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Messages - Jubal

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1
I'll announce for May 3rd soon, though having failed to do so already I now realise I'm travelling and it may be awkward getting access to our bulk email system. But I'll try to do so tomorrow anyway!

2
Announcements! The Town Crier! / Re: Going to be Away?
« on: April 23, 2024, 09:24:38 PM »
I'm in Konstanz and then Liechtenstein this week, though I should still be able to post a bit in the evenings.

3
Forum Games - The Beer Cellar! / Re: Word Association
« on: April 23, 2024, 10:11:35 AM »
Piazza

4
Great stuff! The crow does look a little perplexed by the snow
Yes, I took the picture in Vienna in December, it was a very deep snowy day indeed!

5
Forum Games - The Beer Cellar! / Re: Word Association
« on: April 22, 2024, 11:54:42 PM »
cutter

6
Other equivalently big franchises of games have their own thread, and I'm playing Fallout 4 now thanks to Tuco, of this parish (or at least of this parish's pub) who kindly got the game for me.

I think I'm about at the halfway mark for the main quest, though I've hit level thirty by doing slightly more "radiant" quests than I probably needed to (that's the quest design system where you get formula quests with randomly assigned locations to clear/do things at: Skyrim does similar with its barrows etc). Of the game's four main factions, I'm working for the two least authoritarian ones, as you might expect, and my character is dating the nearby post-apocalyptic "city"'s foremost and indeed only journalist and is best friends with a robot in a synthetic human body who is a medical nerd.

Things I've been enjoying with Fallout: I'm definitely liking the capacity to build and design settlements and their defences. I have a few quibbles about the system but generally it works really very well. I think the main drawback of this and the Minutemen parts of the game is the spiralling micromanagement: rather than feeling like I'm building a bigger and more successful volunteer army and overall system, instead I'm feeling more and more stretched as I, personally, get asked to run around building yet more machine gun posts for every small farm in post-apocalyptic eastern Massachussetts. It'd be nice to be able to feel like you're more in a command role with some of that stuff (the castle mission and sections were good on that front but the rest has gotten a little grinding on occasion). But anyway, designing the buildings themselves and making rooftop bars for my post-apocalyptic citizens is something I enjoy a lot.

I think there's enough lightness in the setting for it to work, whereas I think I'd feared it would all come across a bit darker. I'd probably slightly tone down the gore in places by personal preference but I accept I'm at the low-tolerance end of the market there. Things like the occasional chasing down cats quest definitely help break up the shooty gameplay, and I'd probably have liked a ratio further in that direction with if anything less combat and more dialogue. I love the fact that companions are more fleshed out than in Skyrim (which, as the other Bethesda game of that generation, is the obvious comparison), though I'd have liked even more there probably. That said, I accept that combat is in a sense much easier to produce more of than interesting quests, so there's that.

I also actually think that the thought put into post-apocalyptic society is interesting in places (though really lacking in others). On the minus side the usual raider/civilian ratio being miles off thing is present, and it does repeatedly strike me as weird how the whole setup is visibly not more than a year after the bombs hit but in game it's actually two hundred years (in which time nobody has moved any of the dead bodies and there has been no soil erosion whatsoever). I think the game would feel like it made more sense if it was more like a hundred than two hundred years, or if there'd been a bit more of an attempt to think about what 200 years looks like. But if we handwave that, the society stuff I like, in particular the thing of people retreating to live in more densely packed centres within older buildings: "Diamond City", which is built in the ruins of a baseball stadium, is doing precisely what people actually did historically in periods of stark de-urbanisation: in Arles, this even happened with an amphitheatre and I wonder if this was a historical nod. I have some thoughts on how one could have made some of this more interesting, especially since if you do have 200 years to play with then you start getting into questions of whether e.g. some raider groups might actually have ended up with hereditary leadership etc (and it'd be interesting to contrast the cosplay-knighthood of the very very unfuedal Brotherhood with a situation where an actual warrior leadership class was emerging in parts of the game world). So that's all something I've found interesting to mull over.

Anyway, there's a good amount still to do (for those who know, I'm at the "go to CIT" stage of main quest) but I'm away this week so I'll report on my feelings on the ending sometime in May probably! And I'll share screenshots then if I have time too.

7
Forum Games - The Beer Cellar! / Re: Word Association
« on: April 22, 2024, 09:45:43 PM »
rookie

8
Forum Games - The Beer Cellar! / Re: Word Association
« on: April 21, 2024, 12:38:40 AM »
viscount

9
HIBERNATION: COMPETITION SHOWCASE
 

We're now well into spring in the northern hemisphere and that means it's time for our Hibernation themed winter competition to be complete. Thus, it's time to share our showcase of results, which you can read below. We've got a lovely cosy little set of five miscellaneous project on the Hibernation theme with some lovely bits of work for you to look at, and the most important thing as ever is adding more to this great showcase collection. There can, however, only be one winner (at least, there is only one winner in this case).

And that winner is... Spritelady with her fiction writing piece '6 of Telochi, in the year 647'!

The judges called this one a "psychologically smart first-person narrative " and "suspenseful, well-crafted writing" - you can read the result below! Spritelady wins a copy of Priory Games' medieval life sim Under the Yoke, which follows a peasant family through the subsistence needs, tithes, and village life of the high middle ages, and a copy of Jubal's RPG book Rockpool, which is a mini tabletop RPG system for being tiny little weird creatures that live around the eponymous rockpools and must content with the tide, dangerous whelks, and other such perils.

Thanks also go to our judges, Yvonne and Daniel, and to Owen of Priory Game for sponsoring the competition. But more important than the winning is the creativity, as ever, and we're delighted to be able to share with you below the full showcase of all five contributions, from computing puns to poetry to photography. Do leave a comment and let us know what you think!



Entry Showcase

WINNER: 6 of Telochi, in the year 647 - Spritelady

Quote
6 of Telochi, in the year 647

I have returned to face the beast. This is my third attempt to defeat the creature, and the first that I have made in the cold season. I hope that what I have learnt will be enough. I pray that I have the strength to destroy it.

~

When I first learned of people going missing in the Forest, I thought perhaps it was a Tiyanak, maybe a Wendigo. When I arrived at the logging base, the woodsmen told me that they had been there since the cold season, and had seen no trouble in those first months. But then members of their group began to vanish. There was no trail that could be followed, and their belongings remained in camp. The woodsmen began to fear walking among the trees, but they were stubborn. They needed to work.

In my experience, the patterns they had described suggested a creature that hunted those foolish enough to walk alone. Or perhaps that was capable of luring its victims away from the safety of numbers. This would hardly be my first encounter with such creatures, and I approached the job with confidence. Arrogance, I later realised.

I went to begin my hunt, as I had so many times before. The creature tore through me in moments, left me clinging to life. I never saw it, had not even known it was there as I began looking for its trail in the woods. But it had seen me looking. And it had not cared to be hunted.

Why it left me alive, I had no idea. I should have died from my injuries, but was saved by the grace of the Lady and the kindness of those woodsmen. I left their camp, promising to return to kill the creature, knowing that my advice to move camp would not be heeded. These people needed work, and there was little else to be found.

~

I returned as the harvest season began. I had spent my time away recovering, regaining my strength, training until I was twice the hunter that I had been before. I was deadly in the woods, but my arrogance had been curbed. I knew not to underestimate my quarry. I knew it would take all my skill to hunt and kill this beast.

   There were fewer woodsmen than when I had left. Their numbers had dwindled as the attacks had grown more frequent. Even travelling in groups did not seem to deter the creature; it took its prey nonetheless. But they stayed and I admired their stubbornness. I felt responsible for ensuring that they could remain, that the threat would be dealt with. And once more, I entered the woods.

   At first, my hunt went well. Or at least, it lasted more than the brief seconds of my first attempt. I found traces of a trail and followed them deep beneath the canopy of the Forest. I tracked for hours, following hints and signs of its presence. The woodsmen had told me they had begun to see signs, trees scraped bare of bark where the creature had passed, gouge marks left in the dirt of the forest floor. At times, I lost the trail, searching before I found another sign, could continue moving further into the Forest.

I was stupid not to realise what was happening. The creature had been aware of me from the moment I entered the woods. It had toyed with me, leading me closer and closer to its lair. In the seconds before it struck, as I beheld its massive form for the first time, I knew I had made a crucial mistake.

I reflected on it later, as I recovered from the wounds it dealt me. It had taken all my considerable skill to escape, and even then I somehow knew, I could sense, I only lived because it had grown bored of me. Before I faced it again, I would need to be smarter. Need to understand more. To truly face this creature, to kill it, I needed to know everything I could about it.

   I left the woodsmen again, felt their sullen, resentful stares as I walked away, when their friends and comrades could not have. I knew they were losing their faith that I would handle this creature, as I had so many others. My reputation would only last through so many failures.

~
   
I returned home, and gathered every scrap of knowledge I could find about creatures that dwelled in the Forest. Last time, as I recovered, I had strengthened my body, my physical prowess, and had thought that would be enough. I had underestimated the creature’s intelligence, its awareness. I would not make that mistake now.

   I read every piece of lore I could find, scoured libraries and archives for mentions of the creature. I compiled the best collection of ancient and forgotten tomes that had been seen in years, all in my attempt to learn something, anything I could use to fight this creature and survive.

Finally, after months of learning, I found something I thought I could use. I had forgotten the woodsmen’s first stories. That they had lived and worked through the cold season undisturbed, before the creature had begun its attacks. At the time, I assumed that the creature had simply wandered into new territory, found the woodsmen’s camp and begun its attacks. But as I read, as I learnt about the denizens of the Forest and those that came from its deepest recesses, I found a common thread.

   Hibernation. Almost all the creatures we knew of in the deep woods followed an annual cycle. They would hide themselves away throughout the coldest months, when food became scarcer, and wait until the rainfalls to emerge. Perhaps that was why the woodsmen had seen nothing of this creature in their first months at camp. Why they had become settled enough in their lives and their work not to be able to move on when it began to strike. It would almost have been funny, the irony of that terrible timing, had it not been so disastrous.

   If this creature did indeed hibernate, maybe that would allow me to approach. Other accounts described creatures that sleep deeply, barely alive as they wait out the coldest months. I could find my way back to the beast’s lair, that I had been led to so foolishly. Perhaps I could remain unnoticed for long enough to dispatch it. I have prayed to the Lady that this will work.

~

I have returned to the woodsmen’s camp. I can see they no longer believe I will be successful, though some seem to admire my resilience. I think they respect that I have returned, despite twice being left on the brink of death. They do not realise it is the same resilience that I admire in them. The same stubbornness.

Tomorrow, I will go into the woods for the third time. And if I should not return, if my guesses are wrong, my newfound knowledge is not enough, I ask whoever reads this to deliver my account to the collection of lore that I have built. Add to the knowledge I have hoarded of the monsters that roam the deep woods. Let someone else learn from my mistakes, and perhaps one day return to kill this creature.




Overslept - A Microfiction by Tusky

Quote
“Woah, 2235? I overslept. Where is everyone?”

“Dinner time was many cat-naps ago. You snoozed through tuna surprise time. Displeased.”

“Wait, a talking cat! Am I dreaming?”

“Meow, please. You have awakened in a PAW-some future run by cats! Now, scritches behind
the ears, then can opener. Chop-chop, human.”

“Huh. OK, dinner time it is then! Just don’t judge the sleep wrinkles, your royal purrness.”

“Wrinkles are beneath me. Tuna, however, is not. Now move it, hairless servant. The sunbeam won’t wait.”

Editorial note: the entry was submitted with an illustration, which can be viewed here. The illustration, however, was AI generated and so the entry was judged and included only on the original element, the text-microfiction above.


Hibernation Database - A Database of Hibernating Creatures by Jafeth (Who is Also Here)

What it is
The Hibernation Database is a Java application that offers a simple interface to a database containing a table of animals that hibernate. It can be called to create new animal entries, and modify or delete existing ones.

How it works
The application uses the Spring Boot framework to provide REST functionality as well as database connectivity. Internally Spring Boot uses the framework Hibernate to do this. (Yes, Jafeth made this entire thing for that joke. You're welcome.) The programme is built to run in a Docker Container, which is a small virtual machine containing only what is necessary for the programme to run. It connects to a PostgreSQL database which can be hosted anywhere but is most easily run as another Docker container. (See the deployment.yaml file for an example).

How to access it
There are github repositories available for the frontend and backend parts of the system. Those who want to run a copy of the database will find relevant instructions on those pages: Jafeth kindly self-hosted an instance for the judges, but this is no longer operational.


Thawing - A Poem by Jubal

Quote
And if there is a dream that is called spring,
Then we must intend to dream it:
Holding in a suspended mind’s eye
A simulation, an imaginary of what was and could yet be,
For there are dreams, dear one, that enclose the dormant buds of truth -
Dreams that are a promise of the sun’s return.

What spring brings we can only imagine -
That is, after all, what dreams are for,
The thaw, the rolling waves of blue sky after grey,
The bursting of each blossom in a cascade of trees
In patterns and patchworks that we cannot intend
Or know
Or guide
For if there is one thing that is true about the unimaginable seasons’ turn,
It is that spring comes only with creation and the shape of new impossibilities
With old songs sung from new trees
By voices that know not how they know the tune
Only that they dreamed it, once
When the world was a dream
And beyond the dream was wintertide.

But there is a dream that is called spring,
As long as you intend to dream it:
As long as you intend to speak and to sing it,
As long as you come to know and to love it,
For the hibernation of hope is the stepless path through dormant time
That will end not with rage and crashing ice,
Or the creation in fire of a world burned into newness,
But with the slow revelation of spring-water
Of bough and breeze and the creeping hope of dreams
And, always, with life.

Editorial note: this entry was excluded from judging as it was created by a competition organiser.


Crow - A Photo by Jubal

In that moment, Crow realised what Hedgehog had meant by “hibernation".
It seemed, all of a sudden, like a very good idea indeed.

Editorial note: this entry was excluded from judging as it was created by a competition organiser.





And that's our Hibernation set done and it's time to wake up for spring - and for Exilian's newsletters, articles and events in the coming months, where we're hoping to have more exciting and fun things to do as a community. Hope to see you for those, and that you enjoyed this hibernatory showcase!

10
Forum Games - The Beer Cellar! / Re: Word Association
« on: April 20, 2024, 11:32:27 AM »
man

11
Cepheida / Cepheida: The Exploration Game - First Test
« on: April 20, 2024, 01:26:54 AM »
Courtesy of Tar-Palantir, this game got its first test run. The rulebook is only partly written still and we were referring back to the similar Hetairos rules at times, but nonetheless it was an interesting experience.

I played as the Tangalak, he played as the Lexihad. The planet was barren and atmosphere-less, which reduced the possibilities a lot, but the result was interesting all the same. The difficult terrain not being directed (unlike in Hetairos) did make the map feel a bit more open, though there's work to be done there. We had a fun time bumbling around the map, discovering mostly science sites. There was surprisingly little real threat: I definitely think some tweaks to make the landscape more genuinely problematic/challenging would help, perhaps making difficult terrain occasionally generate hazard/crew difficulties if you don't have an atmosphere to simulate that being more difficult for life including you. The fact we ended up playing "destroy the enemy vessel" may not have helped with that, I don't want this to end up being a build and destroy game most of the time.

Other important things I discovered: the action economy of having a bunch of followers makes some tasks trivial for the Lexihad. I think that's fine: not everything will be trivial, and I'm going to redesign the shooting rules such that it's more of a disadvantage being shot at if you have more followers. The potential for science & engineering locations (equivalents to Hetairos' Library and Forge) to really make a player OP is very much there, but I think with some balancing that can be tweaked into viability as well. There's probably a need for caps on crew, inventories, etc.

Much more to be done!

12
Time to reboot this, I think, as I recently took a short story which I had written a while back and I've now got the following planned book to over 10,000 words. I've not finished any of the other chapters yet, but I've got chunks of Chs 2, 3 and 4 done, and I have a rough chapter plan, so I'm hopeful I can keep going with it. Not sure what to say about it this day beyond that it's a silly fantasy adventure story. But more updates to come I hope! I figured that I do regularly churn out e.g. travelogues of 5k words, and if I stack a few of those over time I could produce a book in two or three years if I put my mind to it. Maybe? We'll see?

13
Forum Games - The Beer Cellar! / Re: Word Association
« on: April 19, 2024, 09:00:59 PM »
lee

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Forum Games - The Beer Cellar! / Re: Word Association
« on: April 19, 2024, 04:17:15 PM »
pool

15
Forum Games - The Beer Cellar! / Re: Word Association
« on: April 19, 2024, 11:18:49 AM »
lance

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