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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
The Siege Workshop - TW Modding Info and Discussion
»
Tutorials
»
Tutorial Table of Contents
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Topic: Tutorial Table of Contents (Read 14947 times)
Private Clark
Megas Domestikos
Voting Member
Posts: 903
Karma: 1
Tutorial Table of Contents
«
on:
June 26, 2008, 03:14:52 AM »
Tutorial List
Rome: Total War
Modding Basics
Using RTW's Modswitch Capabilities
Using Modfoldering
(The Org)
Campaign
Making All Factions Playable
Changing Faction Colours
Changing Diplomatic Responses
Adding area-based recruitment
Making a New Campaign Map
(The Org)
Battles and Units
Adding New Projectiles
Editing effects and anim sounds
Modifying Siege Towers
(The Org)
Using Xidx, adding animations to game and unit scaling
(The Org)
List of 3ds Max Tutorials
«
Last Edit: August 04, 2022, 03:21:16 PM by Jubal
»
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Jubal
Megadux
Executive Officer
Posts: 35495
Karma: 140
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Re: Tutorial Table of Contents
«
Reply #1 on:
August 04, 2022, 03:31:34 PM »
Welp, realised that the tutorials here still had links to
invisionfree
which dates them a very very long way back. Links now fixed, in case anyone needs to look up stuff here.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
The Siege Workshop - TW Modding Info and Discussion
»
Tutorials
»
Tutorial Table of Contents