and for the commoner guest. They look prettier, but also have been done with a new simplified sprite system in mind. Instead of having left, right,


front, back variations, we have one simple variation. This makes more sense for when they need to be animated in the future. The new sprite faces a little to the front and to the right, and


can be flipped to the left if needed by simple code. These sprites can also easily be modified slightly for making seated variations.
- Along with ale there are now two new types of drinks, wine and mead. Each have their own barrel sprites, stein sprites and needs icons.
- Guests will specifically ask for a type of drink now, rather than just generically ale. You can only serve them what they have requested.
- After standing for a little while guests will generate an icon showing that they would like a seat. This disappears when they are directed to a place to sit.
- Icons will begin to change from white to pink to red as a warning when they have not been met for some time. Neglect addressing a guests need for long enough will now result in the need


being "failed", with it disappearing and the guest taking a hit to their mood.
- The display at the bottom of the screen showing guest information now also displays all current active needs of that guest in icon form.
- The mood icon in the guest info display has also been replaced. It now shows a close-up of the guest's face.




== Improvements ==


- When moving barrels in the cellar GUI it is now possible to drag a barrel over a slot where a barrel already is present and swap it with the location of the barrel you originally grabbed.


This is just more convenient, but also necessary for when the cellar is full and you want to shift your barrels.
- When serving from behind the bar to people at the bar you now always path behind the bar to a point that is closer to them, rather than pathing out from behind the bar and around, which


used to happen. Makes serving easier and more sensible.
- When mousing over a guest if they have a needs icon it will now highlight and pop down a little, basically the same but in reverse as if you moused over the needs icon and had the guest


highlighted. This makes sense now that we have multiple needs and wish to know right away what that specific guest wants.
- Added a few more sound FX. These will all need re-doing later, but it's nice to at least code in some temporary ones here and there for now. There is now a sound for pouring drinks, a


popping sound for needs icons, a sound for moving barrels, and a sound for the front door opening.
- Various drink qualities now exist, instead of everything simply being average. An integer between 0 - 100 is represented as very poor quality, poor quality, average quality, high quality


or excellent, with each of the five descriptions representing a spectrum covering a range of 20 percent out of 100.
- Filled out the tankard shelf with more tankards. Later these might need to be purchased as you progress.
- Guests now wait a moment by the front door when first appearing, with audio playing for the door opening and being shut. They also don't issue a request for drinks until they are up near the bar.

Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/