Development Diary

Started by indiekid, September 24, 2017, 03:27:51 PM

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indiekid

It's actually one of the big puzzles with this project: how to keep a record of what's been done so far. Some early playtesters felt this was important, as the game otherwise degenerates into a series of unconnected scenes. Recent playtesters haven't felt so strongly about this. Perhaps when I am more precise with what I'm aiming for I'll know what to do.
There was the option of collecting cards around the player's (bigger) character card, as records of the equipment etc they were gradually acquiring


indiekid

ALSO I'm in need of the Exilian community's help with an aspect of Redredred, please click here to see it.

indiekid

I went to a talk recently by the comic artist Tom Humberstone on AI and artists. He gave the following advice to artists about resisting the tide of "slop". https://tomhumberstone.com/

Be Vigilant (stay informed, read ToCs, be a digital nomad)
Be Political (join a union, write to your MP, advocate)
Be Messy (draw badly, enjoy the process, experiment, explore)
Be Imperfect (don't chase perfection, make mistakes, stay human)
Be Truthful (art is communication - communicate)
Be Pointless (make art and don't share it)
Be Slow (don't let the cultural of productivity sway you,  take your time)
Be Weird (make art for yourself, singular, unique)
Be Social (make/join creative groups,  draw in the cafe/pub, talk)