The others follow him for it is dangerous to be alone in such perilous times and good folk are sparcely found.
Beneath the trees is a whole new world of darkly wooded trees, deep greens and a barely noticable path. The ground is sticky with mud and other repulsive substances, the canopy and undergrowth alive with colourful prey, ravenous predators and hissing reptiles.
Most of these wouldn't be able to harm you but one can never be sure. After a short while you come across a tree with some kind of glyphic language inscribed into it in an unfamiliar tongue. However it is certain that it is ancient and it thrums with ancient energies. surrounding the tree is a small pond of water. You also notice the edges are reinforced with stones, each one inscribed with its own unique glyph. The water is only deep enough to lap at the sides of your boots, however you sense that this place holds a lot more than it reveals.
You can always continue on your path but who knows what mysteries you may unravel here?
I am implementing the ability to split into separate parties, however it has to be a party of atleast two characters, and it needs to be agreed upon by everyone present. Each party will be given their own inventory as a regular party, however they will decide between them who gets to hold which items.
Choose wisely.