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Forum Games - The Beer Cellar! / Re: Word Association
« Last post by Rob_Haines on June 22, 2024, 11:01:26 PM »
Gaseous
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Ah, OK, I think I'm getting a better picture of the planned setup now. I guess I'd conversely say that if it has a central point, having some capacity to run it off a laptop might be good for the same "tablet access not always guaranteed" reason.

I'm certainly happy to help with any cross-platform testing I can do :)

Thanks! Yeah may take you up on that :)

Yeah it's all browser based so a laptop works, or a second screen on a pc even. I just liked the idea of having centralised paperless handouts with a dynamic map thrown in
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Ah, OK, I think I'm getting a better picture of the planned setup now. I guess I'd conversely say that if it has a central point, having some capacity to run it off a laptop might be good for the same "tablet access not always guaranteed" reason.

I'm certainly happy to help with any cross-platform testing I can do :)
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That sounds really cool. I keep meaning to investigate sci-fi TTRPGs - what's the basic mechanic/premise for mothership?

Thanks! It's a scifi horror setting, there are various spooky space mysteries to solve which usually result in some sort of mayhem.
The tagline is "Survive. Solve. Save. Pick One." so that gives you some idea. Quite simple character set ups.
During adventures the characters accrue stress over time when they make fear / sanity checks (d100) or when they fail to do things with ability rolls. Then eventually their chance to panic goes up and when they do - they accrue various problems. After an adventure, those that survive can convert their stress into improved ability scores.

Feels a little like mansions of madness / call of cthulu, except the setting is the film: aliens :)

That does sound interesting. I'll share this with some people I know who run SF games... might it run on phones as well as tablets? I'm thinking this partly because whilst a phone is much smaller, it's also something everyone will have compared to a tablet, and more viably similar to a pip-boy in size too perhaps.

It would run on a phone, although I'd need to do some work to make it more responsive. Also mechanically at the moment it has to run from a single player end point, because the player screen "calls in" to know when to refresh the map, change map annotations or display a message.

I definitely had in mind a central screen that players could share & hopefully have some sort of collaboration & immersion. i'm not sure how I'd like everyone staring at their phones!
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Forum Games - The Beer Cellar! / Re: Word Association
« Last post by Jubal on June 22, 2024, 08:25:37 PM »
Nebula
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That does sound interesting. I'll share this with some people I know who run SF games... might it run on phones as well as tablets? I'm thinking this partly because whilst a phone is much smaller, it's also something everyone will have compared to a tablet, and more viably similar to a pip-boy in size too perhaps.
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That sounds really cool. I keep meaning to investigate sci-fi TTRPGs - what's the basic mechanic/premise for mothership?
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Forum Games - The Beer Cellar! / Re: Word Association
« Last post by Tusky on June 22, 2024, 07:22:09 PM »
Orion
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In preparation for a couple of games of mothership I thought I'd create a web based tool / app that players could use.

The broad idea is that the players can see this on a locked down tablet, and it represents a pipboy style data slate or scanner that their characters each have on their arms. This has a backend that the gm / warden can then use to update the player screen. It then provides a handy place to show a map, plus keep any missions or other info that the players might not necessarily have written down.







Still a work in progress, more to be done on it ahead of our first taster session. Here are the features implemented so far

  • Any number of configurable minimaps
  • Annotations / symbols that live update on the player map (e.g. to indicate where the players are, or where notable things are such as noises)
  • A list configurable of "regions" per map which can toggle visibility of map sections as players explore
  • A freetext popup that a gm can send to the players - e.g. for incoming messages or other data for them to look at
  • You cant really tell from the static images but it has a retro crt feel to it, with the map and text flickering slightly

Thought I'd start a thread to track ideas / progress. Or if anyone had any suggestions / thoughts - or even maybe were interested in trying it out.

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Forum Games - The Beer Cellar! / Re: Riddles in the Dark of Exilian
« Last post by Tusky on June 22, 2024, 05:34:10 PM »
ooh congrats! I was a little bit stumped. (accidental cricket pun)
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