Innkeep! - Serve Ale. Collect Rumors. Make Coin.

Started by BeerDrinkingBurke, April 30, 2015, 10:30:49 AM

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Tusky

Quote from: BeerDrinkingBurke on June 06, 2022, 01:45:22 PM
New trailer is out today for #PitchYaGame. ;-)
https://twitter.com/InnkeepGame/status/1533782474915885059 (likes and retweets appreciated!)

https://youtu.be/IMP8KSlCUSI

Duly retweeted! The work you've done on that intro part is great. Looks really nice now :)
<< Signature redacted >>

BeerDrinkingBurke

TBO I don't feel my project looks so good in video-trailers either. At least, not when viewed on a phone like the typical twitter viewer is.
I know what you mean about the juggling! Making games is so very time consuming. Juggling that with a thesis is something I tried, and I opted to put aside the thesis in the end. ><

Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke

Pleased to announce that the Innkeep steam page is now up.  :bard:
Give us a wishlist and help me to appease the fearsome Steam algorithm.  :-) 

https://store.steampowered.com/app/925500/Innkeep/
Also, if you are on twitter, I'd much appreciate likes / retweets of the announcement.
https://twitter.com/InnkeepGame/status/1537285414976774144
THANK YOU!
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

I just realised that despite doing the RT bit I'd forgotten to wishlist it - now done! :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke

Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke

Hi all! I made a new trailer for Innkeep over on Twitter for the #PitchYaGame event.
Likes / retweets much appreciated for the original post. ;-)
https://twitter.com/InnkeepGame/status/1591038038624407552
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

Finally got round to adding this to the relevant YT playist :) Hope you're having a good end to 2022!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Hello Exilian people!
I was a bit sick there for a while, but doing a lot better now. It's a pretty interesting story actually, and I wrote a little about it here:

https://www.patreon.com/posts/im-almost-back-83813256
Getting back into Innkeep development again! And I've decided to get back into blogging about it as well, what with the way social media seems to be going these days it feels safer.
https://innkeepgame.com/development-blog/
I'll try to remember to come on here more too and post links to mah blog posts.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

Very glad to see you recovered and back in action :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Thanks Jubal,
I've still got a lot of work to do to get my nervous system happy with me again (so I need to take it a little slow and steady with getting back to work), but I'm really enjoying being able to use my eyes and ears more or less properly. ;-)
Psychosomatic symptoms are pretty incredible. I worked myself a bit hard last week, and combined with poor sleep and a bit too much visual stress from playing UnReal world on Sunday, I woke up  Monday with some visual issues returned (pattern sensitivity and photo sensitivity). But, some exercise, regulating exercises (feet up wall), cold showers and things, and already within days I'm able to read books again and watch a bit of TV / use my computer a bit.

The nervous system can have an impact on so many of our systems, including vision, heart, etc. that we can easily mistake anxiety for all kinds of problems. ><
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke


I wrote an article last week on how to improve your pixel art characters. It's quite an in-depth analysis of improvements done to my own work by Ben Chandler, a professional in the game art world from my local area.

It's unlocked now for non-Patreon supporters, so please do go take a look!
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke

The latest dev blog post has unlocked for non-Patreon supporters. You can check it out here. ;-)
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

This is interesting! Some small thinkythinks:

QuoteAnother thing might be awareness of a certain item you see them wearing, like a ring, or something distinctive about their clothes that might help you in understanding the characters better (place of origin, or class / caste).
I absolutely love this, it's something that keeps coming up in things like Coding Medieval Worlds discussions because the centrality of clothing to how people understand each other is absolutely crucial for the whole history of dress and yet games often don't reflect any part of this except armour stats, or at absolute best there'll be a "fancy clothes give you a persuasion bonus" mechanic.

Will there be much inter-table connectivity in the game? (Aka you can tell table X what's going on with table Y, possibly to mutual benefit or possibly to general detriment)? Or do the tables sort of form fairly separate interaction sets most of the time?

Quoteis no fundamental difference between an icon that represents a barrel of beer you have stored in your cellar, and an icon that represents a joke stored in your mind. Both are things you have acquired, and that you can click to visually inspect in more detail.
Definitely agree that this is a very Failbetter Games move: in Fallen London, too, everything is an item, whether it's "ravenglass knife", "shard of glim", "searing enigma" or "scrap of incendiary gossip". It's a system I like and I'm glad to see it being put to good use here :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Thanks for the thoughts Jubal. ;-)
Yeah, the Failbetter approach just seemed natural given that I wanted to be able to show different pieces of knowledge or experience that the player had acquired.
I certainly intend to have times where something you notice on one table may then help you on another table. I'll also have another tab added later for longer term world knowledge that isn't a charm. So sometimes you might learn a thing from a table that will help you with a different table on an entirely different day.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/