2021 is well underway, and the dust from the quite frantic end to December has well and truly settled.
kickstarterI suppose that the main culprit for the dust I mentioned being kicked up was the kickstarter - which was successfully funded! So first off I wanted to say a big thanks to those of you that supported the campaign. It turned out to be a very close thing in the end - so that Tourney can go ahead as planned this year is fantastic, and really makes me want to make the game as fun as possible for everyone.
I will be doing some more in depth updates for kickstarter backers - but I will of course post progress updates here as well
So the wheels have been put in motion from a third party perspective, and those folks will slowly start churning out content. I, on the other hand, was already up and running - so here’s what I’ve been up to:
Top tier gearThe level I am moving on to work on next will be the first level in which some of the visiting knights will have all of the best gear on. So I have had my modelling hat on for the last few weeks. Here you can see the highest tier of armour. I decided to go with the names: simple, crusader, paladin (thanks Jubal!) and the top one I decided on was “gothic”, since it felt more like a type of thing you could buy from someone. It’s also the one name which is a real armour style, although this is a heavy reimagining.
To go along with it I needed to create a sword, bow, shield and lance that you can see in the top image.
I realise that some of those things are nothing like the equipment that would have been available in medieval times. That sword, for example, is more like something from a JRPG! I just couldn’t help myself.
NoblesSomething I have pretty much completed a while back but not really mentioned here is the implementation of nobility. Essentially visitors in the game are divided into 2 classes: peasants and nobles. Each class has a version of anything that you can build that they prefer. For example nobility stands, a jewellery wagon and pastry stand, all of which are favoured by the higher class. Here is my favourite, the jewellery wagon (with a few of the toffs wandering around in the background):
The amount of buildings & staff you put down for each class determines how many visitors of that type you attract. Ostensibly this just means that as a player you will want to build a range of things to ensure each dropoff vehicle is delivering a good amount of visitors.
Next:
Guards and robbers