Author Topic: Guys I need a hand,  (Read 6112 times)

Captain Carthage

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Re: Guys I need a hand,
« Reply #30 on: July 18, 2011, 04:54:33 PM »
Well magic still didn't work in 7th. Wizard spam with certain spells was terrifying.

I came in around late 7th so Whineseer was abuzz with the problems people had figured out.
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Gen_Glory

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Re: Guys I need a hand,
« Reply #31 on: July 18, 2011, 07:41:14 PM »
your making me feel old, i started in the last year of 6th

i think the main problem was the imbalence between books, any fool could write up a daemon list and still win
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Phoenixguard09

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Re: Guys I need a hand,
« Reply #32 on: July 18, 2011, 11:49:16 PM »
Yeah NA, pretty sure the majority of problems with magic were more due to Army-specific Lores (eg. Necromancy for VC's and Daemons in general.)

And DD, that is completely correct. Armies like Dark Elves, (2xHydra, Dreadlord with Pendant on Blackdragon + Blackguard Deathstar unit) VC's (If they went overboard with magic stuff) and Daemons (Just everything...everything) were ridiculous in 7th. Those three were the most complained about, however Skaven and WoC lists had their day. 

One of the things we are looking at for this particular project is the balance of the army lists, helped by the fact that they will not be released a book at a time, meaning there will be no urge to one-up the previous book. Again and again and again. :)

Thanks guys. Now the same thing but stuff that you don't like about 8th too. Let me know if there is more about 7th, but could you please label it as such. This is great guys, please keep it coming.

As an aside, I think I may have a year on you DD. ;)
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Silver Wolf

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Re: Guys I need a hand,
« Reply #33 on: August 26, 2011, 09:53:17 PM »
Old pike rules by Alessio:

 Pikes: Fight in four ranks; requires two hands (see page 89 of
the Warhammer rulebook).
Always strikes first in the initial round of close combat, even
striking before enemies that have charged. Note that enemies
who are entitled to strike first because of a special ability or
magic, will still strike before pike-armed models.
Models armed with pikes receive a +1 Strength bonus in the
Close Combat phase of the turn they are charged by cavalry units,
chariots or monsters. Note that this bonus only applies to attacks
directed against the above charging units, not against other units.
All these special rules cannot be used against enemy units
fighting the pikemen’s flank or rear.
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