Author Topic: BearKnight's Deeper & Darker RPG  (Read 9394 times)

BearKnight

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Re: BearKnight's Deeper & Darker RPG
« Reply #30 on: June 05, 2016, 11:42:34 PM »
"Those that matter call me Moglav. Well met!"

Moglav gives Andvari a firm clap on the back.


//that would be great :D

Son of the King

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Re: BearKnight's Deeper & Darker RPG
« Reply #31 on: June 06, 2016, 08:58:09 PM »
A hooded figure slips into the tavern and finds its way to a lonely seat at the back, in the shadows away from the fire. The figure begins drinking from a bottle of ale it had brought in with it.

Riofaal
25 year old male Human of the star sign Draco

Stats:
Strength:1
Constitution:1
Intelligence:3
Cunning:3
Reflexes:2
Awareness:2

Equipment:
  • Dagger of bleeding - A dagger that causes damage over time to people who are wounded by it.
  • Cloak of shadows - A black, woollen cloak and hood which keeps the wearer dry and warm, as well as keeping them more easily hidden from prying eyes.
  • Ring of speed - A silver ring which gives the wearer the ability to move just a little faster when escaping whilst hurt.

Also: light leather armour, small amount of gold coins, 50ft of rope, torch, waterskin, some travelling rations, bottle of ale

BearKnight

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Re: BearKnight's Deeper & Darker RPG
« Reply #32 on: June 07, 2016, 01:00:33 AM »
The room crackled as the fire spat softly at the surrounding folk. A frail man, Moglav and Andvari were reading over the map and plotting a course as well as considering supplies for their trip.
A hunter snoozed against his seat, surrounded by empty vessels of ale.

Jubal

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Re: BearKnight's Deeper & Darker RPG
« Reply #33 on: June 07, 2016, 04:35:37 PM »
OOC: I'm working on the map. I'm increasingly feeling that the Great Western Jungles are going to have to be deciduous but impassable "cold jungle" or deepwoods rather than a rainforest, or the map looks weird. Other than that, it's going OK!

"So tell me, friends, where do each of you hail from originally?"
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BearKnight

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Re: BearKnight's Deeper & Darker RPG
« Reply #34 on: June 08, 2016, 09:33:00 AM »
Moglav wipes the ale froth from his beard before giving Andvari a warm grin and offering the same hand.

"I'm from a nomadic dwarfish clan that travels between the mountains and trades for a living."

Jubal

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Re: BearKnight's Deeper & Darker RPG
« Reply #35 on: June 08, 2016, 03:55:29 PM »
BEHOLD, THE MERCHANTS' MAP!

Version to fit to forum size:


Full size:
Spoiler (click to show/hide)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BearKnight

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Re: BearKnight's Deeper & Darker RPG
« Reply #36 on: June 08, 2016, 04:11:48 PM »
its beautiful!

Jubal

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Re: BearKnight's Deeper & Darker RPG
« Reply #37 on: June 08, 2016, 04:29:27 PM »
Thankyou! It was nice to get something like this to work on, too long since I've done fun universe-design stuff :)

(The inn, by the way, should be about halfway between Sieph and Taski in the southwest.)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BearKnight

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Re: BearKnight's Deeper & Darker RPG
« Reply #38 on: June 09, 2016, 07:01:19 AM »
//update! we now have a map for this Adventure, and i downsized it to fit it onto the main post!

should i mark the inn out on the map?

Jubal

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Re: BearKnight's Deeper & Darker RPG
« Reply #39 on: June 09, 2016, 09:33:36 AM »
You can if you want, but I don't think it'll be hard to remember where we are. I didn't include it as a landmark because including just one specific tavern on a map covering several kingdoms seemed like it would jar for scale.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Son of the King

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Re: BearKnight's Deeper & Darker RPG
« Reply #40 on: June 09, 2016, 09:39:16 AM »
I agree with Jubal.

BearKnight

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Re: BearKnight's Deeper & Darker RPG
« Reply #41 on: June 09, 2016, 11:23:20 AM »
//fair enough.

The old man eyes down the group of travelers before him and smiles gently.

I don't suppose i could offer you this map for a sum of coin? I've done enough travelling for a life-time anyway, and am looking to settle down at the moment. This place seems as good as any.

Jubal

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Re: BearKnight's Deeper & Darker RPG
« Reply #42 on: June 09, 2016, 10:37:34 PM »
Andvari eyes it up.

"What say you, Moglav? It is well inscribed, and I should like to travel to the Central Kingdoms, if you or anyone else wishes to accompany me. Tunnels could bring us from my home near T'vik through to Ethil, or we could visit the Stones of Guldan and then head for Yentis."
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BearKnight

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Re: BearKnight's Deeper & Darker RPG
« Reply #43 on: June 10, 2016, 01:48:05 AM »
Moglav grins warmly and hands over a small purse of coin, making the old man return the cheery expression.

Th-this is most generous of you! I shan't forget it!

The small man yawns and bids you all good tidings before heading off to his room. Shortly after the inn-keep, who stayed up to clean up the mess made by his customers called out to you.

If you're looking to travel that way, strangers, you'd best be well equipped or have a pretty good escort. I've heard that road is getting more dangerous these days.

Actually, i happen to know an old friend who does black-smithing in a nearby village, he might help you out. The village sits in the woodlands to the north, it shouldn't be far.

BearKnight

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Re: BearKnight's Deeper & Darker RPG
« Reply #44 on: June 11, 2016, 06:27:19 AM »
The inn-keeper locks up the main door and moves off to his chambers as well, leaving the remaining group huddled around the fire, bestowed with the mixed feelings of anticipation in the long adventure that awaits them.