Troop Rosters

Started by Jubal, January 26, 2013, 10:20:20 AM

Previous topic - Next topic

TTG4

#15
Quote from: Jubal on January 27, 2013, 04:10:54 PM
The porters are infantry, sorry, forgot to say that. :P

Ah okay, I just assumed that because they were generals guards they'd be cavalry! Modified it to be correct.

Ezrael

Does this mean no mounted generals?

Jubal

At the moment, though that can/could certainly be changed if we come up with better ideas.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

TTG4

I think it makes more sense to have infantry generals in this case. Cavalry (or just the stables) should be quite expensive I think, to reflect the lack of horses in cambridge.

Ezrael

I agree with all that, I was just clarifying. Additionally, if medievalist heavy cavalry were cheap then one could envisage huge hordes of medievalists swarming Cambridge - there just aren't that many of us :P I take it starting armies in colleges might be calibrated to their reputational student makeup, e.g. more Compscis at Churchill

Jubal

Yeah: I'm planning to have some cavalry units, but mostly not terribly powerful ones. Medievalist heavy cavalry are a likely feature and would probably be one of the toughest of them. All the unit sizes are fairly small too, I should add; generally it's going to be a game of high powered weaponry and few troops, just because that tends to be more unpredictably fun for a humorously intended mod.

I'm sticking with Bio NatScis being a light cav unit though I think.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Ezrael

Logically all the colleges have fixed populations right? Will there be an increase in population or will one have to balance recruitment/losses with an ever-dwindling student body?

Jubal

I don't think there's any way to prevent population growth. Well, actually I'm sure there is, but I think it would be far too much of a faff to reasonably deal with.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Ezrael

And lets face it, the game could practically be over in one pitched battle if we had fixed population. Willing suspension of disbelief works best :P

TTG4

Quote from: Jubal on January 27, 2013, 07:52:10 PMI'm sticking with Bio NatScis being a light cav unit though I think.

Does this mean bio natscis will be rare on the battlefield? Because that wouldn't be anywhere near accurate!

Ezrael

Quote from: TTG4 on January 27, 2013, 09:32:30 PM
Quote from: Jubal on January 27, 2013, 07:52:10 PMI'm sticking with Bio NatScis being a light cav unit though I think.

Does this mean bio natscis will be rare on the battlefield? Because that wouldn't be anywhere near accurate!

Hmmm true - unless we argue that they genetically engineered the horses? Or used Narnia centaurs and claim that they experimented on themselve?

TTG4

Quote from: Ezrael on January 27, 2013, 09:37:25 PM
Quote from: TTG4 on January 27, 2013, 09:32:30 PM
Quote from: Jubal on January 27, 2013, 07:52:10 PMI'm sticking with Bio NatScis being a light cav unit though I think.

Does this mean bio natscis will be rare on the battlefield? Because that wouldn't be anywhere near accurate!

Hmmm true - unless we argue that they genetically engineered the horses? Or used Narnia centaurs and claim that they experimented on themselve?

That might work, we do like GM-ing things!

Whorefinger

I think we need to have some elephant and incendiary pig equivalents. Fellows and interviewees respectively, perhaps?

Ezrael

I assumed the Mutated Slime Moulds would function like elephants.

Whorefinger

Quote from: Ezrael on January 27, 2013, 10:42:04 PM
I assumed the Mutated Slime Moulds would function like elephants.

Good point. It seems a shame to pass up the flaming pigs though, they're such fun! :P