Innkeep! - Serve Ale. Collect Rumors. Make Coin.

Started by BeerDrinkingBurke, April 30, 2015, 10:30:49 AM

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BeerDrinkingBurke

Hi all. Another busy week with gamedev this week. I did a wrap-up post linking to different screenshots over here:


https://www.reddit.com/r/gamemaker/comments/a6c5l6/screenshot_saturday_december_15_2018/ebtseya
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke



Hi all. It's time for dev diary #16!
 
Featuring:

- Player walking animation.
- Working candles
- Shadowmap - ambient light integration
- Spawnable guests linked to a dialogue window
- the sexiest barrels you ever did see
- less waffling!

Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke

Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

It's been fun watching the anims come together on Twitter - very cool to see them in the game! :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Thanks Jubal!


Yeah I really am enjoying the animation process. There's going to be a hundred or so animated guests once I'm done (working off a few dozen base models). It should really help the place come alive once you have 9-10 animated characters on the screen at once.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

Yeah. I should learn more about how to do these sorts of pixel-animationy things, it looks an interesting process but I've never made myself sit down and look at how it's done practically.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

If you are ever interested in trying your hand at pixel art animation I can really recommend Pyxel Edit. Super user friendly and powerful.



https://pyxeledit.com/


Using this and watching some simple youtube videos was enough to get me started.


Here's one I used to learn how to do a walk animation using the same software.


https://youtu.be/nQZECTSzaaI
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

No prob!


I put off doing any animation for years because it looked really complicated. Turned out there's just a few simple steps to follow
to get something looking half decent.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

BeerDrinkingBurke

Hi everyone. After another long gap it it's time for another dev diary. ;-)

https://youtu.be/Qm85-t4wRIM


This time I get to show off the new menu and the opening scene / exterior area.


This is all building up towards a working demo.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

Really neat!

A couple of thoughts. The outdoor scene looks very barren - which I guess it's meant to be, but I feel like one or two more scrubby little bushes wouldn't hurt - and the road feels weirdly dark compared to the landscape for what's presumably meant to be a dirt road.

I really like the idea of the tutorial and how it's meant to unfold, that sounds great. Though I hope the innkeep's death isn't toooo grisly.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Thanks for the feedback!
Yes I agree about the barrenness. It's partially intentional, because it is a kind of empty steppe, but it's also because I'm still finding trees and such quite difficult to draw. ><So rather than get bogged down I was thinking I could populate some of the back layers with a few more details later on.

Re: the dirt. I am wondering if this is partially due to the video, and if it looks more natural in-game. The dirt is very dark but usually covered by all the grasses. If I get this feedback consistently I guess I will need to consider making some changes.
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Jubal

That's all very fair (sorry for the super slow reply!) - natural features, especially ones with complex, non-consistent shapes, are generally hard to draw well in any format IMO.

How are things going? :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

BeerDrinkingBurke

Plugging away! I've been working on the dialogue system and animations for the opening scene. ;-)
Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Lizard

I only get more excited about this - I've been pouring a lot of time into Graveyard Keeper recently, as well as Moonlighter, both of which feel somewhat similar to what you're going for? Keep us updated!
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."