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Messages - Jubal

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1
Lib Dem conference went pretty well! I helped moderate stuff and got a co-written motion and two amendments passed.

Some further thoughts:
https://thoughtsofprogress.wordpress.com/2020/09/30/lib-dem-conference-2020-a-party-with-a-voice/

2
Forum Games - The Beer Cellar! / Re: Word Association
« on: September 30, 2020, 09:17:24 PM »
Fireball

3
Forum Games - The Beer Cellar! / Re: Word Association
« on: September 30, 2020, 08:47:04 PM »
doubt

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Forum Games - The Beer Cellar! / Re: Word Association
« on: September 30, 2020, 04:23:43 PM »
With

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Tabletop Design - The Senet House / Re: Warhammer: Tides Of The Old World
« on: September 30, 2020, 10:38:44 AM »
You should also finally have an email with the Exilian download link for the pdf :)

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Mods, Maps & Game Add-Ons - The Bazaar / Re: SE:V - Renaissance Nova
« on: September 30, 2020, 09:32:48 AM »
Ah OK :) No worries! It's not a game I've played, is it good?

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General Gaming - The Arcade / Re: What are you playing?
« on: September 29, 2020, 11:43:18 PM »
Duly completed the game. Mostly got the endings I wanted with the one glaring exception of getting quite a bad result for Sagani, who given she was about my favourite NPC was a bit of a bugger to say the least. But having looked it up, it was kind of hard to reconcile the ways to get better outcomes with the sort of character I was trying to play :/


Yeah I didn't want to say earlier as you hadn't completed it then but unforunately the Sagani quest is a bit of a let down. And I realise that's the point of it but I walked away from it going 'well that was rubbish' rather than 'huh, yeah I guess that's life'. Also the Hiravis quest is weird and grieving mother is all round bad imo.

As you say, hiring randomers has no impact on the game whatsoever, aside from the Rp you give them internally (mine were the crew of my pirate ship :D)

Pillars 2 is leagues ahead of 1 in terms of companion interaction. Unfortunately, it has it's own problems but they mostly revolve around none of the factions being likeable and the main quest being the least interesting part of the game and the pirating minigames being the most fun. It does have full turn based mode, and the spells are *so* much better, like night and day.

The Arda dragon, you can bypass it entirely by letting it possess a dragon hunter or I found it's not so bad with a large amount of crowd control spells like paralyse. I think I brought eder, aloth, durance, grieving mother and probably sagani. Eder, aloth and durance are must haves imo, regardless of player character class.

The xpac makes the fight a ton easier though as you can level higher and get more soulbound weapons which are the most powerful in the game. Some nutcases have done the whole game on max difficulty, solo, ironman. Like... Why? Why do that to yourself?

Did you meet the archwizards at all? I can't remember if that was basegame or xpac. Llengrath and Concelhaut (sp?)

I don't think the archwizards are in the base game, I certainly didn't meet them. I did have a soulbound magic sceptre thing which was pretty cool. IIRC Adra dragon is immune to paralyse but not to petrify - I could just never get the petrify spells to land, I had two wizards chucking petrifies at it and no dice at any point. I'm sure I must have been doing some stuff pretty wrong regardless since I struggled to take down the xaurips and adragans with any speed given their healing capabilities, probably I tended to keep my party too immobile for some of the rougher fights. I do think the Adra dragon wasn't a well made fight though - I mean I get it's kind of nice to have some uber hard challenges, but that was just painful and also really overshadowed the comparative cakewalk of the final boss.

I agree Hiravias' quest was weird, the end fight of it seemed to come very much from nowhere and it seemed like a way to push you round more of the Glanfathan areas in a slightly disjointed fashion. Which is a pity, because I liked Hiravias (not least getting some interesting insight as to how my own character would be seen as a fellow Orlan). I actually sort of liked Grieving Mother, she was creepy-weird and her "quest" felt a bit "sit here and talk through the very obvious options and reach conclusions that you're railroaded towards", but the concept was interesting. Sagani's quest... I see what they were trying to do and I don't dislike the concept, I just think the execution of it needed way more build-up and clarity and actually reaction after the event? Like the let-down of the final point on the quest felt like a midpoint in her emotional arc but it's then just cut off weirdly. The let-down wasn't per se a problem (arguably pretty much all the companion quests confound expectations a bit like that - Kana, Eder, and Aloth certainly all fail to find the certainties they were looking for), but I was rattled by the fact that she had such a grim ending and the game I felt never really flagged up to me that that was even a remote likelihood.

Quote
Athena Scalzi also has a post complaining that she feels like a lot of big commercial games today set the difficulty too high for players with a couple of hours a week to play.
Got a link? I'd be interested to read. I generally don't feel or find this, though I think a lot of big commercial games do assume a lot of time commitment, I'd say the issue is less difficulty and more just speed of plot advancement, if I had just 2hrs/week on an average modern RPG I suspect it'd take me pretty much a year to get through it. Difficulty, well, most games do have an easy setting, though in some cases I think they could put in an easier one, and I often take a dislike to any game which tries to nudge you into not playing on easy.

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Tabletop Design - The Senet House / Re: Warhammer: Tides Of The Old World
« on: September 29, 2020, 11:27:10 PM »
Mm, I feel like you might want a separate At Sea book for Estalia and Tilea? Especially focusing on the latter because they're the ones with a literal pirate island, and if there's one thing players are gonna want to do, it's go to the pirate island.

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Mods, Maps & Game Add-Ons - The Bazaar / Re: SE:V - Renaissance Nova
« on: September 29, 2020, 09:49:58 PM »
Sorry to be dim but - what game is this mod for?

Sounds a cool premise :)

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Forum Games - The Beer Cellar! / Re: Word Association
« on: September 29, 2020, 12:41:23 AM »
zoom

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Forum Games - The Beer Cellar! / Re: Word Association
« on: September 28, 2020, 12:20:01 PM »
buzz

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Forum Games - The Beer Cellar! / Re: Word Association
« on: September 27, 2020, 01:42:11 PM »
Sap

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Forum Games - The Beer Cellar! / Re: Word Association
« on: September 26, 2020, 10:48:50 PM »
Man

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Forum Games - The Beer Cellar! / Re: Word Association
« on: September 25, 2020, 01:14:31 PM »
rum

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Forum Games - The Beer Cellar! / Re: Word Association
« on: September 25, 2020, 11:35:53 AM »
booze

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