Author Topic: Fringe Planet - a survival simulator game inspired by Dwarf Fortress & Rimworld  (Read 2162 times)

Jubal

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It's taken me so long to get round to reading that blogpost, but I very much liked it - it looks like a neat and very flexible system to use :)
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beebug_nic

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Thanks so much for the feedback :-) Plenty more blog posts now :-) Things have been crazy with the end of year/festive season, but work is progressing nicely :-) I fleshed out some information last week about how Spirit Boxes, Spirit Storage and Spirit generators worked https://fringeplanetgame.com/blog/2018/12/07/occult-machinery-dev-blog-25/. Also created one of my favourite models - which is for storing spirits that have been trapped (you may see a wee bit of a Ghostbusters inspiration in it!) :-)



I was also in The Netherlands last week, meeting with the Indietopia Accelerator who are providing business support/mentoring. And was shocked at the sheer number of nerf guns they had in their office!





beebug_nic

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Thanks so much for including Fringe Planet in the newsletter - it means a great deal and is super appreciated :-)

With the festive season now over, work is now carrying on - I did a blog post yesterday detailing the road to release, which you can read about here: https://fringeplanetgame.com/blog/2019/01/04/the-road-to-release-dev-blog-27/

Also, for Christmas, I added Christmas trees and Santa hats to the game, which was incredibly festive - but I think I will miss them once they are gone!





Jubal

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Can always have them in as (ironically in this case) an easter egg somehow :) And you're very welcome! It's a pity we're having to cut down on newsletters this year, but I'm pretty stretched between my own projects, my PhD, and running Exilian at the moment (among other things)...
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beebug_nic

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Sounds like a lot of hats to be wearing! just a PhD by itself is helluva lot of work! And yup, they will be included in the final build - either as an easter egg that can be accessed, or automatically appearing over Christmas - the changes are purely cosmetic :-)

Jubal

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Lots of hats - a great feature in games, a less helpful one in reality sometimes :)
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beebug_nic

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Wow, been a long time since my last forum post :-) A lot has happened since January :-)

First and foremost, a teaser trailer for the game. It took way to long (fairly new to this entire video editing business) - but was very happy with the result :-)


Aside from that, the gamedev has been very busy - alcohol is in the game (blog post here: https://fringeplanetgame.com/blog/2019/03/08/the-joys-and-woes-of-alcohol-dev-blog-36/ ) now along with a lot of balancing and other work. I'm moving very much toward a closed beta now - with all emphasis on a KickStarter being run in the next few months. I've even done a blog post all about myself - https://fringeplanetgame.com/blog/2019/03/15/all-about-nic-dev-blog-37/ - which will tell you all a little more about me :-)

This weeks focus is largely work on a new UI design. The old design was fairly clunky, and though great for me (I know what everything does and where everything is) - it's not too friendly to learn. Here are some quick mock-ups of the new design :




Oh, and also the official website has had a HUGE update - https://fringeplanetgame.com - Newsletter section should you want to find out more info, lots of album images, a few secret hidden easter eggs, a mini-guide to lore and even a store to help support development.

This update does make it sound like 3 months of work amount to fairly little work - I'll have to keep posting more regularly so you see all the behind the scenes work! :-) Be safe folks!


Jubal

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I like the trailer! Maybe ultimately you'll want more panning shots rather than constant forward-ish shots, but you get the tone right (and, importantly, get the tone "this is very much Not Minecraft"!) I think :) And yes, more updates are always nice!
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beebug_nic

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Thanks for the feedback, it was a lot of experimenting with different shots to get something that felt ok (like I said, newbie to video editing) - this was very much aimed at being a teaser trailer - there will be more detailed trailers coming soon, will very much look into different shots for that!)

Jubal

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Looking forward to them! :)
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Tusky

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Looking good BBN!

the gamedev has been very busy - alcohol is in the game

Glad to hear. I think it was one of the first mechanics I had in mine  ;D

I'm really interested to find out the lovecraftian / eldritch elements that will be in this. I'm also a fan of such things (mansions of madness, darkest dungeon, secret world etc), so looking forward to more updates about that :)

Let us know when the kickstarter is, I'll definitely support it!
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Jubal

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Booze mechanics are always fun. I even added getting drunk into my Doctor Who adventure game because why not :)
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