Hope that helps
Awesome! Thanks.
The long jump is nice, but I didn't feel like I'd gone very far at all from the look of the jump on-screen despite getting both items, which felt a bit strange.
Well, you can't jump much further without more speed and I really wanted the player to behave exactly the same as usually. I also wanted the players to always be able to get both items.
I did add a Steam achievement for jumps longer than 200. To get it you would need some speed upgrades like the blur potion, rabbit pet, rabbit amulet, etc.I tested a bit - a player could jump really far with a couple of blur potions (esp. if you get a couple of duplicate scrolls to make some more). So the length of the landing area is still reasonable for that.
Here's my previous post:
Meet Ugh and Ogh, the cyclops. These brothers are a new boss in the forest. Cyclops is the weakest of all bosses, so there are two of them to make the fight fun.
Since the catacombs update I focused on adding new content to existing levels and bugfixing any problems. I also added 10 new achievements to make the game interesting for players who completed all the levels.
Another new boss is the Ringleader. He sometimes shows up in the dungeon instead of the Simerian Butcher. The Ringleader can jump on you similar to the way the thief does - except that he is faster and has greater reach. If he finds any bombs on you, he would use them immediately. He also steals and throws your other items around.
I also added a new themed area in the forest - a long jump competition. You get some items as rewards for jumping certain distances. To jump even further, you can find some speed buffs like The Rabbit Amulet, Blur Potion, etc. There's also a Steam achievement if you manage to jump really far.