Unit prices

Started by DCLXVIMRTRVEBLAKKOKKVLTDCLXVI, October 16, 2016, 01:51:23 PM

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Hi guys,

I've noticed that our unit prices have become unbalanced because of our modifications to the units stats and size. Maybe we need to redo all unit prices. I would like to calculate recruitment costs, upkeep and armour & weapon upgrades seperately. Is there anyone in our team who has a lot of experience with unit prices? If not, then I will work on it.

ahowl11

You're the one who's made changes to different units. I'm not sure anyone else has touched them lol :p
I have no experience with that. I don't think any of us do.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

xeofox

Quote from: ahowl11 on October 16, 2016, 03:56:35 PM
You're the one who's made changes to different units. I'm not sure anyone else has touched them lol :p
I have no experience with that. I don't think any of us do.
About saka heavy cav- it must be expensive or to hard get it.



#3
I made a system to balance unit prices:

Spoiler
                              Recruitment         Upkeep            Weapon            Armour

Base prices (for 240 men units, should be scaled down if the unit is smaller)

Inferior Peasant                  100               10               =               =
Regular Peasant                     125               13               =               =
Superior Peasant                  150               15               =               =

Inferior Militia                  200               20               =               =
Regular Militia                     250               25               =               =
Superior Militia                  300               30               =               =

Inferior Auxilary                  300               30               =               =
Regular Auxilary                  375               38               =               =
Superior Auxilary                  450               45               =               =

Inferior Levy                     400               40               =               =
Regular Levy                     500               50               =               =
Superior Levy                     600               60               =               =

Inferior Proffesional               500               50               =               =
Regular Proffesional               625               63               =               =
Superior Professional               750               75               =               =

Inferior Noble/Elite               800               80               =               =
Regular Noble/Elite                  1000            100               =               =
Superior Noble/Elite               1200            120               =               =

Inferior Bodyguard                  1000            100               =               =
Regular Bodyguard                  1250            125               =               =
Superior Bodyguard                  1500            150               =               =




Culture Prices (for 240 men units, should be scaled down if the unit is smaller)

Nomad                           =               =               =               =
Germanic                        +10               +1               =               =
Celtic                           +20               +2               =               =
Dacian                           +30               +3               =               =
Iberian                           +40               +4               =               =
Black african                     +50               +5               =               =
Balearic                        +60               +6               =               =
Illyrian                        +70               +7               =               =
Thracian                        +80               +8               =               =
Paeonia                           +90               +9               =               =
Numidian                        +100            +10               =               =
Indian                           +110            +11               =               =
Eastern                           +120            +12               =               =
Arabian                           +130            +13               =               =
Native Egyptian                     +140            +14               =               =
Punic                           +150            +15               =               =
Judean                           +160            +16               =               =
Hellenized Eastern                  +170            +17               =               =
Italic                           +180            +18               =               =
Hellenic                        +190            +19               =               =
Roman                           +200            +20               =               =




Weapon prices - does not count for the charioteer or mahout of elephant and chariot units - secondary weapon counts too! (for 240 men units, should be scaled down if the unit is smaller)

pitchfork                        +10               +1               +1               =

Light spear                        +20               +1               +15               =
Medium Spear                     +40               +2               +30               =
Long Spear                        +60               +3               +50               =
Sarissa                           +120            +5               +75               =

Knife                           +25               +2               +15               =
Inferior sword                     +50               +3               +30               =
Medium sword                     +75               +4               +50               =
Good sword                        +100            +5               +75               =
Superior sword                     +125            +6               +105            =
falx/Rhomphaia                     +150            +7               +140            =

Club                           +15               =               +5               =
mace                           +50               1               +15               =

axe                              +50               +3               +15               =
heavy axe                        +100            +5               +50               =

self bow                        +50               +2               +15               =
longbow                           +100            +3               +30               =
composite bow                     +200            +6               +50               =

Sling                           +15               +1               +5               =

Light/Bamboo javelin               +25               +1               +5               =
Medium javelin                     +50               +2               +15               =
heavy javelin                     +75               +3               +30               =
soliferum                        +100            +4               +50               =
pilum                           +125            +5               +75               =




Ammo prices

self bow                        upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.002
longbow                           upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.005
composite bow                     upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.002

Sling                           upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.001 - 0 for slingers with stone_180 as projectile

Light/Bamboo javelin               upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.003
Medium javelin                     upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.007
heavy javelin                     upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.01
soliferum                        upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.015
pilum                           upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.02




Training prices - counts twice for mounted units and is counted per mount instead of per soldier (for 240 men units, should be scaled down if the unit is smaller)
Untrained                        =               =               =               =
Trained                           +50               =               =               =
Highly trained                     +125            =               =               =




Animal prices (per mount - should be multiplied by the number of mounts on huge unit size x the number of horses per chariot if the unit is a chariot unit)
pig                              +0.5*No. Of Mounts   4               =               =
dog                              +1*No. Of Mounts   3               =               =
bare horse                        +2*No. Of Mounts   5               =               =
horse                           +3*No. Of Mounts   5               =               1
camel                           +4*No. Of Mounts   4               =               =
saddled horse                     +5*No. Of Mounts   5               =               2
decorated horse                     +6*No. Of Mounts   5               =               3
half armoured horse                  +7*No. Of Mounts   6               =               4
light cataphract horse               +8*No. Of Mounts   6               =               5
medium cataphract horse               +10*No. Of Mounts   7               =               6
heavy cataphract horse               +12*No. Of Mounts   7               =               7
indian elephant                     +100*No. Of Mounts   80               1               10
african elephant                  +150*No. Of Mounts   80               1               8
armoured elephant                  +500*No. Of Mounts   80               1               200




Chariot prices (per chariot on huge unit size)
chariot                           +25*No. of chariots   +3*No. of chariots   =               =
light scythed chariot               +50*No. of chariots   +5*No. of chariots   +50*No. of chariots   =
heavy scythed chariot               +200*No. of char.   +20*No. of chariots   +100*No. of char.   100*No. of chariots




Artillery Prices (per engine)
Ballista                        +400*No. of engines   +50*No. of engines   =               =
onager                           +500*No. of engines   +50*No. of engines   =               =





Armour prices (for 240 men units, should be scaled down if the unit is smaller)

Primary Armour defence                +Armour def. x25   +Armour    def. x5   =               +Armour def. x15 + 10




Shield prices (for 240 men units, should be scaled down if the unit is smaller)

Shield defence                      +Shield def. x10   +Shield def. x1      =               =


What do you think?

ahowl11

Only thing is I think we should really go over the cultures. There were many of them.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

This is how I do it; and the cultures are one of the easiest parts with this method:

#6
I simplified my system:

Spoiler
                              Recruitment         Upkeep            Weapon            Armour

Base prices (for 240 men units, should be scaled down if the unit is smaller)

Inferior Untrained                  100               10               =               =
Regular Untrained                  150               15               =               =
Superior Untrained                  200               20               =               =

Inferior Levy                     300               30               =               =
Regular Levy                     450               45               =               =
Superior Levy                     600               60               =               =

Inferior Proffesional               500               50               =               =
Regular Proffesional               750               75               =               =
Superior Professional               1000            100               =               =

Inferior Noble/Elite               700               70               =               =
Regular Noble/Elite                  1050            105               =               =
Superior Noble/Elite               1400            140               =               =

Inferior Bodyguard                  900               90               =               =
Regular Bodyguard                  1350            315               =               =
Superior Bodyguard                  1800            180               =               =




Culture Prices (for 240 men units, should be scaled down if the unit is smaller)

Barbarian/Nomad                     =               =               =               =
Eastern civilized/African            +50               +25               =               =
Western Civilized                  +100            +50               =               =




Weapon prices - does not count for the charioteer or mahout of elephant and chariot units - secondary weapon counts too! (for 240 men units, should be scaled down if the unit is smaller)

pitchfork                        +10               +1               +1               =

Light spear                        +20               +1               +15               =
Medium Spear                     +40               +2               +30               =
Long Spear                        +60               +3               +50               =
Sarissa                           +120            +5               +75               =

Knife                           +25               +2               +15               =
Inferior sword                     +50               +3               +30               =
Medium sword                     +75               +4               +50               =
Good sword                        +100            +5               +75               =
Superior sword                     +125            +6               +105            =
falx/Rhomphaia                     +150            +7               +140            =

Club                           +15               =               +5               =
mace                           +50               1               +15               =

axe                              +50               +3               +15               =
heavy axe                        +100            +5               +50               =

self bow                        +50               +7               +15               =
longbow                           +100            +8               +30               =
composite bow                     +200            +11               +50               =

Sling                           +15               +2               +5               =

Light/Bamboo javelin               +25               +2               +5               =
Medium javelin                     +50               +4               +15               =
heavy javelin                     +75               +6               +30               =
soliferum                        +100            +8               +50               =
pilum                           +125            +10               +75               =




Training prices - counts twice for mounted units and is counted per mount instead of per soldier (for 240 men units, should be scaled down if the unit is smaller)
Untrained                        =               =               =               =
Trained                           +50               =               =               =
Highly trained                     +125            =               =               =




Animal prices (per mount - should be multiplied by the number of mounts on huge unit size x the number of horses per chariot if the unit is a chariot unit)
pig                              +0.5*No. Of Mounts   4*No. Of Mounts      =               =
dog                              +1*No. Of Mounts   3*No. Of Mountsa   =               =
bare horse                        +2*No. Of Mounts   5*No. Of Mountsa   =               =
horse                           +3*No. Of Mounts   5*No. Of Mountsa   =               1*No. Of Mounts
camel                           +4*No. Of Mounts   4*No. Of Mountsa   =               =
saddled horse                     +5*No. Of Mounts   5*No. Of Mountsa   =               2*No. Of Mounts
decorated horse                     +6*No. Of Mounts   5*No. Of Mountsa   =               3*No. Of Mounts
half armoured horse                  +7*No. Of Mounts   6*No. Of Mounts      =               4*No. Of Mounts
light cataphract horse               +8*No. Of Mounts   6*No. Of Mounts      =               5*No. Of Mounts
medium cataphract horse               +10*No. Of Mounts   7*No. Of Mounts      =               6*No. Of Mounts
heavy cataphract horse               +12*No. Of Mounts   7*No. Of Mounts      =               7*No. Of Mounts
indian elephant                     +100*No. Of Mounts   80*No. Of Mounts   1*No. Of Mounts      10*No. Of Mounts
african elephant                  +150*No. Of Mounts   80*No. Of Mounts   1*No. Of Mounts      8*No. Of Mounts
armoured elephant                  +500*No. Of Mounts   80*No. Of Mounts   1*No. Of Mounts      200*No. Of Mounts




Chariot prices (per chariot on huge unit size)
chariot                           +25*No. of chariots   +3*No. of chariots   =               =
light scythed chariot               +50*No. of chariots   +5*No. of chariots   +50*No. of chariots   =
heavy scythed chariot               +200*No. of char.   +20*No. of chariots   +100*No. of char.   100*No. of chariots




Artillery Prices (per engine)
Ballista                        +400*No. of engines   +50*No. of engines   =               =
onager                           +500*No. of engines   +50*No. of engines   =               =





Armour prices (for 240 men units, should be scaled down if the unit is smaller)

Primary Armour defence                +Armour def. x25   +Armour    def. x5   =               +Armour def. x15 + 10




Shield prices (for 240 men units, should be scaled down if the unit is smaller)

Shield defence                      +Shield def. x10   +Shield def. x1      =               =