Author Topic: Troop Rosters  (Read 22539 times)

TTG4

  • Citizens
    Voting Member
  • Posts: 416
  • Karma: 4
  • Plants are my passion!
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #15 on: January 27, 2013, 04:46:03 PM »
The porters are infantry, sorry, forgot to say that. :P

Ah okay, I just assumed that because they were generals guards they'd be cavalry! Modified it to be correct.
« Last Edit: January 27, 2013, 04:47:43 PM by TTG4 »

Ezrael

  • Posts: 75
  • Karma: 0
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #16 on: January 27, 2013, 05:59:57 PM »
Does this mean no mounted generals?

Jubal

  • Megadux
    Executive Officer
  • Posts: 29070
  • Karma: 121
  • Awards Awarded for oustanding services to Exilian!
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #17 on: January 27, 2013, 06:30:06 PM »
At the moment, though that can/could certainly be changed if we come up with better ideas.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

TTG4

  • Citizens
    Voting Member
  • Posts: 416
  • Karma: 4
  • Plants are my passion!
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #18 on: January 27, 2013, 06:50:58 PM »
I think it makes more sense to have infantry generals in this case. Cavalry (or just the stables) should be quite expensive I think, to reflect the lack of horses in cambridge.

Ezrael

  • Posts: 75
  • Karma: 0
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #19 on: January 27, 2013, 07:39:11 PM »
I agree with all that, I was just clarifying. Additionally, if medievalist heavy cavalry were cheap then one could envisage huge hordes of medievalists swarming Cambridge - there just aren't that many of us :P I take it starting armies in colleges might be calibrated to their reputational student makeup, e.g. more Compscis at Churchill

Jubal

  • Megadux
    Executive Officer
  • Posts: 29070
  • Karma: 121
  • Awards Awarded for oustanding services to Exilian!
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #20 on: January 27, 2013, 07:52:10 PM »
Yeah: I'm planning to have some cavalry units, but mostly not terribly powerful ones. Medievalist heavy cavalry are a likely feature and would probably be one of the toughest of them. All the unit sizes are fairly small too, I should add; generally it's going to be a game of high powered weaponry and few troops, just because that tends to be more unpredictably fun for a humorously intended mod.

I'm sticking with Bio NatScis being a light cav unit though I think.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Ezrael

  • Posts: 75
  • Karma: 0
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #21 on: January 27, 2013, 08:33:36 PM »
Logically all the colleges have fixed populations right? Will there be an increase in population or will one have to balance recruitment/losses with an ever-dwindling student body?

Jubal

  • Megadux
    Executive Officer
  • Posts: 29070
  • Karma: 121
  • Awards Awarded for oustanding services to Exilian!
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #22 on: January 27, 2013, 08:45:35 PM »
I don't think there's any way to prevent population growth. Well, actually I'm sure there is, but I think it would be far too much of a faff to reasonably deal with.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Ezrael

  • Posts: 75
  • Karma: 0
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #23 on: January 27, 2013, 08:49:25 PM »
And lets face it, the game could practically be over in one pitched battle if we had fixed population. Willing suspension of disbelief works best :P

TTG4

  • Citizens
    Voting Member
  • Posts: 416
  • Karma: 4
  • Plants are my passion!
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #24 on: January 27, 2013, 09:32:30 PM »
I'm sticking with Bio NatScis being a light cav unit though I think.

Does this mean bio natscis will be rare on the battlefield? Because that wouldn't be anywhere near accurate!

Ezrael

  • Posts: 75
  • Karma: 0
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #25 on: January 27, 2013, 09:37:25 PM »
I'm sticking with Bio NatScis being a light cav unit though I think.

Does this mean bio natscis will be rare on the battlefield? Because that wouldn't be anywhere near accurate!

Hmmm true - unless we argue that they genetically engineered the horses? Or used Narnia centaurs and claim that they experimented on themselve?

TTG4

  • Citizens
    Voting Member
  • Posts: 416
  • Karma: 4
  • Plants are my passion!
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #26 on: January 27, 2013, 09:42:57 PM »
I'm sticking with Bio NatScis being a light cav unit though I think.

Does this mean bio natscis will be rare on the battlefield? Because that wouldn't be anywhere near accurate!

Hmmm true - unless we argue that they genetically engineered the horses? Or used Narnia centaurs and claim that they experimented on themselve?

That might work, we do like GM-ing things!

Whorefinger

  • Posts: 10
  • Karma: 0
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #27 on: January 27, 2013, 10:32:37 PM »
I think we need to have some elephant and incendiary pig equivalents. Fellows and interviewees respectively, perhaps?

Ezrael

  • Posts: 75
  • Karma: 0
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #28 on: January 27, 2013, 10:42:04 PM »
I assumed the Mutated Slime Moulds would function like elephants.

Whorefinger

  • Posts: 10
  • Karma: 0
    • View Profile
    • Awards
Re: Troop Rosters
« Reply #29 on: January 27, 2013, 10:44:49 PM »
I assumed the Mutated Slime Moulds would function like elephants.

Good point. It seems a shame to pass up the flaming pigs though, they're such fun! :P