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Messages - BeerDrinkingBurke

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1
Hi all! Here's my next One Minute Dev Diary, all about my use of perspective in the game.


https://youtu.be/7wWeFDlTDQ8

2
Thanks! ;-) I'll try to keep them coming.

3
Hi again all!

Today I'm releasing the first of a new series of 'one minute dev diaries.' The idea is quick little videos that each focus on a single feature / element of the game that I'm working on.

https://www.youtube.com/watch?v=UhS58AXwxjM


4
Lo all!

Work continues on Innkeep. Recently I was fortunate enough to be invited to submit a trailer for Realms Deep 2021.
It was just screened yesterday, so I thought I'd share a link. Gives some sense of where the game is at now.

https://youtu.be/SarKpsil2Qg

5
Oh thanks!
Yes, I have played a bit of Graveyard keeper too. Nice graphics on that one.

Innkeep will be not so much a tycoon style game, although it will have some management aspects. It's a bit hard to describe, but maybe like an RPG meets This World of Mine is closer?

6
Plugging away! I've been working on the dialogue system and animations for the opening scene. ;-)

7
Thanks for the feedback!
Yes I agree about the barrenness. It's partially intentional, because it is a kind of empty steppe, but it's also because I'm still finding trees and such quite difficult to draw. ><So rather than get bogged down I was thinking I could populate some of the back layers with a few more details later on.

Re: the dirt. I am wondering if this is partially due to the video, and if it looks more natural in-game. The dirt is very dark but usually covered by all the grasses. If I get this feedback consistently I guess I will need to consider making some changes.

8
Hi everyone. After another long gap it it's time for another dev diary. ;-)

https://youtu.be/Qm85-t4wRIM


This time I get to show off the new menu and the opening scene / exterior area.


This is all building up towards a working demo.

9
No prob!


I put off doing any animation for years because it looked really complicated. Turned out there's just a few simple steps to follow
to get something looking half decent.

10
If you are ever interested in trying your hand at pixel art animation I can really recommend Pyxel Edit. Super user friendly and powerful.



https://pyxeledit.com/


Using this and watching some simple youtube videos was enough to get me started.


Here's one I used to learn how to do a walk animation using the same software.


https://youtu.be/nQZECTSzaaI

11
Thanks Jubal!


Yeah I really am enjoying the animation process. There's going to be a hundred or so animated guests once I'm done (working off a few dozen base models). It should really help the place come alive once you have 9-10 animated characters on the screen at once.

13


Hi all. It's time for dev diary #16!
 
Featuring:

- Player walking animation.
- Working candles
- Shadowmap - ambient light integration
- Spawnable guests linked to a dialogue window
- the sexiest barrels you ever did see
- less waffling!


14
Hi all. Another busy week with gamedev this week. I did a wrap-up post linking to different screenshots over here:


https://www.reddit.com/r/gamemaker/comments/a6c5l6/screenshot_saturday_december_15_2018/ebtseya

15
Looks like you are making a lot of progress. The boats look great!

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