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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by Jubal on Today at 09:34:28 AM »
To
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Neofeud is 60% off right now! https://store.steampowered.com/app/673850/Neofeud/



"Wow, what a journey. Took me more than 12 hours, and it felt like I played through 2-3 sci-fi games, that's how much content is in the game. The art style is something I've never seen in video games. The puzzles are fine (a few times had to check a walkthrough, but that's normal in adventure games). User interface can be a bit clunky at times, but overall a very unique experience, with an interesting sci-fi story, fleshed out characters, and top-notch soundtrack.

Neofeud is a very underrated game, only has 42 reviews on Steam. Also the sequel is under way, so its a good time to jump in. And by doing so you support a passion project of one man. I cannot fathom how can one person be so multi talented, to be able to write(story and dialogue), program, voice act, and make art and animation. A strong recommendation for adventure games fans, if you like Wadjet-Eye Games, this is up your alley." --Steam Reviewer

If you played and enjoyed Neofeud and have a second to leave a short review on Steam, I'd greatly appreciate it! If not, no problem! :)
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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by comrade_general on May 23, 2019, 04:26:41 PM »
Born.
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Hi everyone,

Here’s a brand new music track for you:

On my City/Urban page:

ON THE PROWL WITH CAPED CRUSADER CAT – Wandering the midnight streets, searching for wrong-doers.
https://soundimage.org/city-urban-2/

I’m also working to build up the ambience section of my site…so here are some cool new ambiences on my AMB - Sci-Fi Ambience page:

MACHINE DREAMS – I wonder what it’s dreaming about? This might sound nice to create an eerie, weird-feeling environment or situation.

MYSTERIOUS AMBIENCE – This one might work for an alien underwater environment…or perhaps something else.
https://soundimage.org/amb-sci-fi-ambience/

If you find my work helpful, please consider making a donation to my website. The synthesizers I use to create the music and sounds that I share with everyone are very expensive…so expensive, in fact, that I have to make monthly payments on them…and donations really help me a lot to pay for them. Thanks in advance…and please feel free to share your projects…I love to see how creative people are using my work!
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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by Jubal on May 23, 2019, 12:45:55 PM »
STORM
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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by comrade_general on May 22, 2019, 10:37:30 PM »
Meteor.
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Master of Olympus / Re: Development Diary
« Last post by rbuxton on May 22, 2019, 09:30:06 PM »
The combat system: if your gnome is in the same space as an enemy gnome, you can play an attack action as one of your action cards. Provided the attacker's combat strength is higher, the defender's piece is removed, otherwise the attack action cannot be performed (perhaps the fact that there are no "unsuccessful" attacks is strengthens the "not a real combat system" hypothesis). Apart from a few boring (and usually known to all parties) bonuses, combat strength is very simple: it's the number of played action cards in front of each player. That might be zero, at the start of a player's loop, or ten, towards the end. Unlike in Olympus, in Gnome, players have some control over when their loop starts and ends.

The question of "value" is an interesting one. I haven't worked it out in Gnome yet - the fact that upgraded actions are not better useful than basic actions surprised me. You mention branching: one of my priorities with the action loops is to create something with all the advantages I've described but without causing players to have only one sensible course of action. The mechanics punish players for backing out of one course of action and committing to another after the loop has started. Sometimes, however, the best start to a loop is  one which, though weak, will lead to two possible branches later on. This would lead to a flexible strategy which can respond to opponent's choices.
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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by Tusky on May 22, 2019, 06:08:49 PM »
Meeter
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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by comrade_general on May 22, 2019, 02:38:13 PM »
Meter.
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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by Jubal on May 22, 2019, 01:46:29 PM »
Mitre
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