Recent Posts

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1
The Beer Cellar - Forum Games! / Re: Word Association
« Last post by Jubal on Today at 09:01:29 AM »
Exile
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Discussion and Debate - The Philosopher's Plaza / Re: In the News
« Last post by Pentagathus on Today at 06:58:29 AM »
Yeah I'm a cheery boy. In other news though, I have decided not to ever take any news report I see at face value ever again:
https://m.youtube.com/watch?v=CY-vU5d__aQ
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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by comrade_general on Today at 01:12:56 AM »
Exist.
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Discussion and Debate - The Philosopher's Plaza / Re: In the News
« Last post by Jubal on January 21, 2019, 10:03:42 PM »
The pessimist, of course, would insist there isn't a difference!
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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by Jubal on January 21, 2019, 10:03:13 PM »
Forces
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Pangolin Games / Re: Exile Princes Closed Beta Testing
« Last post by Jubal on January 21, 2019, 09:58:08 PM »
- when you try and move on a tile with a city's army on it, it gives you the "impossible high terrain" message from mountains
Noted, will look into that.

- when the travelling armourer offers you stuff, they always say "an" (see pic)
Ooh, noted, will look into that.

- when you start a new game you can spawn on a mountain
Yeah, that's a thing. I decided it didn't seem like it was worth changing?

- i noticed i just ignored the rumors and city searches after a while and focused on the quests for one city,
so far i don't see much progress in our relationship, i did around 10 quests for them, and the leader still nods curtly, but maybe that's just him,
Yeah, the leader's attitude to you is always static and based on their personality - your relationship is built up with the city as a whole, not with any one leader. This is currently even true for leaders who are your faction - I may add more depth to this at some point, but it'd be a relatively large task I think.

I think city searches should get more valuable when I add more options/possibilities - or do you think something else is needed there?

 
- possibly a spoiler, depending on how randomised this stuff is:
The idea is that sometimes you catch them unawares for an easy fight. Should I make that more explicit?

-yes, marking the map borders in some way sounds like a good idea
Noted!

- semi-related: is there a way to get more chickens (faction related units) other than random overworld encounters?
Not currently - Scholars and Phoenixes get their faction units by random encounters, Generals and Dragons get theirs via special adventure point upgrade events. Do you think there need to be more ways?
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Discussion and Debate - The Philosopher's Plaza / Re: In the News
« Last post by Caradìlis on January 21, 2019, 09:56:03 PM »
Pessimism or realism?
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Pangolin Games / Re: Exile Princes Closed Beta Testing
« Last post by justatoady on January 21, 2019, 09:51:55 PM »
oops here are the other pics
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The Beer Cellar - Forum Games! / Re: Word Association
« Last post by Caradìlis on January 21, 2019, 09:51:48 PM »
Specials
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Pangolin Games / Re: Exile Princes Closed Beta Testing
« Last post by justatoady on January 21, 2019, 09:49:43 PM »
very fun so far^^
the battles go very quick, which i like, and the old timey designs feel very consistent

random things i noticed:
- when you try and move on a tile with a city's army on it, it gives you the "impossible high terrain" message from mountains

- when the travelling armourer offers you stuff, they always say "an" (see pic)

- when you start a new game you can spawn on a mountain

- i noticed i just ignored the rumors and city searches after a while and focused on the quests for one city,
so far i don't see much progress in our relationship, i did around 10 quests for them, and the leader still nods curtly, but maybe that's just him,
 
- possibly a spoiler, depending on how randomised this stuff is:
Spoiler (click to show/hide)

-yes, marking the map borders in some way sounds like a good idea

- semi-related: is there a way to get more chickens (faction related units) other than random overworld encounters?
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