While Flatline2030 is currently being playtested in it's seventh edition of pre-release rules, I've begun laying down my first rulings for GunWales; A Skyward Skirmish!
So far I can answer five questions about the premise;
What's the name of the setting?
The Grand Aerie
What about the setting theme?
A:
An endless sky populated by floating islands, ranging in size from big enough to only support a house to being a continental hulk of land, supporting several empires
What's the genre, in simple terms?
A:
Cloudpunk, High Fantasy, Model Agnostic
How does magic work?
A:
In GunWales, primordial energy pools in the Titan Crystals that support the Spires (the floating islands), supplying a seemingly endless reserve - these crystals regularly manifest the beliefs of sentient creatures that exist around them into existence; ranging in power and ability
So, does that mean there isn't any magic?
A:
In GunWales, the more strongly and more commonly people believe in different forms of power, the more realized those beliefs become - science, mythology and divinity, lovecraftian occultism, and magic and wizardry being the four main pillars of belief that manifest in The Grand Aerie!
A - 2:
These can manifest in many ways, and realistically it can be argued that there is no wrong way to interpret these things - being able to write up your fleet as imagining deities, pantheons, mythological creatures, eldritch horrors, daemons, and magic in any way that they (and by extension, you) might choose to illustrate them!
In conclusion:
GunWales will be a very flexible battle game, able to be played using any models you can find that represent the appropriate unit, and fit onto the appropriate bases! It's intended to allow players to be able to build their own fleets, races and factions, and bring anything they can conceivably imagine onto the table short of scifi and diesel-punk!
PS:
I DO plan to write in rules for roleplaying once I develop the world a lot more and will talk more about those when they're implemented